[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Winds of Rath + global enchantment
by Gargaroz » 12 Jun 2012, 13:37
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Sigarda, Host of Herons : no hexproof
by Gargaroz » 12 Jun 2012, 13:38
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Alloy Myr
by 0rion79 » 12 Jun 2012, 14:31
: Alloy Myr card is gold while in hand, but not on the battlefield.
This bug doesn't seem to affect the card's functionality in any way.
This bug doesn't seem to affect the card's functionality in any way.
Last edited by Aswan jaguar on 13 Jun 2012, 14:09, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [fixed by Gargaroz]Desolate Lighthouse,Slayer's Strongho
by thedrigo » 12 Jun 2012, 18:39
I feel like the biggest idiot for asking this (apologies in advance), but does this mean there'll be a V3? Or has V2 been updated to include this fix?
Re: [fixed by Gargaroz]Desolate Lighthouse,Slayer's Strongho
by stassy » 12 Jun 2012, 19:02
Usually V2 is only when a major bug plague many cards, and V3 is...the next patch next month, along with the next expansion, some more goldies and some more bugs to hunt 
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Re: [fixed by Gargaroz]Desolate Lighthouse,Slayer's Strongho
by thedrigo » 12 Jun 2012, 21:24
So this'll be fixed in next month's update? Not that that is a problem at all, just wondering. (Desolate Lighthouse is not really a prioritary card in my book, I was just testing out some Miracle-friendly cards in standard) 
[fixed by Gargaroz]Karn Liberated
by Althuna » 12 Jun 2012, 21:43
Not sure if this was reported before, I saw some other posts but that looked like something different.
Anyway, the card works great for the most part! But I noticed that even if your opponent has no cards in their hand, you can use ability to exile a card from their hand, and it adds one called "Mercenary". It might create others, but I tried it several times and each time it made a Mercenary.
No big deal though, but thought I should mention it! Great card by the way, fun to play with!
Must have been complicated to code 
Anyway, the card works great for the most part! But I noticed that even if your opponent has no cards in their hand, you can use ability to exile a card from their hand, and it adds one called "Mercenary". It might create others, but I tried it several times and each time it made a Mercenary.
No big deal though, but thought I should mention it! Great card by the way, fun to play with!
Last edited by Aswan jaguar on 13 Jun 2012, 14:16, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]AVATAR- Momir
by Scarlet2108 » 12 Jun 2012, 21:50
Confirmed. It will randomly crash during a Momir game. It makes completing the Vanguard Vengeance virtually impossible. Any one know a fix?
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[fixed by Gargaroz]nicol bolas planeswalker - ai issue
by Althuna » 13 Jun 2012, 06:04
The AI opponent just played nicol bolas planeswalker and then used the "steal a creature" ability but there were no creatures in play.
Last edited by Aswan jaguar on 13 Jun 2012, 15:47, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: nicol bolas planeswalker - ai issue
by stassy » 13 Jun 2012, 09:05
Ahah, nice one, AI spam both kill/control ability on the player even if the last has nothing in play in order to get counters and use his ultimate




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[fixed by Gargaroz]Primitive Justice
by 0rion79 » 13 Jun 2012, 11:32
once Primitive Justice is played, it is impossible to stop the number of artifacts to be destroyed. The spell will ask targeting for artifacts once all in play are marked with the O with the slash inside and will be destroyed by consequence, even if the caster has not enough mana for the spell.
Last edited by Aswan jaguar on 13 Jun 2012, 15:46, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Primitive Justice corrupted
by stassy » 13 Jun 2012, 12:47
confirmed, it just ask to target all artifact in a row when player cast it, but of course on the AI side he will destroy all artifacts on player side only


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Re: [confirmed]Alloy Myr
by Gargaroz » 13 Jun 2012, 14:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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