[Fixed] Bug Archive
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[fixed by Gargaroz]High Market
by Aswan jaguar » 15 May 2012, 15:09
Describe the Bug:
High Market when used to sacrifice a creature and gain a life in opponents turn doesn't give the life.It works ok on your turn.
Which card did behave improperly ?
High Market
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 APRILV2
What exactly should be the correct behavior/interaction ?
High Market when used to sacrifice a creature and gain a life in opponents turn must give 1 life.
Are any other cards possibly affected by this bug ?
High Market when used to sacrifice a creature and gain a life in opponents turn doesn't give the life.It works ok on your turn.
Which card did behave improperly ?
High Market
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 APRILV2
What exactly should be the correct behavior/interaction ?
High Market when used to sacrifice a creature and gain a life in opponents turn must give 1 life.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 May 2012, 14:22, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Power Matrix doesn't work
by Gargaroz » 15 May 2012, 23:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Dispense Justice: AI sacrifices non-attacking creature
by Gargaroz » 15 May 2012, 23:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: Customs Depot activates for creatures opponent casts,too
by Gargaroz » 15 May 2012, 23:39
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]World Queller
by 0rion79 » 17 May 2012, 07:26
When World Queller ability is activated and a creature is chosen, it asks me to sacrifice 2 creatures, one after the other, while the AI doesn't sacrifice any.
I didn't check if the bug happens with other kind of permanents.
I also report that, in previous editions, it crashed if I selected a kind of permanent that I didn't own (eg. if I did choose artifact or planeswalker when I had none, but maybe the AI had, the game usually did crash)
I didn't check if the bug happens with other kind of permanents.
I also report that, in previous editions, it crashed if I selected a kind of permanent that I didn't own (eg. if I did choose artifact or planeswalker when I had none, but maybe the AI had, the game usually did crash)
Last edited by Aswan jaguar on 20 May 2012, 14:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Bloodline Keeper-AI cheats with 3 vamps
by 0rion79 » 17 May 2012, 07:28
When AI uses Bloodline Keeper, it "cheats", since it can transform it when it has less than 5 vampires on the battlefield (usually 3).
Last edited by Aswan jaguar on 20 May 2012, 14:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Stormbound geist
by Megres » 17 May 2012, 08:39
Describe the Bug:
Stormbound geist can block creatures without flying.
Which card did behave improperly ?
Stormbound geist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques, v.2, constructed.
What exactly should be the correct behavior/interaction ?
Stormbound geist cannot block creatures without flying.
Are any other cards possibly affected by this bug ?
No.
Stormbound geist can block creatures without flying.
Which card did behave improperly ?
Stormbound geist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques, v.2, constructed.
What exactly should be the correct behavior/interaction ?
Stormbound geist cannot block creatures without flying.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Stormbound geist can block creatures without flying.rar- (2.56 KiB) Downloaded 93 times
Last edited by Aswan jaguar on 20 May 2012, 14:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Spinebiter
by Megres » 17 May 2012, 08:44
Describe the Bug:
Spinebiter does not have infect, and its "super trample" ability doesn't work.
Which card did behave improperly ?
Spinebiter.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques, v.2, constructed.
What exactly should be the correct behavior/interaction ?
Spinebiter should have infect, and should be able to assign damage to the opponent as if it were not blocked.
Are any other cards possibly affected by this bug ?
No.
Spinebiter does not have infect, and its "super trample" ability doesn't work.
Which card did behave improperly ?
Spinebiter.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sensei of Vanilla Masques, v.2, constructed.
What exactly should be the correct behavior/interaction ?
Spinebiter should have infect, and should be able to assign damage to the opponent as if it were not blocked.
Are any other cards possibly affected by this bug ?
No.
- Attachments
-
Spinebiter.rar- (1.93 KiB) Downloaded 92 times
Last edited by Aswan jaguar on 20 May 2012, 14:20, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Spinebiter
by Aswan jaguar » 17 May 2012, 15:02
It also has wrongly an ability 1U to return to hand!
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Teferi's Moat has no effect
by 0rion79 » 18 May 2012, 06:07
When Teferi's Moat is on the battlefield, opponet's creature of the chosen color may attack me as if T.moat wouldn't be on the battlefield. Never tried the opposite situation.
Last edited by Aswan jaguar on 20 May 2012, 13:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Requiem Angel has no flying
by 0rion79 » 18 May 2012, 12:35
: Requiem Angel has no flying ability.
Last edited by Aswan jaguar on 20 May 2012, 13:45, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Fiend of the Shadows has no effect
by 0rion79 » 18 May 2012, 12:36
Whenever I deal combat damage to a player, Fiend of the Shadows has no effect, while it should exile a card from opponent's hand and allow me to play it.
Last edited by Aswan jaguar on 20 May 2012, 13:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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fixedby Gargaroz]Stillmoon Cavalier: only white mana to cast
by 0rion79 » 18 May 2012, 15:50
: Stillmoon Cavalier can be played only using white mana, while it should allow the use of black mana too. Activated abilities are fine. I did use it in a mono-black deck with swamps only and had to put 2 plains on the battlefield to paly it.
Last edited by Aswan jaguar on 20 May 2012, 13:43, edited 2 times in total.
Reason: already reported- fixed
Reason: already reported- fixed
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Protean Hulk used by AI: cheating!
by 0rion79 » 19 May 2012, 06:32
The AI cheats while using Protean Hulk: in fact, it has been able to take all creatures with a casting cost of 6 or less from its library and put them onto the battlefield. The total casting cost of those creatures was much over "6"!
Last edited by Aswan jaguar on 20 May 2012, 13:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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[fixed by Gargaroz]Brion Stoutarm: exiles and no damage
by 0rion79 » 19 May 2012, 07:01
When Brion Stoutarm ability is activated, it exiles target creature from the game instead than killing it and it deals no damage to the opponent.
Last edited by Aswan jaguar on 20 May 2012, 14:12, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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0rion79 - Posts: 1519
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