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[Fixed] Bug Archive

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Re: [confirmed]Oblivion Stone

Postby Gargaroz » 11 Jun 2012, 13:24

Fixed. However, you'll see a legacy attached to the targeted card instead of the Fate counter.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Chittering Rats

Postby Gargaroz » 11 Jun 2012, 13:38

Fixed.
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Re: [confirmed]Thought Prison

Postby Gargaroz » 11 Jun 2012, 13:42

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Modular bug

Postby Gargaroz » 11 Jun 2012, 13:54

Fixed the counter part, however the crash is really strange. However, from now on if you target a non-artifact creature, nothing will happen.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Modular bug

Postby Aswan jaguar » 11 Jun 2012, 13:57

So to avoid crashes we have to target a non-creature artifact when there are not artifact creatures in play?
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Myr Retriever

Postby Gargaroz » 11 Jun 2012, 13:58

Reproducing exactly this ability it's hard, so from now on you cannot fetch any Myr Retriever from the graveyard, even if there's one before the other die, which would be legal rules-wise.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Wolfir Avenger

Postby Gargaroz » 11 Jun 2012, 14:03

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Revoke Existence

Postby Gargaroz » 11 Jun 2012, 14:05

Bad data in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Descendant's Path

Postby Gargaroz » 11 Jun 2012, 14:10

All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Obelisk of Alara

Postby Gargaroz » 11 Jun 2012, 14:13

Fixed, but the order of the abilities is no more the one mentioned on the card. No big deal, I presume :)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: EDH incompatible cards list

Postby Gargaroz » 11 Jun 2012, 14:19

All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Oran-Rief, the Vastwood

Postby 0rion79 » 11 Jun 2012, 14:21

When Oran-Rief, the Vastwood is tapped to give a +1/+1 counters to all green creatures that have entered the battlefield in a turn, it randomly gives or not gives the +1/+1 counter to them. (usually it doesn't anymore).
Sometimes, it tends to give the +1/+1 counter to the very first green creature played and, when tapped to give counters to new creatures, it increases the number of +1/+1 counters given to other green creatures even if they have entered the battlefield in any previous turn.
Last edited by Aswan jaguar on 12 Jun 2012, 14:15, edited 2 times in total.
Reason: fixed bug
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Re: [confirmed]Revenge of the Hunted

Postby stassy » 11 Jun 2012, 15:28

Tried with hardcast or with miracle, still the same AI or the player is not forced to block in V2.

In the screenshot below, the AI summoned 2 creatures before my turn, and when it was mine I hardcasted it and attacked for 6 damages but the AI didn't block.

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Re: (only for not forgetting) Oran-Rief, the Vastwood counte

Postby stassy » 11 Jun 2012, 16:06

And a screenshot to confirm it in V2 :P

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Re: [confirmed]Oran-Rief, the Vastwood

Postby 0rion79 » 11 Jun 2012, 16:16

The sad thing is that there was a time when it was working flawlessly, right after fixing the bug concerning the limit of 10 creatures per time.
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