[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Soul Foundry + Persist
by Gargaroz » 09 Jun 2012, 12:08
I see. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Demonlord of Ashmouth
by Gargaroz » 09 Jun 2012, 12:17
It works for me, however the "sacrifice" code was bugged, so probably this bug is linked to that. The sacrifice cost was fixed earlier, however, you hadn't the options of not sacrificing and let the demon being RFG, so I fixed that.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Dross Scorpion
by Aswan jaguar » 09 Jun 2012, 14:40
Describe the Bug:
1-Dross Scorpion ability activates whenever a creature dies.
2-When ability triggers finds untapped artifacts illegal and tapped legal.
Which card did behave improperly ?
Dross Scorpion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-AvakynV2
What exactly should be the correct behavior/interaction ?
1-Dross Scorpion ability activates whenever an artifact creature dies.
2-When ability triggers finds tapped artifacts legal and untap them and tapped ones illegal.
Are any other cards possibly affected by this bug ?
Edit-2nd bug added.
1-Dross Scorpion ability activates whenever a creature dies.
2-When ability triggers finds untapped artifacts illegal and tapped legal.
Which card did behave improperly ?
Dross Scorpion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-AvakynV2
What exactly should be the correct behavior/interaction ?
1-Dross Scorpion ability activates whenever an artifact creature dies.
2-When ability triggers finds tapped artifacts legal and untap them and tapped ones illegal.
Are any other cards possibly affected by this bug ?
Edit-2nd bug added.
Last edited by Aswan jaguar on 11 Jun 2012, 14:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
[fixed by Gargaroz]Auriok Steelshaper
by Aswan jaguar » 09 Jun 2012, 14:56
Describe the Bug:
Auriok Steelshaper doesn't boost himself when equipped although he is a soldier.
Which card did behave improperly ?
Auriok Steelshaper
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-Avakyn v2
What exactly should be the correct behavior/interaction ?
Auriok Steelshaper boost himself when equipped because he is a soldier.
Are any other cards possibly affected by this bug ?
Auriok Steelshaper doesn't boost himself when equipped although he is a soldier.
Which card did behave improperly ?
Auriok Steelshaper
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-Avakyn v2
What exactly should be the correct behavior/interaction ?
Auriok Steelshaper boost himself when equipped because he is a soldier.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 11 Jun 2012, 14:09, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
[fixed by Gargaroz]Lightning Coils no visible counters
by Aswan jaguar » 09 Jun 2012, 15:09
Describe the Bug:
Lightning Coils doesn't get a visible counter when a non-creature you control dies.
Which card did behave improperly ?
Lightning Coils
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-Avakyn v2
What exactly should be the correct behavior/interaction ?
Lightning Coils gets a visible counter when a non-creature you control dies.
Are any other cards possibly affected by this bug ?
Lightning Coils doesn't get a visible counter when a non-creature you control dies.
Which card did behave improperly ?
Lightning Coils
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0-Avakyn v2
What exactly should be the correct behavior/interaction ?
Lightning Coils gets a visible counter when a non-creature you control dies.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 11 Jun 2012, 14:08, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: Lightning Coils doesn't get a counter
by stassy » 09 Jun 2012, 15:29
It does work, however the counters are hidden, tested trigger on combat death, sorcery spell and self sac (tested with Black Sun Zenith and Basal Thrull)


- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]AVATAR- Momir
by stassy » 09 Jun 2012, 15:35
As of Avacyn v2 Avatar Momir no longer crash on 1st creature but will still randomly crash when trying to cast a random creature and also the player.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Revenge of the Hunted
by loldotcom » 09 Jun 2012, 20:29
Describe the Bug:
Revenge of the Hunted does not force opponents creatures to block the targeted creature.
Which card did behave improperly ?
Revenge of the Hunted
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
avr 2.0
What exactly should be the correct behavior/interaction ?
Revenge of the Hunted has a Lure effect along with the +6/+6
Are any other cards possibly affected by this bug ?
-
Note: The AI reacts to this card pretty poorly (and possibly most miracles?) They will cast it with 0 creatures in play, which I think is even illegal?, or will cast it on something like a Birds, and not attack. Just a few things I've noticed when playtesting this monogreen deck
Revenge of the Hunted does not force opponents creatures to block the targeted creature.
Which card did behave improperly ?
Revenge of the Hunted
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
avr 2.0
What exactly should be the correct behavior/interaction ?
Revenge of the Hunted has a Lure effect along with the +6/+6
Are any other cards possibly affected by this bug ?
-
Note: The AI reacts to this card pretty poorly (and possibly most miracles?) They will cast it with 0 creatures in play, which I think is even illegal?, or will cast it on something like a Birds, and not attack. Just a few things I've noticed when playtesting this monogreen deck
- Attachments
-
hunted_miracle.rar- (2.11 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 12 Jun 2012, 14:14, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- loldotcom
- Posts: 26
- Joined: 14 Apr 2012, 18:59
- Has thanked: 0 time
- Been thanked: 0 time
Re: Revenge of the Hunted
by stassy » 09 Jun 2012, 21:21
confirmed the lure effect not triggering, though when testing with Birds of Paradise the AI will attack whenever possible with it.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Revenge of the Hunted
by Gargaroz » 10 Jun 2012, 00:04
V1 or V2 ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Skyshroud Falcon: no vigilance
by 0rion79 » 10 Jun 2012, 07:27
: Skyshroud Falcon has no vigilance and taps when attacking as a standard creature without vigilance ability.
Last edited by Aswan jaguar on 11 Jun 2012, 14:07, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
[fixed by Gargaroz] EDH incompatible all until Rakka Mar
by 0rion79 » 10 Jun 2012, 10:29
All fixed till Sek'Kukar - see the last post for new bugs.
I'm opening this thread to list the cards that result incompatibile with EDH format
General: Grand Arbiter Augustin IV (or any)
Cards: Diamond Valley
Error: that land should be allowed in any deck but, in some cases, it is marked as forbidden by rules.
I'm opening this thread to list the cards that result incompatibile with EDH format
General: Grand Arbiter Augustin IV (or any)
Cards: Diamond Valley
Error: that land should be allowed in any deck but, in some cases, it is marked as forbidden by rules.
Last edited by Aswan jaguar on 26 Jun 2012, 13:18, edited 6 times in total.
Reason: [fixed by Gargaroz] EDH incompatible all until Rakka Mar
Reason: [fixed by Gargaroz] EDH incompatible all until Rakka Mar
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Who is online
Users browsing this forum: No registered users and 4 guests
