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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Reveillark

Postby stassy » 24 May 2012, 07:34

Unfortunately your savegame is corrupted, meaning there are cards that interact with the graveyard and are probably the cause of the bug, can you post a screenshot just before the trigger with AI hand revealed?
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[fixed by Gargaroz]Arcbound Worker - Modular and AI

Postby stassy » 24 May 2012, 11:24

Describe the Bug:
AI can use the modular effect to give a counter to non creature artifact

Which card did behave improperly ?
Arcbound Worker

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2

What exactly should be the correct behavior/interaction ?
AI can't use the modular effect to give a counter to non creature artifact

Are any other cards possibly affected by this bug ?
Arcbound Ravager

In the screenshot above, I just casted Damnation on Arcbound Worker and Arcbound Ravager, counters were given to Darksteel Citadel and Sword of Light and Shadow
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Last edited by stassy on 24 May 2012, 12:43, edited 1 time in total.
Reason: bug fixed
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Re: Arcbound Worker - Modular and AI

Postby Gargaroz » 24 May 2012, 12:35

Modular was completely reworked for the upcoming patch. Consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Reveillark

Postby Althuna » 24 May 2012, 15:05

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Re: Reveillark

Postby stassy » 24 May 2012, 16:01

Does the bug also appear if you debug remove Karn or Luminarch Ascension from the game before it trigger?
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Re: Reveillark

Postby Althuna » 24 May 2012, 17:45

Hmm this is strange. I just tested several games using that "bury" command. The bug seemed to stop when I buried karn and the luminarch but then it happened again without either in play... So I also tested the Emeria land and the Elixir of Immortality.

Eventually, I buried everything! All I had in play was Plains and the Hawks and then after I killed all 4, I played the Reveillark and it brought all 4 back. Very strange.
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Re: Reveillark

Postby stassy » 25 May 2012, 04:08

Ok confirmed the bug, though Reveillark only Evoke effect can get 4 creatures max in play.
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Re: [confirmed]Reveillark

Postby Althuna » 25 May 2012, 07:24

:)
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[fixed by Gargaroz]Forced Worship

Postby stassy » 25 May 2012, 13:15

Describe the Bug:
Forced Worship activation is 1W instead of 2W

Which card did behave improperly ?
Forced Worship

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 10.4 V2

What exactly should be the correct behavior/interaction ?
Forced Worship activation is 2W

Are any other cards possibly affected by this bug ?
-

Image
Last edited by Aswan jaguar on 26 May 2012, 13:51, edited 1 time in total.
Reason: fixed bug
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Art Missing manlink 3.0

Postby ozks » 26 May 2012, 00:54

there an image that u forgot

tectonic edge is missing

a question?
how can edit cards to fix the code is in c++? or another
or a need a special tool?
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Re: Art Missing manlink 3.0

Postby Sonic » 26 May 2012, 02:12

The card was only activated in the V2 10th April update. But there was little point in releasing a single pic - it would only have caused confusion with the artwork updates.

It's included in this months forthcoming release, and will be shown in the CardArt update notes as being 'missing'.
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[confirmed]Nezumi Shortfang, Gravedigger fixed

Postby 0rion79 » 26 May 2012, 08:44

: Nezumi Shortfang does not transform anymore once that the opponent discards his last card from his hand.

: Nezumi Graverobber does, instead, but Nighteyes the Desecrator 's ability does nothing: no creature comes back from own or opponent's graveyard.

Another generic bug: when this kind of stealing happens with other cards as Birbery and that creature dies, it usually goes in its stealer's graveyard instead than coming back in its owner graveyard.
Last edited by stassy on 30 May 2012, 06:31, edited 2 times in total.
Reason: bug confirmed
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Re: Forced Worship

Postby Gargaroz » 26 May 2012, 12:15

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Nezumis...

Postby Gargaroz » 26 May 2012, 12:22

I fixed Nighteyes the Desecrator, but I couldn't confirm the first bug and the Bribery bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Nezumis...

Postby 0rion79 » 27 May 2012, 09:22

Maybe it was just a coincidence, caused by some random interaction but really: when the AI was left with 0 cards in hand, nothing happened.
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