[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Kaldra - no token
by stassy » 11 Jun 2012, 16:18
confirmed, also if you try to trigger a 2nd time after the 1st pop up nothing will happen (on the 1st time the pop up will appear twice if you click on ok).


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Re: []Spectral Prison
by Aswan jaguar » 11 Jun 2012, 18:30
The cards miss their subtype value and that makes them work improperly-not as auras.
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold
by thedrigo » 11 Jun 2012, 19:45
Hey, I did the search for the topic that reported this bug, but I just downloaded V2 of the Avacyn update and Desolate Lighthouse still doesn't work. 
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Desolate Lighthouse.rar- Here's the savegame.
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Last edited by Aswan jaguar on 12 Jun 2012, 14:21, edited 2 times in total.
Reason: fixed 2bugs
Reason: fixed 2bugs
[fixed by Gargaroz]Winds of Rath + global enchantment
by 0rion79 » 12 Jun 2012, 08:01
As in the subject, when I play Winds of Rath, the game crashes each time.
Last edited by Aswan jaguar on 12 Jun 2012, 14:23, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Winds of Rath: game crashes
by 0rion79 » 12 Jun 2012, 09:17
Then there is something weird with my deck that uses creatures sensible to enchantments. I'm attaching it here.
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Wombat & Company Deck.rar- (762 Bytes) Downloaded 99 times
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Re: Winds of Rath: game crashes
by stassy » 12 Jun 2012, 10:32
You just gave yourself the answer : game crash when Winds of Rath is cast and the battlefield has at least 1 global enchantment in play (not aura).
Crash occur with new and old enchantment (Ajani's Pride and Circle of Protection) so it's a global bug...which was probably affected by the Aura bug already confirmed some thread below.

Crash occur with new and old enchantment (Ajani's Pride and Circle of Protection) so it's a global bug...which was probably affected by the Aura bug already confirmed some thread below.

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[fixed by Gargaroz]Sigarda, Host of Herons : no hexproof
by 0rion79 » 12 Jun 2012, 12:22
: Sigarda, Host of Herons has no hexproof ability.
In fact, each time the AI keeps targeting it with any spell that it has.
In fact, each time the AI keeps targeting it with any spell that it has.
Last edited by Aswan jaguar on 12 Jun 2012, 14:24, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Revenge of the Hunted
by Gargaroz » 12 Jun 2012, 12:52
Fixed, it was a global bug about the "lure-like effects".
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Oran-Rief, the Vastwood
by Gargaroz » 12 Jun 2012, 13:04
There was a stupid bug in the code that mess your choices when the selection box is displayed. Now it's fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Kaldra equipment
by Gargaroz » 12 Jun 2012, 13:11
Whops, it seems I forgot to add the code for Kaldra. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [new info]Spectral Prison
by Gargaroz » 12 Jun 2012, 13:22
Nah, these values are used only in C function and the targeting system. The real values missing were the "Enchant OWN" and "Enchant OPP", they wasn't inserted for any Avacyn Restores aura. All fixed.
Edit : Actually, Subtype too matters. This is a new discover, I really didn't imagine that these values was used in Enchantments code too...
Edit : Actually, Subtype too matters. This is a new discover, I really didn't imagine that these values was used in Enchantments code too...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Desolate Lighthouse
by Gargaroz » 12 Jun 2012, 13:26
Fixed. Also fixed Slayer's Stronghold.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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