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Re: [fixed by Gargaroz]+1/+1 counters-NOT Marcov Warlord has

PostPosted: 31 May 2012, 12:39
by Gargaroz
Fixed.

Re: [confirmed]Spectral Prison

PostPosted: 31 May 2012, 13:43
by Gargaroz
It's a really strange bug, the code seems fine, this will require time to understand...

Re: [confirmed]Pillar Of Flame

PostPosted: 31 May 2012, 13:48
by Gargaroz
Fixed.

Re: Leonin Bola

PostPosted: 31 May 2012, 14:01
by Gargaroz
Fixed. Fixed also Surestrike Trident and Heartseeker.

[fixed by Gargaroz]Search for Tomorrow

PostPosted: 31 May 2012, 17:57
by RanDomino
Describe the Bug:
Search for Tommorow is broken:
-It can't be suspended for G
-Casting it for 2G results in it being suspended.
-Casting/suspending it as above does not cost any mana at all.
-On the following upkeep it says it will be cast in 3 turns. The next turn it says 2, then 1 the next turn, then it casts on the following turn.
-The land comes into play tapped.

Which card did behave improperly ?
Search for Tomorrow

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery

What exactly should be the correct behavior/interaction ?
Search for Tomorrow should
-Suspend for G
-Or be castable immediately for 2G
-It should suspend 2, not 4. (it's currently two turns too slow- it should say "will be cast in 1 turn" on the upkeep after it's suspended, and then cast on the following upkeep)
-The land should come into play untapped

Are any other cards possibly affected by this bug ?
Possibly other suspend cards?

[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold

PostPosted: 31 May 2012, 18:10
by RanDomino
Describe the Bug:
Desolate Lighthouse does not prompt to draw and discard when that ability is activated. The mana is used and the land is tapped, but nothing happens.
Also, it apparently doesn't tap for mana.

Which card did behave improperly ?
Desolate Lighthouse

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27 May 2012 aka Avacyn's Machinery

What exactly should be the correct behavior/interaction ?
Desolate Lighthouse should produce a looter effect and be able to tap for mana.

Are any other cards possibly affected by this bug ?
No idea

[fixed by Gargaroz]Burning Vengeance

PostPosted: 31 May 2012, 19:30
by Shantak
Describe the Bug:
Burning Vengeance triggers but deals no damage when I cast a spell with flashback.

Which card did behave improperly ?
Burning Vengeance

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn - and I checked that this should have been fixed in some update according to earlier messages, but it just didn't work for me.

What exactly should be the correct behavior/interaction ?
Burning Vengeance lets you deal 2 damage to target when you cast a spell with flashback.

Are any other cards possibly affected by this bug ?
-

Re: Search for Tomorrow

PostPosted: 01 Jun 2012, 00:07
by Gargaroz
Fixed.

Re: Desolate Lighthouse

PostPosted: 01 Jun 2012, 00:10
by Gargaroz
Wrong values in "ct_all" for this and Slayer's Stronghold. Fixed.

[fixed by Gargaroz]Soul Foundry + Persist

PostPosted: 01 Jun 2012, 01:03
by Althuna
This usually works, but sometimes it stops working. (It just wont let me activate it). Not sure why! I have included a savegame, hopefully it will help.

Re: Soul Foundry

PostPosted: 01 Jun 2012, 01:11
by Althuna
p.s. It starts working again later in the game, still not sure why though.

[fixed by Gargaroz]Stronghold Assassin

PostPosted: 01 Jun 2012, 06:08
by stassy
Describe the Bug:
AI will loop the game when trying to use Stronghold Assassin ability

Which card did behave improperly ?
Stronghold Assassin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn

What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to use Stronghold Assassin ability

Are any other cards possibly affected by this bug ?
-

Player side don't have this issue.

Re: Burning Vengeance

PostPosted: 01 Jun 2012, 06:18
by stassy
Your savegame is corrupted, mine confirm the issue though, game ask twice for a target (the flashback effect and the Burning Vengeance effect) but no damage are dealt.

[fixed by Gargaroz]Geth's Verdict

PostPosted: 01 Jun 2012, 07:15
by stassy
Describe the Bug:
AI will loop the game when trying to play Geth's Verdict

Which card did behave improperly ?
Geth's Verdict

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn

What exactly should be the correct behavior/interaction ?
AI don't loop the game when trying to play Geth's Verdict

Are any other cards possibly affected by this bug ?
-

From the savegame, AI's hand is one Swamp and 2 Geth's Verdict with one Swamp in his bf.

[fixed by Gargaroz}Spore Cloud

PostPosted: 01 Jun 2012, 10:27
by Althuna
The card stays in play after it is used.