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Re: [confirmed]Winds of Rath + global enchantment

PostPosted: 12 Jun 2012, 13:37
by Gargaroz
Fixed.

Re: Sigarda, Host of Herons : no hexproof

PostPosted: 12 Jun 2012, 13:38
by Gargaroz
Fixed.

[fixed by Gargaroz]Alloy Myr

PostPosted: 12 Jun 2012, 14:31
by 0rion79
: Alloy Myr card is gold while in hand, but not on the battlefield.
This bug doesn't seem to affect the card's functionality in any way.

Re: Alloy Myr: gold in hand

PostPosted: 12 Jun 2012, 16:36
by stassy
A good ol' one :p

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Re: [fixed by Gargaroz]Desolate Lighthouse,Slayer's Strongho

PostPosted: 12 Jun 2012, 18:39
by thedrigo
I feel like the biggest idiot for asking this (apologies in advance), but does this mean there'll be a V3? Or has V2 been updated to include this fix?

Re: [fixed by Gargaroz]Desolate Lighthouse,Slayer's Strongho

PostPosted: 12 Jun 2012, 19:02
by stassy
Usually V2 is only when a major bug plague many cards, and V3 is...the next patch next month, along with the next expansion, some more goldies and some more bugs to hunt :D

Re: [fixed by Gargaroz]Desolate Lighthouse,Slayer's Strongho

PostPosted: 12 Jun 2012, 21:24
by thedrigo
So this'll be fixed in next month's update? Not that that is a problem at all, just wondering. (Desolate Lighthouse is not really a prioritary card in my book, I was just testing out some Miracle-friendly cards in standard) :D

[fixed by Gargaroz]Karn Liberated

PostPosted: 12 Jun 2012, 21:43
by Althuna
Not sure if this was reported before, I saw some other posts but that looked like something different.

Anyway, the card works great for the most part! But I noticed that even if your opponent has no cards in their hand, you can use ability to exile a card from their hand, and it adds one called "Mercenary". It might create others, but I tried it several times and each time it made a Mercenary.

No big deal though, but thought I should mention it! Great card by the way, fun to play with! :D Must have been complicated to code :o

Re: [confirmed]AVATAR- Momir

PostPosted: 12 Jun 2012, 21:50
by Scarlet2108
Confirmed. It will randomly crash during a Momir game. It makes completing the Vanguard Vengeance virtually impossible. Any one know a fix?

Re: Karn Liberated (only a slight bug)

PostPosted: 13 Jun 2012, 05:54
by stassy
confirmed, though it doesn't do anything when game is restarted.

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[fixed by Gargaroz]nicol bolas planeswalker - ai issue

PostPosted: 13 Jun 2012, 06:04
by Althuna
The AI opponent just played nicol bolas planeswalker and then used the "steal a creature" ability but there were no creatures in play.

Re: nicol bolas planeswalker - ai issue

PostPosted: 13 Jun 2012, 09:05
by stassy
Ahah, nice one, AI spam both kill/control ability on the player even if the last has nothing in play in order to get counters and use his ultimate

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[fixed by Gargaroz]Primitive Justice

PostPosted: 13 Jun 2012, 11:32
by 0rion79
once Primitive Justice is played, it is impossible to stop the number of artifacts to be destroyed. The spell will ask targeting for artifacts once all in play are marked with the O with the slash inside and will be destroyed by consequence, even if the caster has not enough mana for the spell.

Re: Primitive Justice corrupted

PostPosted: 13 Jun 2012, 12:47
by stassy
confirmed, it just ask to target all artifact in a row when player cast it, but of course on the AI side he will destroy all artifacts on player side only :lol:

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Re: [confirmed]Alloy Myr

PostPosted: 13 Jun 2012, 14:08
by Gargaroz
Fixed.