[Fixed] Bug Archive
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[fixed by Gargaroz]Avacyn, Angel of Hope
by Melkor » 18 Jun 2012, 10:30
Describe the Bug:
Avacyn Vigilance doesn't work. She taps when attacking.
Which card did behave improperly ?
Avacyn, Angel of Hope
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck) V2 - Avacyn Machinery, newest update. And it happen in Duel and Gauntlet types.
What exactly should be the correct behavior/interaction ?
Avacyn shouldn't tap for attacks, because she has vigilance.
Are any other cards possibly affected by this bug ?
No.
Avacyn Vigilance doesn't work. She taps when attacking.
Which card did behave improperly ?
Avacyn, Angel of Hope
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck) V2 - Avacyn Machinery, newest update. And it happen in Duel and Gauntlet types.
What exactly should be the correct behavior/interaction ?
Avacyn shouldn't tap for attacks, because she has vigilance.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 18 Jun 2012, 13:45, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Crash
by Gargaroz » 18 Jun 2012, 12:45
That type of error indicates that something is going wrong with the targeting function : the number which are displayed indicates respectively "player" and "card" and those values are the same as "-1", which is is invalid. I'll investigate.
Gabeiq, try to isolate the cause of the crash displaying AI hand too.
Edit : Cruel Ultimatum code was a bit clumsy, I've rewrote it so probably the error is fixed.
Gabeiq, try to isolate the cause of the crash displaying AI hand too.
Edit : Cruel Ultimatum code was a bit clumsy, I've rewrote it so probably the error is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Avacyn, Angel of Hope
by Gargaroz » 18 Jun 2012, 12:57
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed check]Cabal Coffers
by RanDomino » 18 Jun 2012, 15:17
Describe the Bug:
Strange error when the AI has three Cabal Coffers and no other lands. The error message appears about 80 times in a row, then the regular 'AI is doing something' message window pops up for a split second showing Cabal Coffers, then 80 more instances of the error message, etc. The only escape is Ctrl+Alt+Del.
I think the AI is trying to activate Cabal Coffers using mana from the other Cabal Coffers which obviously requires getting mana from the other Cabal Coffers which means tapping the other Cabal Coffers for mana which costs mana that comes from the other Cabal Coffers...
When the player has three Cabal Coffers and no other lands, it's possible to tap one for mana to bring up the "ACTIVATING: Cabal Coffers, Tap (2)" message box, and then you can tap another one to pay for it which brings up the message box again, and then you can tap the third one to bring up the message box. But then you can (and must) cancel back out.
Which card did behave improperly ?
Cabal Coffers
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
AVR v2
What exactly should be the correct behavior/interaction ?
When there are three Cabal Coffers and no other lands, it shouldn't be possible to activate any of them at all. Maybe they should be coded more like the Ravnica Signets, which don't 'count' toward being available but which the AI still uses.
Are any other cards possibly affected by this bug ?
I don't think there are other lands with activation costs.
Strange error when the AI has three Cabal Coffers and no other lands. The error message appears about 80 times in a row, then the regular 'AI is doing something' message window pops up for a split second showing Cabal Coffers, then 80 more instances of the error message, etc. The only escape is Ctrl+Alt+Del.
I think the AI is trying to activate Cabal Coffers using mana from the other Cabal Coffers which obviously requires getting mana from the other Cabal Coffers which means tapping the other Cabal Coffers for mana which costs mana that comes from the other Cabal Coffers...
When the player has three Cabal Coffers and no other lands, it's possible to tap one for mana to bring up the "ACTIVATING: Cabal Coffers, Tap (2)" message box, and then you can tap another one to pay for it which brings up the message box again, and then you can tap the third one to bring up the message box. But then you can (and must) cancel back out.
Which card did behave improperly ?
Cabal Coffers
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
AVR v2
What exactly should be the correct behavior/interaction ?
When there are three Cabal Coffers and no other lands, it shouldn't be possible to activate any of them at all. Maybe they should be coded more like the Ravnica Signets, which don't 'count' toward being available but which the AI still uses.
Are any other cards possibly affected by this bug ?
I don't think there are other lands with activation costs.
Last edited by stassy on 23 Jun 2012, 18:11, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Markov Blademaster No FirstStrike Icon
by Sarlack » 18 Jun 2012, 23:24
Describe the Bug:
The cards function works, but the first strike icon doesn't appear on the card.
Which card did behave improperly ?
Markov Blademaster
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn V2
What exactly should be the correct behavior/interaction ?
interaction is OK, but no icon for first strike on card (could this be because it has double strike?)
no big deal cause the card works, it is just nice for opponent when dueling on LAN
Are any other cards possibly affected by this bug ?
N/A
The cards function works, but the first strike icon doesn't appear on the card.
Which card did behave improperly ?
Markov Blademaster
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn V2
What exactly should be the correct behavior/interaction ?
interaction is OK, but no icon for first strike on card (could this be because it has double strike?)
no big deal cause the card works, it is just nice for opponent when dueling on LAN
Are any other cards possibly affected by this bug ?
N/A
Last edited by Aswan jaguar on 26 Jun 2012, 13:16, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: Markov Blademaster No FirstStrike Icon
by CirothUngol » 19 Jun 2012, 00:21
I've always assumed it was because the card has Double Strike instead of First Strike, and there is no Double Strike icon... not that the extra abilities icons work anyway. ^_^
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
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My MtG Folder on DropBox, or Google Drive.
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Re: [confirmed]High Tide
by CirothUngol » 19 Jun 2012, 03:41
...Ha!
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter
My MtG Folder on DropBox, or Google Drive.
-Lucilde Fiksdotter
My MtG Folder on DropBox, or Google Drive.
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CirothUngol - Programmer
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[fixed by Gargaroz]Triskelavus
by 0rion79 » 19 Jun 2012, 15:19
Have just tried to use Triskelavus: it comes with the right number of +1/+1 counters on it but, when activated, it doesn't release any token creature.
Last edited by Aswan jaguar on 26 Jun 2012, 13:15, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Moonscarred Werewolf
by 0rion79 » 19 Jun 2012, 16:37
: Moonscarred Werewolf has no vigilance ability, even if it should.
Last edited by stassy on 20 Jun 2012, 16:02, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]High Tide
by porphyre » 19 Jun 2012, 17:13
Yeah, I know, right? High Tide?
I was playing the Instants Only challenge with Solidarity and got to the mirror match. It's favorite combo deck next to Worldgorger Dragon and pre-restriction Hulk Flash.
And no, I couldn't remember what your name was. Sorry.
I was playing the Instants Only challenge with Solidarity and got to the mirror match. It's favorite combo deck next to Worldgorger Dragon and pre-restriction Hulk Flash.
And no, I couldn't remember what your name was. Sorry.
[fixed by Gargaroz]]Tezzeret, Agent of Bolas
by Shantak » 20 Jun 2012, 08:50
Describe the Bug:
Multiple Tezzerets, Agents of Bolas can be in play at the same time.
Which card did behave improperly ?
Tezzeret, Agent of Bolas
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn, a Gauntlet game
What exactly should be the correct behavior/interaction ?
Planeswalkers have their own legend-like rule and only one version of a walker can be in play at the same time.
Are any other cards possibly affected by this bug ?
Other Planeswalkers? Probably best check original Tezz at least.
Multiple Tezzerets, Agents of Bolas can be in play at the same time.
Which card did behave improperly ?
Tezzeret, Agent of Bolas
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn, a Gauntlet game
What exactly should be the correct behavior/interaction ?
Planeswalkers have their own legend-like rule and only one version of a walker can be in play at the same time.
Are any other cards possibly affected by this bug ?
Other Planeswalkers? Probably best check original Tezz at least.
- Attachments
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Tezzeret_Agent_of_Bolas_bug.zip- (3.98 KiB) Downloaded 95 times
Last edited by stassy on 20 Jun 2012, 16:02, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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