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Re: Kaldra - no token

PostPosted: 11 Jun 2012, 16:18
by stassy
confirmed, also if you try to trigger a 2nd time after the 1st pop up nothing will happen (on the 1st time the pop up will appear twice if you click on ok).

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Re: [fixed by Gargaroz]Obelisk of Alara

PostPosted: 11 Jun 2012, 17:40
by Althuna
Heh yeah thats ok :) And nice work!

Re: []Spectral Prison

PostPosted: 11 Jun 2012, 18:30
by Aswan jaguar
The cards miss their subtype value and that makes them work improperly-not as auras.

[fixed by Gargaroz]Desolate Lighthouse,Slayer's Stronghold

PostPosted: 11 Jun 2012, 19:45
by thedrigo
Hey, I did the search for the topic that reported this bug, but I just downloaded V2 of the Avacyn update and Desolate Lighthouse still doesn't work. :(

Re: Desolate Lighthouse still doesn't work.

PostPosted: 11 Jun 2012, 20:30
by stassy
confirmed, after 1RU is paid nothing happen

[fixed by Gargaroz]Winds of Rath + global enchantment

PostPosted: 12 Jun 2012, 08:01
by 0rion79
As in the subject, when I play Winds of Rath, the game crashes each time.

Re: Winds of Rath: game crashes

PostPosted: 12 Jun 2012, 08:58
by stassy
It work for me with an enchanted creature in play or not, another interaction maybe

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Re: Winds of Rath: game crashes

PostPosted: 12 Jun 2012, 09:17
by 0rion79
Then there is something weird with my deck that uses creatures sensible to enchantments. I'm attaching it here.

Re: Winds of Rath: game crashes

PostPosted: 12 Jun 2012, 10:32
by stassy
You just gave yourself the answer : game crash when Winds of Rath is cast and the battlefield has at least 1 global enchantment in play (not aura).

Crash occur with new and old enchantment (Ajani's Pride and Circle of Protection) so it's a global bug...which was probably affected by the Aura bug already confirmed some thread below.

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[fixed by Gargaroz]Sigarda, Host of Herons : no hexproof

PostPosted: 12 Jun 2012, 12:22
by 0rion79
: Sigarda, Host of Herons has no hexproof ability.
In fact, each time the AI keeps targeting it with any spell that it has.

Re: [confirmed]Revenge of the Hunted

PostPosted: 12 Jun 2012, 12:52
by Gargaroz
Fixed, it was a global bug about the "lure-like effects".

Re: [confirmed]Oran-Rief, the Vastwood

PostPosted: 12 Jun 2012, 13:04
by Gargaroz
There was a stupid bug in the code that mess your choices when the selection box is displayed. Now it's fixed.

Re: [confirmed]Kaldra equipment

PostPosted: 12 Jun 2012, 13:11
by Gargaroz
Whops, it seems I forgot to add the code for Kaldra. Fixed.

Re: [new info]Spectral Prison

PostPosted: 12 Jun 2012, 13:22
by Gargaroz
Nah, these values are used only in C function and the targeting system. The real values missing were the "Enchant OWN" and "Enchant OPP", they wasn't inserted for any Avacyn Restores aura. All fixed.
Edit : Actually, Subtype too matters. This is a new discover, I really didn't imagine that these values was used in Enchantments code too... :oops:

Re: [confirmed]Desolate Lighthouse

PostPosted: 12 Jun 2012, 13:26
by Gargaroz
Fixed. Also fixed Slayer's Stronghold.