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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Nezumis...

Postby Gargaroz » 27 May 2012, 12:33

Remember : the Nezumi flips only when you activate the ability and the resulting hand of opponent is empty. It doesn't activate automatically. The same goes for the other Nezumi.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Wrench Mind

Postby Aswan jaguar » 27 May 2012, 16:59

Describe the Bug:
Wrench Mine doesn't work, you target player and then that player can only target himself when asked to "select target card", cards in your hand are found illegal target.

Which card did behave improperly ?
Wrench Mine

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 May27

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Last edited by stassy on 28 May 2012, 16:04, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Bosh, Iron Golem ability deals no damage

Postby Aswan jaguar » 27 May 2012, 17:02

Describe the Bug:
Bosh, Iron Golem ability deals no damage

[b]Which card did behave improperly ?

Bosh, Iron Golem

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 May27

What exactly should be the correct behavior/interaction ?
Bosh, Iron Golem ability deal damage according to converted mana cost

Are any other cards possibly affected by this bug ?
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Last edited by stassy on 28 May 2012, 16:04, edited 1 time in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Clockwork Dragon has no flying ability.

Postby Aswan jaguar » 27 May 2012, 17:10

Describe the Bug:
Clockwork Dragon has no flying ability.

Which card did behave improperly ?
Clockwork Dragon

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 MAY27

What exactly should be the correct behavior/interaction ?
Clockwork Dragon has flying ability.

Are any other cards possibly affected by this bug ?
-
Last edited by stassy on 28 May 2012, 16:04, edited 1 time in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Nim Lasher

Postby Aswan jaguar » 27 May 2012, 17:26

Describe the Bug:
Nim Lasher doesn't get +1/0.

Which card did behave improperly ?
Nim Lasher

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 MAY27
What exactly should be the correct behavior/interaction ?
Nim Lasher doesn't get +1/0 for each artifact you control.

Are any other cards possibly affected by this bug ?
Last edited by stassy on 28 May 2012, 16:05, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Scale of Chiss-Goria

Postby Aswan jaguar » 27 May 2012, 17:33

Describe the Bug:
Scale of Chiss-Goria gives wrongly +1/+0 instead of +0/+1.

Which card did behave improperly ?
Scale of Chiss-Goria

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 MAY27

What exactly should be the correct behavior/interaction ?
Scale of Chiss-Goria gives +0/+1

Are any other cards possibly affected by this bug ?
Last edited by stassy on 28 May 2012, 16:06, edited 1 time in total.
Reason: bug fixed
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Pearl Shard

Postby Aswan jaguar » 27 May 2012, 17:52

Describe the Bug:
Pearl Shard never activates so you can prevent damage

Which card did behave improperly ?
Pearl Shard

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)


What exactly should be the correct behavior/interaction ?
Pearl Shard activates so you can prevent damage to player or creature

Are any other cards possibly affected by this bug ?
Last edited by stassy on 28 May 2012, 16:06, edited 1 time in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Grieselbrand

Postby Ship-Su » 28 May 2012, 11:09

No screenshot, but easy to see.

You can't activate his ability.


(Hey that Rhymes !)
Last edited by stassy on 28 May 2012, 16:06, edited 1 time in total.
Reason: bug fixed
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Re: [fixed-wait]AI bug with basalt monolith.

Postby stassy » 28 May 2012, 12:59

After several play, it seems to be the spam behavior is fixed, however AI still does dumb moves such as tap one to untap another, I don't think it's fixable though.
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[fixed by Gargaroz]Pendrell mists

Postby Lordzero » 28 May 2012, 13:32

Describe the Bug:
When Pendrell Mists is in play, AI never pays upkeep for the creatures in play and sacrifices all of them.

Which card did behave improperly ?
Pendrell Mists

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink update 27 May 2012 aka Avacyn's Machinery

What exactly should be the correct behavior/interaction ?
IA can pay the upkeep if possible.

Are any other cards possibly affected by this bug ?
The Tabernacle at Pendrell Vale seems not to be affected by this bug.
Attachments
pendrell_mists.zip
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Last edited by stassy on 28 May 2012, 16:02, edited 2 times in total.
Reason: bug fixed
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Re: [confirmed]Pendrell mists

Postby Aswan jaguar » 28 May 2012, 14:00

The strange thing is in the pop up window AI is shown to choose to pay the cost but the card goes to graveyard.
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Re: Wrench Mine

Postby Gargaroz » 28 May 2012, 15:03

Fixed. And it was Wrench Mind :)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bosh, Iron Golem ability deals no damage

Postby Gargaroz » 28 May 2012, 15:07

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Clockwork Dragon has no flying ability.

Postby Gargaroz » 28 May 2012, 15:08

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Nim Lasher doesn't get +1/0

Postby Gargaroz » 28 May 2012, 15:13

Ah, this was a misunderstanding between me and Sonic. I din't code this card and instead coded Nim Replica. Oh well, I'll add that too and code this one, it's not big deal.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
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