[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [fixed by Gargaroz]Tamiyo, the Moon Sage
by stassy » 27 Jun 2012, 11:19
Oups, forgot to add also that the 1st ability give a counter but does not trigger its effect if the target creature is already tapped.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Ad Nauseum
by Althuna » 28 Jun 2012, 02:10
This does not seem to do the damage when you draw cards.
Last edited by Aswan jaguar on 28 Jun 2012, 12:51, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Treacherous Pit-Dweller
by Aswan jaguar » 28 Jun 2012, 07:53
Describe the Bug:
Treacherous Pit-Dweller when it dies and then comes back it comes under your control.
Which card did behave improperly ?
Treacherous Pit-Dweller
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 Avakyn V2 DUEL
What exactly should be the correct behavior/interaction ?
Treacherous Pit-Dweller when it dies and then comes back it comes under opponents control.
Are any other cards possibly affected by this bug ?
Treacherous Pit-Dweller when it dies and then comes back it comes under your control.
Which card did behave improperly ?
Treacherous Pit-Dweller
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 Avakyn V2 DUEL
What exactly should be the correct behavior/interaction ?
Treacherous Pit-Dweller when it dies and then comes back it comes under opponents control.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 28 Jun 2012, 12:54, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
[fixed by Gargaroz]Some undying creatures can't block:
by Aswan jaguar » 28 Jun 2012, 10:15
Describe the Bug:
Some undying creatures can't block:
1- Butcher Ghoul
2- Vengeful Vampire
3- Hound of Griselbrand
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 AvakynV2
What exactly should be the correct behavior/interaction ?
All undying creatures can block.
Are any other cards possibly affected by this bug ?
Some undying creatures can't block:
1- Butcher Ghoul
2- Vengeful Vampire
3- Hound of Griselbrand
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 AvakynV2
What exactly should be the correct behavior/interaction ?
All undying creatures can block.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 28 Jun 2012, 13:23, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: Some undying creatures can't block:
by stassy » 28 Jun 2012, 10:50
dunno if it's intended but Pyreheart Wolf generate a ton of special effect card that go off at the end of the turn

Maybe the bug is caused by the blocking effect.
Also tested Vengeful Vampire and it can successfully block Strangleroot Geist.

Maybe the bug is caused by the blocking effect.
Also tested Vengeful Vampire and it can successfully block Strangleroot Geist.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Kodama of the North Tree
by 0rion79 » 28 Jun 2012, 10:51
: Kodama of the North Tree misses shroud & legendary subtype. In fact, I can target it with a Giant Growth and more of them can stay on the battlefield at once.
In short, now it is just a 6/4 spirit with trample for 5 total mana.
In short, now it is just a 6/4 spirit with trample for 5 total mana.
Last edited by stassy on 28 Jun 2012, 13:06, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
[fixed by Gargaroz]Pyreheart Wolf
by Aswan jaguar » 28 Jun 2012, 10:56
Describe the Bug:
Pyreheart Wolf affect doesn't work and opponent AI at least can block with one creature.
Which card did behave improperly ?
Pyreheart Wolf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 AvakynV2
What exactly should be the correct behavior/interaction ?
Pyreheart Wolf affect forces opponent to block with 2 or more creatures each creature.
Are any other cards possibly affected by this bug ?
Edit- attach a pic. soon,it doesn't load it right now.
Pyreheart Wolf affect doesn't work and opponent AI at least can block with one creature.
Which card did behave improperly ?
Pyreheart Wolf
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3.0 AvakynV2
What exactly should be the correct behavior/interaction ?
Pyreheart Wolf affect forces opponent to block with 2 or more creatures each creature.
Are any other cards possibly affected by this bug ?
Edit- attach a pic. soon,it doesn't load it right now.
Last edited by stassy on 28 Jun 2012, 13:13, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
[already reported and fixed]Demonlord of Ashmouth
by stassy » 28 Jun 2012, 11:31
Describe the Bug:
AI can make a Demonlord of Ashmouth to sac himself when cast.
Which card did behave improperly ?
Demonlord of Ashmouth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn v2
What exactly should be the correct behavior/interaction ?
AI can't make a Demonlord of Ashmouth to sac himself when cast.
Are any other cards possibly affected by this bug ?
-

While AI can, player can't do it, this bug might happen because the undying effect create a duplicate of the undying creature in the exile area
AI can make a Demonlord of Ashmouth to sac himself when cast.
Which card did behave improperly ?
Demonlord of Ashmouth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn v2
What exactly should be the correct behavior/interaction ?
AI can't make a Demonlord of Ashmouth to sac himself when cast.
Are any other cards possibly affected by this bug ?
-

While AI can, player can't do it, this bug might happen because the undying effect create a duplicate of the undying creature in the exile area
Last edited by Aswan jaguar on 28 Jun 2012, 12:39, edited 1 time in total.
Reason: already reported- fixed
Reason: already reported- fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Pyreheart Wolf
by stassy » 28 Jun 2012, 12:05
In fact, the damage are really applied to player but no damage are assigned to blocker even if they are seen blocking (something like a trample through), so dunno if it count as a bug or not (don't know either if blocker ability will trigger such as deathtouch...)
Edit: Just tested with Typhoid Rats and a wave of Pyreheart Wolf AI vs Typhoid Rats and neither went into the graveyard despite abilities, though the game will get spammed with error message like no more space for cards.
Edit: Just tested with Typhoid Rats and a wave of Pyreheart Wolf AI vs Typhoid Rats and neither went into the graveyard despite abilities, though the game will get spammed with error message like no more space for cards.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Some undying creatures can't block:
by stassy » 28 Jun 2012, 12:12
After some test, it seems that once AI cast Howlgeist,player's Vengeful Vampire cannot block any creature anymore
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Ad Nauseum
by Gargaroz » 28 Jun 2012, 12:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Treacherous Pit-Dweller
by Gargaroz » 28 Jun 2012, 12:52
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Who is online
Users browsing this forum: No registered users and 3 guests
