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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [fixed by Gargaroz]+1/+1 counters-NOT Marcov Warlord has

Postby Gargaroz » 31 May 2012, 12:39

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Spectral Prison

Postby Gargaroz » 31 May 2012, 13:43

It's a really strange bug, the code seems fine, this will require time to understand...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Pillar Of Flame

Postby Gargaroz » 31 May 2012, 13:48

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Leonin Bola

Postby Gargaroz » 31 May 2012, 14:01

Fixed. Fixed also Surestrike Trident and Heartseeker.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Search for Tomorrow

Postby RanDomino » 31 May 2012, 17:57

Describe the Bug:
Search for Tommorow is broken:
-It can't be suspended for G
-Casting it for 2G results in it being suspended.
-Casting/suspending it as above does not cost any mana at all.
-On the following upkeep it says it will be cast in 3 turns. The next turn it says 2, then 1 the next turn, then it casts on the following turn.
-The land comes into play tapped.

Which card did behave improperly ?
Search for Tomorrow

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery

What exactly should be the correct behavior/interaction ?
Search for Tomorrow should
-Suspend for G
-Or be castable immediately for 2G
-It should suspend 2, not 4. (it's currently two turns too slow- it should say "will be cast in 1 turn" on the upkeep after it's suspended, and then cast on the following upkeep)
-The land should come into play untapped

Are any other cards possibly affected by this bug ?
Possibly other suspend cards?
Attachments
Search for Tomorrow.zip
(4.82 KiB) Downloaded 81 times
Last edited by stassy on 01 Jun 2012, 03:20, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold

Postby RanDomino » 31 May 2012, 18:10

Describe the Bug:
Desolate Lighthouse does not prompt to draw and discard when that ability is activated. The mana is used and the land is tapped, but nothing happens.
Also, it apparently doesn't tap for mana.

Which card did behave improperly ?
Desolate Lighthouse

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery

What exactly should be the correct behavior/interaction ?
Desolate Lighthouse should produce a looter effect and be able to tap for mana.

Are any other cards possibly affected by this bug ?
No idea
Attachments
Desolate Lighthouse.zip
(5.67 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 01 Jun 2012, 03:51, edited 2 times in total.
Reason: bug fixed adde fixedd one more bug
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[fixed by Gargaroz]Burning Vengeance

Postby Shantak » 31 May 2012, 19:30

Describe the Bug:
Burning Vengeance triggers but deals no damage when I cast a spell with flashback.

Which card did behave improperly ?
Burning Vengeance

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn - and I checked that this should have been fixed in some update according to earlier messages, but it just didn't work for me.

What exactly should be the correct behavior/interaction ?
Burning Vengeance lets you deal 2 damage to target when you cast a spell with flashback.

Are any other cards possibly affected by this bug ?
-
Attachments
burning_vengeance_bug.zip
(3.21 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 01 Jun 2012, 13:53, edited 2 times in total.
Reason: fixed bug
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Re: Search for Tomorrow

Postby Gargaroz » 01 Jun 2012, 00:07

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Desolate Lighthouse

Postby Gargaroz » 01 Jun 2012, 00:10

Wrong values in "ct_all" for this and Slayer's Stronghold. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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[fixed by Gargaroz]Soul Foundry + Persist

Postby Althuna » 01 Jun 2012, 01:03

This usually works, but sometimes it stops working. (It just wont let me activate it). Not sure why! I have included a savegame, hopefully it will help.
Attachments
mtg.zip
(3.79 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 09 Jun 2012, 13:41, edited 2 times in total.
Reason: fixed bug
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Re: Soul Foundry

Postby Althuna » 01 Jun 2012, 01:11

p.s. It starts working again later in the game, still not sure why though.
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[fixed by Gargaroz]Stronghold Assassin

Postby stassy » 01 Jun 2012, 06:08

Describe the Bug:
AI will loop the game when trying to use Stronghold Assassin ability

Which card did behave improperly ?
Stronghold Assassin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn

What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to use Stronghold Assassin ability

Are any other cards possibly affected by this bug ?
-

Player side don't have this issue.
Attachments
1.zip
(2.25 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 01 Jun 2012, 13:52, edited 1 time in total.
Reason: fixed bug
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Re: Burning Vengeance

Postby stassy » 01 Jun 2012, 06:18

Your savegame is corrupted, mine confirm the issue though, game ask twice for a target (the flashback effect and the Burning Vengeance effect) but no damage are dealt.
Attachments
1.zip
(2.24 KiB) Downloaded 81 times
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[fixed by Gargaroz]Geth's Verdict

Postby stassy » 01 Jun 2012, 07:15

Describe the Bug:
AI will loop the game when trying to play Geth's Verdict

Which card did behave improperly ?
Geth's Verdict

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn

What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to play Geth's Verdict

Are any other cards possibly affected by this bug ?
-

From the savegame, AI's hand is one Swamp and 2 Geth's Verdict with one Swamp in his bf.
Attachments
1.zip
(2.69 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 01 Jun 2012, 13:54, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz}Spore Cloud

Postby Althuna » 01 Jun 2012, 10:27

The card stays in play after it is used.
Last edited by stassy on 01 Jun 2012, 13:32, edited 2 times in total.
Reason: bug fixed
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