[Fixed] Bug Archive
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Re: [confirmed]Oblivion Stone
by Gargaroz » 11 Jun 2012, 13:24
Fixed. However, you'll see a legacy attached to the targeted card instead of the Fate counter.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Chittering Rats
by Gargaroz » 11 Jun 2012, 13:38
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Thought Prison
by Gargaroz » 11 Jun 2012, 13:42
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Modular bug
by Gargaroz » 11 Jun 2012, 13:54
Fixed the counter part, however the crash is really strange. However, from now on if you target a non-artifact creature, nothing will happen.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Modular bug
by Aswan jaguar » 11 Jun 2012, 13:57
So to avoid crashes we have to target a non-creature artifact when there are not artifact creatures in play?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Myr Retriever
by Gargaroz » 11 Jun 2012, 13:58
Reproducing exactly this ability it's hard, so from now on you cannot fetch any Myr Retriever from the graveyard, even if there's one before the other die, which would be legal rules-wise.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Wolfir Avenger
by Gargaroz » 11 Jun 2012, 14:03
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Revoke Existence
by Gargaroz » 11 Jun 2012, 14:05
Bad data in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Descendant's Path
by Gargaroz » 11 Jun 2012, 14:10
All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Obelisk of Alara
by Gargaroz » 11 Jun 2012, 14:13
Fixed, but the order of the abilities is no more the one mentioned on the card. No big deal, I presume 
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: EDH incompatible cards list
by Gargaroz » 11 Jun 2012, 14:19
All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Oran-Rief, the Vastwood
by 0rion79 » 11 Jun 2012, 14:21
When Oran-Rief, the Vastwood is tapped to give a +1/+1 counters to all green creatures that have entered the battlefield in a turn, it randomly gives or not gives the +1/+1 counter to them. (usually it doesn't anymore).
Sometimes, it tends to give the +1/+1 counter to the very first green creature played and, when tapped to give counters to new creatures, it increases the number of +1/+1 counters given to other green creatures even if they have entered the battlefield in any previous turn.
Sometimes, it tends to give the +1/+1 counter to the very first green creature played and, when tapped to give counters to new creatures, it increases the number of +1/+1 counters given to other green creatures even if they have entered the battlefield in any previous turn.
Last edited by Aswan jaguar on 12 Jun 2012, 14:15, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Revenge of the Hunted
by stassy » 11 Jun 2012, 15:28
Tried with hardcast or with miracle, still the same AI or the player is not forced to block in V2.
In the screenshot below, the AI summoned 2 creatures before my turn, and when it was mine I hardcasted it and attacked for 6 damages but the AI didn't block.

In the screenshot below, the AI summoned 2 creatures before my turn, and when it was mine I hardcasted it and attacked for 6 damages but the AI didn't block.

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Re: [confirmed]Oran-Rief, the Vastwood
by 0rion79 » 11 Jun 2012, 16:16
The sad thing is that there was a time when it was working flawlessly, right after fixing the bug concerning the limit of 10 creatures per time.
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