[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Sunbeam Spellbomb doesn't draw a card with its 2nd abili
by stassy » 04 Jun 2012, 07:45
confirmed, though the effect seems cancelled as the mana used is rejected into the mana pool and the artifact is cancelled.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [fixed by Gargaroz]Gisela, Blade of Goldnight
by Megres » 04 Jun 2012, 07:50
Well, the card states that "If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up."
So it's the prevented damage that has to be rounded up. An opponent's Lightining bolt, then, would deal to you only 1 damage.
So it's the prevented damage that has to be rounded up. An opponent's Lightining bolt, then, would deal to you only 1 damage.
Re: I can't activate any of Blinkmoth Nexus abilities
by stassy » 04 Jun 2012, 08:11
confirmed, though the AI seems to don't care and can morph even if the cancel window appear.
You can still morph it but only if tapped and if you have enough mana (double click on the tapped land and it will morph, but it's still bugged and useless).
You can still morph it but only if tapped and if you have enough mana (double click on the tapped land and it will morph, but it's still bugged and useless).
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Gargaroz fixed]Leonin Bola,Surestrike Trident,Heartseeke
by stassy » 04 Jun 2012, 09:00
Just to be sure, did you also fix the Heartseeker ability that don't unattach and dont tap enchanted creature?
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Stand Together
by stassy » 04 Jun 2012, 09:48
Describe the Bug:
The 1st creature targeted by Stand Together does not get the counters and will have a untargetable symbol until the end of the game.
Which card did behave improperly ?
Stand Together
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
The 1st creature targeted by Stand Together will have counters and a untargetable symbol until the end of the step.
Are any other cards possibly affected by this bug ?
-

The 1st creature targeted by Stand Together does not get the counters and will have a untargetable symbol until the end of the game.
Which card did behave improperly ?
Stand Together
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
The 1st creature targeted by Stand Together will have counters and a untargetable symbol until the end of the step.
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 04 Jun 2012, 15:09, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Lumengrid Augur
by stassy » 04 Jun 2012, 10:05
Describe the Bug:
Lumengrid Augur doesn't ask for target player and will apply on the caster directly when his ability is activated.
Which card did behave improperly ?
Lumengrid Augur
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Lumengrid Augur ask for target player when his ability is activated
Are any other cards possibly affected by this bug ?
-
Bug occur even though Duh mode is deactivated.
Lumengrid Augur doesn't ask for target player and will apply on the caster directly when his ability is activated.
Which card did behave improperly ?
Lumengrid Augur
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Lumengrid Augur ask for target player when his ability is activated
Are any other cards possibly affected by this bug ?
-
Bug occur even though Duh mode is deactivated.
- Attachments
-
1.zip- (2.17 KiB) Downloaded 80 times
Last edited by Aswan jaguar on 04 Jun 2012, 15:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Psychic Membrane
by stassy » 04 Jun 2012, 11:07
Describe the Bug:
Psychic Membrane doesn't ask to draw a card when blocking
Which card did behave improperly ?
Psychic Membrane
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Psychic Membrane ask to draw a card when blocking
Are any other cards possibly affected by this bug ?
-
Psychic Membrane doesn't ask to draw a card when blocking
Which card did behave improperly ?
Psychic Membrane
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Psychic Membrane ask to draw a card when blocking
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.27 KiB) Downloaded 83 times
Last edited by Aswan jaguar on 04 Jun 2012, 15:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Dream's Grip
by stassy » 04 Jun 2012, 11:14
Describe the Bug:
When only U is available, choosing to tap a tapped permanent will untap it and choosing to untap a tapped permanent will crash the game.
Which card did behave improperly ?
Dream's Grip
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
When only U is available, choosing to tap a tapped permanent will letting tapped still and choosing to untap a tapped permanent will not crash the game.
Are any other cards possibly affected by this bug ?
-
The Entwine ability will work as expected.

When only U is available, choosing to tap a tapped permanent will untap it and choosing to untap a tapped permanent will crash the game.
Which card did behave improperly ?
Dream's Grip
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
When only U is available, choosing to tap a tapped permanent will letting tapped still and choosing to untap a tapped permanent will not crash the game.
Are any other cards possibly affected by this bug ?
-
The Entwine ability will work as expected.

Last edited by Aswan jaguar on 04 Jun 2012, 15:12, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Dream's Grip
by Aswan jaguar » 04 Jun 2012, 12:18
I confirm this bug,also when you try to tap an untapped permanent nothing happens,it remains tapped.Everything seems to work fine if you play the etwine cost.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
[fixed by Gargaroz]Turn the Tables
by stassy » 04 Jun 2012, 13:28
Describe the Bug:
Turn the Tables effect prevent damage to caster but doesn't redirect it to target attacking creature
Which card did behave improperly ?
Turn the Tables
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Turn the Tables effect prevent damage to caster and redirect it to target attacking creature
Are any other cards possibly affected by this bug ?
-
Turn the Tables effect prevent damage to caster but doesn't redirect it to target attacking creature
Which card did behave improperly ?
Turn the Tables
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Turn the Tables effect prevent damage to caster and redirect it to target attacking creature
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.79 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 04 Jun 2012, 15:13, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Panoptic Mirror
by Gargaroz » 04 Jun 2012, 14:21
Wrong values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Glimmervoid
by Gargaroz » 04 Jun 2012, 14:23
Wrong values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Sun Droplet
by Gargaroz » 04 Jun 2012, 14:25
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Serum Tank
by Gargaroz » 04 Jun 2012, 14:28
Fixed both.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Who is online
Users browsing this forum: No registered users and 4 guests
