[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed]Gloom Surgeon
by Gargaroz » 16 Jun 2012, 15:12
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Bonfire of the Damned
by Gargaroz » 16 Jun 2012, 15:18
Unfortunately, I discovered a global bug affecting all Miracle cards that sometimes crashes the game. It's fixed now, but you'll have to await next patch.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: cloning Vampire token?
by Gargaroz » 16 Jun 2012, 15:22
Fixed for all C coded "cloning" cards.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Dust Bowl
by Gargaroz » 16 Jun 2012, 16:24
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Mikaeus, the Unhallowed kills any creature
by Gargaroz » 16 Jun 2012, 16:27
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Bloodghast
by levo » 17 Jun 2012, 12:04
Bloodghast doesn't return to battlefield after a land enters. Landfall can't be activated.
- Attachments
-
bloodghast.zip- (2.54 KiB) Downloaded 85 times
Last edited by Aswan jaguar on 18 Jun 2012, 03:46, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- levo
- Posts: 7
- Joined: 15 Aug 2010, 09:37
- Has thanked: 0 time
- Been thanked: 0 time
fixed by Gargaroz]Arenson's Aura: targets doesn't destroy
by 0rion79 » 17 Jun 2012, 13:21
When Arenson's Aura is activated to destroy another enchantment, it correctly asks to sacrifice any owned enchantment and allows to target the enchantment ment to be destroyed, but then it doesn't destroy its target.
Haven't had the chance to test its counterspell ability.
Haven't had the chance to test its counterspell ability.
Last edited by Aswan jaguar on 18 Jun 2012, 03:51, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
[fixed by Gargaroz]Dross Harvester: no protection
by 0rion79 » 17 Jun 2012, 18:40
: Dross Harvester misses "protection from White" ability !!
Last edited by Aswan jaguar on 30 Jun 2012, 13:06, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
[bug fixed by Gargaroz]Lin Sivvi, Defiant Hero
by gabeiq » 17 Jun 2012, 23:23
Describe the Bug:
When you recycle twice, one in response to other, the first recycle doesnt work!
Which card did behave improperly ?
Lin Sivvi, Defiant Hero
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn 27-05-12 Ver.2(Last One) - Gaunlet
What exactly should be the correct behavior/interaction ?
Both recycles working properly.
Are any other cards possibly affected by this bug ?
Dont know if Soldevi Digger is coded, if it is, probably the digger!
When you recycle twice, one in response to other, the first recycle doesnt work!
Which card did behave improperly ?
Lin Sivvi, Defiant Hero
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn 27-05-12 Ver.2(Last One) - Gaunlet
What exactly should be the correct behavior/interaction ?
Both recycles working properly.
Are any other cards possibly affected by this bug ?
Dont know if Soldevi Digger is coded, if it is, probably the digger!
- Attachments
-
SivviBug.rar- (2.17 KiB) Downloaded 88 times
Last edited by stassy on 09 Jul 2012, 11:11, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Maro
by gabeiq » 18 Jun 2012, 00:16
Describe the Bug:
When Maro switch controller, his P/T still its owner hand size.
Which card did behave improperly ?
Maro
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn 27-05-12 Ver.02(Last One) - Duel
What exactly should be the correct behavior/interaction ?
Maros P/T should be his controllers hand size istead of his owner.
Are any other cards possibly affected by this bug ?
Probably not.
When Maro switch controller, his P/T still its owner hand size.
Which card did behave improperly ?
Maro
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn 27-05-12 Ver.02(Last One) - Duel
What exactly should be the correct behavior/interaction ?
Maros P/T should be his controllers hand size istead of his owner.
Are any other cards possibly affected by this bug ?
Probably not.
- Attachments
-
MaroBug.rar- (1.66 KiB) Downloaded 94 times
Last edited by stassy on 15 Jul 2012, 19:58, edited 5 times in total.
Reason: bug fixed
Reason: bug fixed
Re: [confirmed]Bloodghast
by Gargaroz » 18 Jun 2012, 00:28
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Arenson's Aura: targets but doesn't destroy
by Gargaroz » 18 Jun 2012, 00:33
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Lin Sivvi, Defiant Hero
by Gargaroz » 18 Jun 2012, 00:47
The problem with cards like this is that there's no target structure for cards in graveyard / deck, so the only informations to indentify them is their ID and the position in the graveyard. In you case, at the second activation you've probably chosen a card wich is "below" the first one, so the ability resolution shifted all the card positions in the graveyard by 1, making the targets of the first ability illegal.
In order for a similar effect to work, you've to choose the targets in a way that doesn't shift the position of your targets : start from the bottom of the graveyard and proceed to the top.
In order for a similar effect to work, you've to choose the targets in a way that doesn't shift the position of your targets : start from the bottom of the graveyard and proceed to the top.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Lin Sivvi, Defiant Hero
by gabeiq » 18 Jun 2012, 01:15
Thx Gargaroz.... I understand and willtry it next time!
[probably fixed by Gargaroz]Crash-Cruel Ultimatum
by Althuna » 18 Jun 2012, 01:52
Been getting some crashes since the last big update, so thought I would report some. This one was when I used the Cruel Ultimatum card and I also used Twincast on it. I somtimes get little errors that pop up, but this time the error crashed the game.


Last edited by Aswan jaguar on 18 Jun 2012, 13:51, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Who is online
Users browsing this forum: No registered users and 3 guests
