It is currently 08 Jul 2021, 05:39
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Kaldra - no token

Postby stassy » 11 Jun 2012, 16:18

confirmed, also if you try to trigger a 2nd time after the 1st pop up nothing will happen (on the 1st time the pop up will appear twice if you click on ok).

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [fixed by Gargaroz]Obelisk of Alara

Postby Althuna » 11 Jun 2012, 17:40

Heh yeah thats ok :) And nice work!
Althuna
 
Posts: 438
Joined: 26 Jul 2011, 00:23
Has thanked: 67 times
Been thanked: 14 times

Re: []Spectral Prison

Postby Aswan jaguar » 11 Jun 2012, 18:30

The cards miss their subtype value and that makes them work improperly-not as auras.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold

Postby thedrigo » 11 Jun 2012, 19:45

Hey, I did the search for the topic that reported this bug, but I just downloaded V2 of the Avacyn update and Desolate Lighthouse still doesn't work. :(
Attachments
Desolate Lighthouse.rar
Here's the savegame.
(1.65 KiB) Downloaded 102 times
Last edited by Aswan jaguar on 12 Jun 2012, 14:21, edited 2 times in total.
Reason: fixed 2bugs
thedrigo
 
Posts: 224
Joined: 28 Feb 2009, 15:46
Has thanked: 23 times
Been thanked: 1 time

Re: Desolate Lighthouse still doesn't work.

Postby stassy » 11 Jun 2012, 20:30

confirmed, after 1RU is paid nothing happen
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Winds of Rath + global enchantment

Postby 0rion79 » 12 Jun 2012, 08:01

As in the subject, when I play Winds of Rath, the game crashes each time.
Last edited by Aswan jaguar on 12 Jun 2012, 14:23, edited 2 times in total.
Reason: fixed bug
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: Winds of Rath: game crashes

Postby stassy » 12 Jun 2012, 08:58

It work for me with an enchanted creature in play or not, another interaction maybe

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Winds of Rath: game crashes

Postby 0rion79 » 12 Jun 2012, 09:17

Then there is something weird with my deck that uses creatures sensible to enchantments. I'm attaching it here.
Attachments
Wombat & Company Deck.rar
(762 Bytes) Downloaded 99 times
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: Winds of Rath: game crashes

Postby stassy » 12 Jun 2012, 10:32

You just gave yourself the answer : game crash when Winds of Rath is cast and the battlefield has at least 1 global enchantment in play (not aura).

Crash occur with new and old enchantment (Ajani's Pride and Circle of Protection) so it's a global bug...which was probably affected by the Aura bug already confirmed some thread below.

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Sigarda, Host of Herons : no hexproof

Postby 0rion79 » 12 Jun 2012, 12:22

: Sigarda, Host of Herons has no hexproof ability.
In fact, each time the AI keeps targeting it with any spell that it has.
Last edited by Aswan jaguar on 12 Jun 2012, 14:24, edited 1 time in total.
Reason: fixed bug
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: [confirmed]Revenge of the Hunted

Postby Gargaroz » 12 Jun 2012, 12:52

Fixed, it was a global bug about the "lure-like effects".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Oran-Rief, the Vastwood

Postby Gargaroz » 12 Jun 2012, 13:04

There was a stupid bug in the code that mess your choices when the selection box is displayed. Now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Kaldra equipment

Postby Gargaroz » 12 Jun 2012, 13:11

Whops, it seems I forgot to add the code for Kaldra. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [new info]Spectral Prison

Postby Gargaroz » 12 Jun 2012, 13:22

Nah, these values are used only in C function and the targeting system. The real values missing were the "Enchant OWN" and "Enchant OPP", they wasn't inserted for any Avacyn Restores aura. All fixed.
Edit : Actually, Subtype too matters. This is a new discover, I really didn't imagine that these values was used in Enchantments code too... :oops:
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Desolate Lighthouse

Postby Gargaroz » 12 Jun 2012, 13:26

Fixed. Also fixed Slayer's Stronghold.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 4 guests


Who is online

In total there are 4 users online :: 0 registered, 0 hidden and 4 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 4 guests

Login Form