[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Rites of Flourishing
by stassy » 26 Jun 2012, 09:25
Describe the Bug:
Rites of Flourishing randomly make damage not to resolve at the damage resolve phase
Which card did behave improperly ?
Rites of Flourishing
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn V2
What exactly should be the correct behavior/interaction ?
Rites of Flourishing randomly make damage to resolve at the damage resolve phase
Are any other cards possibly affected by this bug ?
-
Extremely buggy effect, but most of the time it happen when more than 1 Rites of Flourishing are cast into the bf : sometimes damage are not resolved and start stacking, sometimes damage are resolved when opponent get damaged, sometimes not resolve at all for the whole game.
Rites of Flourishing randomly make damage not to resolve at the damage resolve phase
Which card did behave improperly ?
Rites of Flourishing
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn V2
What exactly should be the correct behavior/interaction ?
Rites of Flourishing randomly make damage to resolve at the damage resolve phase
Are any other cards possibly affected by this bug ?
-
Extremely buggy effect, but most of the time it happen when more than 1 Rites of Flourishing are cast into the bf : sometimes damage are not resolved and start stacking, sometimes damage are resolved when opponent get damaged, sometimes not resolve at all for the whole game.
- Attachments
-
1.zip- (2.79 KiB) Downloaded 94 times
Last edited by Aswan jaguar on 26 Jun 2012, 14:01, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Tamiyo, the Moon Sage
by Aswan jaguar » 26 Jun 2012, 10:36
-For me it asks correctly to target a player but when you do then finds player illegal,and find creature as a legal target.
-I don't draw cards at all.Are you sure you drew a card?recheck or attach a savegame,please.
-I don't draw cards at all.Are you sure you drew a card?recheck or attach a savegame,please.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
[fixed by Gargaroz]Miracle + AI
by stassy » 26 Jun 2012, 11:12
Describe the Bug:
When AI draw a miracle card and trigger its effect, AI will tap the mana required but will somehow fizzle, the mana returning to pool and the spell will not be cast.
Which card did behave improperly ?
Miracle cards
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn v2
What exactly should be the correct behavior/interaction ?
AI correctly trigger miracle card and play it.
Are any other cards possibly affected by this bug ?
-
When AI draw a miracle card and trigger its effect, AI will tap the mana required but will somehow fizzle, the mana returning to pool and the spell will not be cast.
Which card did behave improperly ?
Miracle cards
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn v2
What exactly should be the correct behavior/interaction ?
AI correctly trigger miracle card and play it.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.17 KiB) Downloaded 94 times
Last edited by Aswan jaguar on 26 Jun 2012, 13:52, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed] EDH incompatible cards list- Rakka Mar
by Gargaroz » 26 Jun 2012, 12:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Markov Blademaster No FirstStrike Icon
by Gargaroz » 26 Jun 2012, 12:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Triskelavus
by Gargaroz » 26 Jun 2012, 12:58
There was no code for Triskelavite token, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Ulamog, the Infinite Gyre
by Gargaroz » 26 Jun 2012, 13:00
There were wrong data in ct_all, consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Second Sunrise
by Gargaroz » 26 Jun 2012, 13:06
Wrong data in ct_all, this one requires Deadbox to function. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Leeching Bite
by Gargaroz » 26 Jun 2012, 13:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Otherworld Atlas
by Gargaroz » 26 Jun 2012, 13:11
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Red Sun's Zenith
by Gargaroz » 26 Jun 2012, 13:21
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Rites of Flourishing
by Gargaroz » 26 Jun 2012, 13:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed partly]Tamiyo, the Moon Sage
by Gargaroz » 26 Jun 2012, 13:33
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Miracle + AI
by Gargaroz » 26 Jun 2012, 13:34
The whole Miracle function is broken, I've already fixed it but you'll have to wait until the upcoming patch.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Who is online
Users browsing this forum: No registered users and 3 guests
