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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Cabal Coffers

Postby stassy » 20 Jun 2012, 09:40

It's an old generic bug from 1.32, don't think it is fixable as of now, the only way is to keep ESC key pushed until the AI is tired of spamming.
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[fixed by Gargaroz]Necrotic Ooze + Phyrexian Devourer

Postby 0rion79 » 20 Jun 2012, 11:01

I have just tried to use Necrotic Ooze in combo with Phyrexian Devourer , to reproduce a (I guess) famous deck that used the following combo.
Since Necrotic Ooze "clones" only activated abilities of other cards, it can be used with Phyrexian Devourer to exile my own deck at will without dying when its power becomes 7 or greater, since that part of Phyrexian Devourer 's ability is a static one and should not be "cloned".
Instead, I have just used Necrotic Ooze and, when its power has grown to 7 or greater using Phyrexian Devourer's ability, Necrotic Ooze has died.
Maybe it is an already known and unfixable bug, but still I wished to report it.
Last edited by stassy on 20 Jun 2012, 16:02, edited 1 time in total.
Reason: bug fixed
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Re: [confirmed]Triskelavus

Postby Aswan jaguar » 20 Jun 2012, 14:43

I confirm the bug,too.I just want to add that error appears only when Triskelavus has summoning sickness and correctly removes the -1/-1 counter when activated but no token.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Tezzeret, Agent of Bolas

Postby Gargaroz » 20 Jun 2012, 15:37

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Moonscarred Werewolf

Postby Gargaroz » 20 Jun 2012, 15:40

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Necrotic Ooze + Phyrexian Devourer interaction

Postby Gargaroz » 20 Jun 2012, 15:44

I see, the ability text of the Devourer was changed again, previously the power check was incorporated in the ability itself. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Ulamog, the Infinite Gyre

Postby Melkor » 21 Jun 2012, 06:30

Describe the Bug:
Ulamog, the Infinite Gyre is not indestructible. It can be killed by Nevinyrral's Disk.

Which card did behave improperly ?
Ulamog, the Infinite Gyre

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck) V2 - Avacyn Machinery (Duel and Gauntlet mode)


What exactly should be the correct behavior/interaction ?
Ulamog should be immune to any effects that destroy or kill creatures.

Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 26 Jun 2012, 13:08, edited 1 time in total.
Reason: bug fixed
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Re: Ulamog, the Infinite Gyre

Postby stassy » 21 Jun 2012, 09:26

I can only confirm it in debug mode by playing it from hand or directly into play, but if already put into a deck the bug will not happen.

It's a generic issue with every indestructible card if they are put into the game with a wish card.

If it was not put into play that way, please provide a savegame or a screenshot or a deck so we can test it out
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[fixed by Gargaroz]Ice Cage

Postby Quinn23 » 21 Jun 2012, 16:45

Ice cage isn't preventing abilities from creatures. I would upload a saved file, but it says I can't upload. :(

Thanks, I couldn't figure it out. :P Too much gin in my system.
Attachments
2.txt
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Last edited by Aswan jaguar on 23 Jun 2012, 15:48, edited 3 times in total.
Reason: fixed bug
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Re: Ice Cage

Postby Quinn23 » 21 Jun 2012, 16:47

Anywho, the CPU is using Jenara, Asura of War, which has an Ice cage on it.
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Re: Ice Cage

Postby stassy » 21 Jun 2012, 16:48

You can upload a savegame by renaming its extension (something like savegame.E1M to savegame.txt) or you can zip it to make it like a savegame.zip.

Unfortunately most cards that prevent abilities or activation are limited to the recent coded cards only, those who were coded in C. The older ones won't be affected.

You can also use the Edit button in the top right of your last message in order to avoid posting twice and add what you wanted to write after you just posted ;)
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[fixed by Gargaroz]Dark Impostor

Postby 0rion79 » 22 Jun 2012, 07:44

: I have played Dark Impostor and almost everything was running fine, until I have noticed that I couldn't use the activated abilities of the creatures exiled by dark impostor.
It is weird because I remember that I could some game before... may you check, please?
Last edited by Aswan jaguar on 30 Jun 2012, 13:06, edited 2 times in total.
Reason: fixed bug
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Re: Dark Impostor: no abilities?

Postby stassy » 22 Jun 2012, 12:15

confirmed, and it's not a global bug since Necrotic Ooze steal ability is working.
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[fixed by Gargaroz]Second Sunrise

Postby stassy » 22 Jun 2012, 13:56

Describe the Bug:
Second Sunrise does not retrieve back into the bf the permanent it is allowed to return from gy when cast in the same turn.

Which card did behave improperly ?
Second Sunrise

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn V2

What exactly should be the correct behavior/interaction ?
Second Sunrise does retrieve back into the bf the permanent it is allowed to return from gy when cast in the same turn.

Are any other cards possibly affected by this bug ?
-

Image
Attachments
1.zip
(2.42 KiB) Downloaded 102 times
Last edited by Aswan jaguar on 26 Jun 2012, 13:14, edited 2 times in total.
Reason: bug fixed
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Re: Ice Cage

Postby gabeiq » 22 Jun 2012, 14:44

I already have this issue with this card but I didnt complain cause the whole game was bugged in that match, was a Zurs Enchanter deck where I had a ton of enchantments in play and after some turns the ice cage stopped to work and bitterblosson faeries developed protection from white by their own!
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