[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [fixed by Gargaroz]+1/+1 counters-NOT Marcov Warlord has
by Gargaroz » 31 May 2012, 12:39
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Spectral Prison
by Gargaroz » 31 May 2012, 13:43
It's a really strange bug, the code seems fine, this will require time to understand...
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Pillar Of Flame
by Gargaroz » 31 May 2012, 13:48
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: Leonin Bola
by Gargaroz » 31 May 2012, 14:01
Fixed. Fixed also Surestrike Trident and Heartseeker.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Search for Tomorrow
by RanDomino » 31 May 2012, 17:57
Describe the Bug:
Search for Tommorow is broken:
-It can't be suspended for G
-Casting it for 2G results in it being suspended.
-Casting/suspending it as above does not cost any mana at all.
-On the following upkeep it says it will be cast in 3 turns. The next turn it says 2, then 1 the next turn, then it casts on the following turn.
-The land comes into play tapped.
Which card did behave improperly ?
Search for Tomorrow
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery
What exactly should be the correct behavior/interaction ?
Search for Tomorrow should
-Suspend for G
-Or be castable immediately for 2G
-It should suspend 2, not 4. (it's currently two turns too slow- it should say "will be cast in 1 turn" on the upkeep after it's suspended, and then cast on the following upkeep)
-The land should come into play untapped
Are any other cards possibly affected by this bug ?
Possibly other suspend cards?
Search for Tommorow is broken:
-It can't be suspended for G
-Casting it for 2G results in it being suspended.
-Casting/suspending it as above does not cost any mana at all.
-On the following upkeep it says it will be cast in 3 turns. The next turn it says 2, then 1 the next turn, then it casts on the following turn.
-The land comes into play tapped.
Which card did behave improperly ?
Search for Tomorrow
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery
What exactly should be the correct behavior/interaction ?
Search for Tomorrow should
-Suspend for G
-Or be castable immediately for 2G
-It should suspend 2, not 4. (it's currently two turns too slow- it should say "will be cast in 1 turn" on the upkeep after it's suspended, and then cast on the following upkeep)
-The land should come into play untapped
Are any other cards possibly affected by this bug ?
Possibly other suspend cards?
- Attachments
-
Search for Tomorrow.zip- (4.82 KiB) Downloaded 81 times
Last edited by stassy on 01 Jun 2012, 03:20, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold
by RanDomino » 31 May 2012, 18:10
Describe the Bug:
Desolate Lighthouse does not prompt to draw and discard when that ability is activated. The mana is used and the land is tapped, but nothing happens.
Also, it apparently doesn't tap for mana.
Which card did behave improperly ?
Desolate Lighthouse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery
What exactly should be the correct behavior/interaction ?
Desolate Lighthouse should produce a looter effect and be able to tap for mana.
Are any other cards possibly affected by this bug ?
No idea
Desolate Lighthouse does not prompt to draw and discard when that ability is activated. The mana is used and the land is tapped, but nothing happens.
Also, it apparently doesn't tap for mana.
Which card did behave improperly ?
Desolate Lighthouse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery
What exactly should be the correct behavior/interaction ?
Desolate Lighthouse should produce a looter effect and be able to tap for mana.
Are any other cards possibly affected by this bug ?
No idea
- Attachments
-
Desolate Lighthouse.zip- (5.67 KiB) Downloaded 82 times
Last edited by Aswan jaguar on 01 Jun 2012, 03:51, edited 2 times in total.
Reason: bug fixed adde fixedd one more bug
Reason: bug fixed adde fixedd one more bug
[fixed by Gargaroz]Burning Vengeance
by Shantak » 31 May 2012, 19:30
Describe the Bug:
Burning Vengeance triggers but deals no damage when I cast a spell with flashback.
Which card did behave improperly ?
Burning Vengeance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn - and I checked that this should have been fixed in some update according to earlier messages, but it just didn't work for me.
What exactly should be the correct behavior/interaction ?
Burning Vengeance lets you deal 2 damage to target when you cast a spell with flashback.
Are any other cards possibly affected by this bug ?
-
Burning Vengeance triggers but deals no damage when I cast a spell with flashback.
Which card did behave improperly ?
Burning Vengeance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn - and I checked that this should have been fixed in some update according to earlier messages, but it just didn't work for me.
What exactly should be the correct behavior/interaction ?
Burning Vengeance lets you deal 2 damage to target when you cast a spell with flashback.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
burning_vengeance_bug.zip- (3.21 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 01 Jun 2012, 13:53, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- Shantak
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Re: Search for Tomorrow
by Gargaroz » 01 Jun 2012, 00:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Desolate Lighthouse
by Gargaroz » 01 Jun 2012, 00:10
Wrong values in "ct_all" for this and Slayer's Stronghold. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Soul Foundry + Persist
by Althuna » 01 Jun 2012, 01:03
This usually works, but sometimes it stops working. (It just wont let me activate it). Not sure why! I have included a savegame, hopefully it will help.
- Attachments
-
mtg.zip- (3.79 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 09 Jun 2012, 13:41, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Stronghold Assassin
by stassy » 01 Jun 2012, 06:08
Describe the Bug:
AI will loop the game when trying to use Stronghold Assassin ability
Which card did behave improperly ?
Stronghold Assassin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to use Stronghold Assassin ability
Are any other cards possibly affected by this bug ?
-
Player side don't have this issue.
AI will loop the game when trying to use Stronghold Assassin ability
Which card did behave improperly ?
Stronghold Assassin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to use Stronghold Assassin ability
Are any other cards possibly affected by this bug ?
-
Player side don't have this issue.
- Attachments
-
1.zip- (2.25 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 01 Jun 2012, 13:52, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Burning Vengeance
by stassy » 01 Jun 2012, 06:18
Your savegame is corrupted, mine confirm the issue though, game ask twice for a target (the flashback effect and the Burning Vengeance effect) but no damage are dealt.
- Attachments
-
1.zip- (2.24 KiB) Downloaded 81 times
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[fixed by Gargaroz]Geth's Verdict
by stassy » 01 Jun 2012, 07:15
Describe the Bug:
AI will loop the game when trying to play Geth's Verdict
Which card did behave improperly ?
Geth's Verdict
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to play Geth's Verdict
Are any other cards possibly affected by this bug ?
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From the savegame, AI's hand is one Swamp and 2 Geth's Verdict with one Swamp in his bf.
AI will loop the game when trying to play Geth's Verdict
Which card did behave improperly ?
Geth's Verdict
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to play Geth's Verdict
Are any other cards possibly affected by this bug ?
-
From the savegame, AI's hand is one Swamp and 2 Geth's Verdict with one Swamp in his bf.
- Attachments
-
1.zip- (2.69 KiB) Downloaded 75 times
Last edited by Aswan jaguar on 01 Jun 2012, 13:54, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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