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[Fixed] Bug Archive

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Re: [confirmed]Gloom Surgeon

Postby Gargaroz » 16 Jun 2012, 15:12

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bonfire of the Damned

Postby Gargaroz » 16 Jun 2012, 15:18

Unfortunately, I discovered a global bug affecting all Miracle cards that sometimes crashes the game. It's fixed now, but you'll have to await next patch.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: cloning Vampire token?

Postby Gargaroz » 16 Jun 2012, 15:22

Fixed for all C coded "cloning" cards.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Dust Bowl

Postby Gargaroz » 16 Jun 2012, 16:24

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mikaeus, the Unhallowed kills any creature

Postby Gargaroz » 16 Jun 2012, 16:27

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Bloodghast

Postby levo » 17 Jun 2012, 12:04

Bloodghast doesn't return to battlefield after a land enters. Landfall can't be activated.
Attachments
bloodghast.zip
(2.54 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 18 Jun 2012, 03:46, edited 2 times in total.
Reason: bug fixed
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fixed by Gargaroz]Arenson's Aura: targets doesn't destroy

Postby 0rion79 » 17 Jun 2012, 13:21

When Arenson's Aura is activated to destroy another enchantment, it correctly asks to sacrifice any owned enchantment and allows to target the enchantment ment to be destroyed, but then it doesn't destroy its target.
Haven't had the chance to test its counterspell ability.
Last edited by Aswan jaguar on 18 Jun 2012, 03:51, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Dross Harvester: no protection

Postby 0rion79 » 17 Jun 2012, 18:40

: Dross Harvester misses "protection from White" ability !!
Last edited by Aswan jaguar on 30 Jun 2012, 13:06, edited 2 times in total.
Reason: fixed bug
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[bug fixed by Gargaroz]Lin Sivvi, Defiant Hero

Postby gabeiq » 17 Jun 2012, 23:23

Describe the Bug:
When you recycle twice, one in response to other, the first recycle doesnt work!

Which card did behave improperly ?
Lin Sivvi, Defiant Hero

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn 27-05-12 Ver.2(Last One) - Gaunlet

What exactly should be the correct behavior/interaction ?
Both recycles working properly.

Are any other cards possibly affected by this bug ?
Dont know if Soldevi Digger is coded, if it is, probably the digger!
Attachments
SivviBug.rar
(2.17 KiB) Downloaded 88 times
Last edited by stassy on 09 Jul 2012, 11:11, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Maro

Postby gabeiq » 18 Jun 2012, 00:16

Describe the Bug:
When Maro switch controller, his P/T still its owner hand size.

Which card did behave improperly ?
Maro

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn 27-05-12 Ver.02(Last One) - Duel

What exactly should be the correct behavior/interaction ?
Maros P/T should be his controllers hand size istead of his owner.

Are any other cards possibly affected by this bug ?
Probably not.
Attachments
MaroBug.rar
(1.66 KiB) Downloaded 94 times
Last edited by stassy on 15 Jul 2012, 19:58, edited 5 times in total.
Reason: bug fixed
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Re: [confirmed]Bloodghast

Postby Gargaroz » 18 Jun 2012, 00:28

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Arenson's Aura: targets but doesn't destroy

Postby Gargaroz » 18 Jun 2012, 00:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lin Sivvi, Defiant Hero

Postby Gargaroz » 18 Jun 2012, 00:47

The problem with cards like this is that there's no target structure for cards in graveyard / deck, so the only informations to indentify them is their ID and the position in the graveyard. In you case, at the second activation you've probably chosen a card wich is "below" the first one, so the ability resolution shifted all the card positions in the graveyard by 1, making the targets of the first ability illegal.
In order for a similar effect to work, you've to choose the targets in a way that doesn't shift the position of your targets : start from the bottom of the graveyard and proceed to the top.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lin Sivvi, Defiant Hero

Postby gabeiq » 18 Jun 2012, 01:15

Thx Gargaroz.... I understand and willtry it next time!
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[probably fixed by Gargaroz]Crash-Cruel Ultimatum

Postby Althuna » 18 Jun 2012, 01:52

Been getting some crashes since the last big update, so thought I would report some. This one was when I used the Cruel Ultimatum card and I also used Twincast on it. I somtimes get little errors that pop up, but this time the error crashed the game.

Image
Last edited by Aswan jaguar on 18 Jun 2012, 13:51, edited 1 time in total.
Reason: fixed bug
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