[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Sunbeam Spellbomb
by Gargaroz » 04 Jun 2012, 14:32
The global code for Spellbombs had a bug, so they're probably all bugged. However, they're fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Needlebug
by Gargaroz » 04 Jun 2012, 14:33
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Blinkmoth Nexus
by Gargaroz » 04 Jun 2012, 14:38
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Stand Together
by Gargaroz » 04 Jun 2012, 14:41
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Lumengrid Augur
by Gargaroz » 04 Jun 2012, 14:46
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Psychic Membrane
by Gargaroz » 04 Jun 2012, 14:48
Wrong values in ct_all, fixed.
However, it works like Thorn Elemental: it has an activated ability that you could only use if it blocks.
However, it works like Thorn Elemental: it has an activated ability that you could only use if it blocks.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Dream's Grip
by Gargaroz » 04 Jun 2012, 14:58
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Turn the Tables
by Gargaroz » 04 Jun 2012, 15:05
Fixed. Also fixed the fact tha you can target even a non attacking creature.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Confusion in the Ranks
by stassy » 05 Jun 2012, 04:24
Describe the Bug:
Confusion in the Ranks doesn't swap the permanent cast by the player with the permanent stolen from AI.
Which card did behave improperly ?
Confusion in the Ranks
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Confusion in the Ranks swap the permanent cast by the player with the permanent stolen from AI.
Are any other cards possibly affected by this bug ?
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On some rare occasion the swap will occur but often it will work as Sower of Temptation.
Confusion in the Ranks doesn't swap the permanent cast by the player with the permanent stolen from AI.
Which card did behave improperly ?
Confusion in the Ranks
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Confusion in the Ranks swap the permanent cast by the player with the permanent stolen from AI.
Are any other cards possibly affected by this bug ?
-
On some rare occasion the swap will occur but often it will work as Sower of Temptation.
- Attachments
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1.zip- (2.18 KiB) Downloaded 80 times
Last edited by Aswan jaguar on 05 Jun 2012, 13:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: Confusion in the Ranks
by Gargaroz » 05 Jun 2012, 12:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Chancellor of the Forge
by stassy » 06 Jun 2012, 05:24
Describe the Bug:
Goblin token generated by Chancellor of the Forge doesn't have haste
Which card did behave improperly ?
Chancellor of the Forge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Goblin token generated by Chancellor of the Forge have haste
Are any other cards possibly affected by this bug ?
-

Goblin token generated by Chancellor of the Forge doesn't have haste
Which card did behave improperly ?
Chancellor of the Forge
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn
What exactly should be the correct behavior/interaction ?
Goblin token generated by Chancellor of the Forge have haste
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 06 Jun 2012, 15:38, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: Chancellor of the Forge
by Gargaroz » 06 Jun 2012, 14:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Urgent Exorcism
by Sarlack » 07 Jun 2012, 22:47
Describe the Bug:
Doesn't destroy target spirit or enchantment. It taps the mana and then asks for a target. After selecting a target it just stays in your hand.
Which card did behave improperly ?
Urgent Exorcism
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27052012_Avacyn_Machinery
What exactly should be the correct behavior/interaction ?
Target enchantment or Spirit should be destroyed
Are any other cards possibly affected by this bug ?
Not sure
Doesn't destroy target spirit or enchantment. It taps the mana and then asks for a target. After selecting a target it just stays in your hand.
Which card did behave improperly ?
Urgent Exorcism
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
27052012_Avacyn_Machinery
What exactly should be the correct behavior/interaction ?
Target enchantment or Spirit should be destroyed
Are any other cards possibly affected by this bug ?
Not sure
Last edited by Aswan jaguar on 11 Jun 2012, 14:12, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Sarlack - Posts: 39
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Re: Soul Foundry
by Althuna » 08 Jun 2012, 04:48
I still can't figure this out. I included a save game where it happened again. The game went on quite long, a dozen turns or something, and then the foundry stops working for no apparent reason. I tried burying every other card and nothing seemed to bring the foundry back to life.
Maybe someone can see something in the savegame? Quite strange! Amazing card by the way, so powerful
Maybe someone can see something in the savegame? Quite strange! Amazing card by the way, so powerful
- Attachments
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mtg.zip- (3.38 KiB) Downloaded 83 times
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