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[Fixed] Bug Archive

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Re: [confirmed]Dark Impostor

Postby Gargaroz » 30 Jun 2012, 12:55

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Primordial Ooze

Postby Gargaroz » 30 Jun 2012, 12:58

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Druids' Repository

Postby Gargaroz » 30 Jun 2012, 13:01

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Nebuchadnezzar

Postby Gargaroz » 30 Jun 2012, 13:33

Whow, I really misread the text of this card. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Greater Werewolf

Postby Gargaroz » 30 Jun 2012, 13:41

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lurker gives +1/+1 when it blocks.

Postby Gargaroz » 30 Jun 2012, 13:47

Fixed, however it's an approximation, since "cannot be target of spells" cannot be implemented right now. It will get Shroud instead.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Greater Werewolf

Postby Aswan jaguar » 30 Jun 2012, 14:07

Gargaroz I noticed 1 more bug that:0/-2 counter isn't applied to all creatures blocking Greater Werewolf (probably same happens when he blocks,too - there is a card that can make a creature block more than 1 creatures If I remember correctly.)
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Nemesis Mask

Postby 0rion79 » 30 Jun 2012, 17:10

: when Nemesis Mask is attached to a creature, it doesn't produce any effect at all!

For the records, I have equipped it to a Thicket Basilisk (you may guess the combo), but when I have attacked, the AI completely ignored the basilisk with its 4 creatures and allowed it to pass unstracthed (pretty strange, since the AI usually tends to kill my creatures and it could!).
Last edited by stassy on 06 Jul 2012, 16:16, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Memory's Journey not fixed?

Postby Ship-Su » 01 Jul 2012, 20:47

I found it as 'fixed ' awhile ago, but I have the most recent patch (from a week ago).

Memory's journey still is unable to pick cards from the graveyard...

The same if you flashback it.

Is the problem me or is it still bugged?

No save game, but easy to test. Just put it into your hand with any graveyard and see for yourself.
Last edited by stassy on 06 Jul 2012, 16:15, edited 2 times in total.
Reason: bug fixed
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Re: Memory's Journey not fixed?

Postby stassy » 02 Jul 2012, 02:57

confirmed, when casting it from hand the game still ask to select a card from graveyard and when flashbacking it the game loop.
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[fixed by Gargaroz]Dispense Justice

Postby 0rion79 » 02 Jul 2012, 07:20

The AI has just used Dispense Justice against me, forcing me to sacrifice 2 creatures even if it had no artifacts on the battlefield.
Instead, I should have had sacrified only 1 creature, but the AI has used that card as if its metalcraft ability was active.
Hope that the savegame helps
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metalcraft.rar
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Last edited by stassy on 06 Jul 2012, 16:15, edited 2 times in total.
Reason: bug fixed
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Re: Nemesis Mask: no effect at all

Postby Gargaroz » 02 Jul 2012, 12:41

The "lure" effect was bugged, but it's already fixed as now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Memory's Journey not fixed?

Postby Gargaroz » 02 Jul 2012, 13:00

You know, cards like this are a real pain to code for Manalink. However, it's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Dispense Justice (new bug): metalcraft with > 3 artifact

Postby Gargaroz » 02 Jul 2012, 13:06

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Vexing Devil

Postby stassy » 02 Jul 2012, 16:38

Describe the Bug:
When player cast Vexing Devil, he can choose if the AI get 4 damage and sac Vexing Devil or just put him into play, same on AI side.

Which card did behave improperly ?
Vexing Devil

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Avacyn V2

What exactly should be the correct behavior/interaction ?
When player cast Vexing Devil, AI should choose to get 4 damage and sac player Vexing Devil or just let him into play, same on AI side.

Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 03 Jul 2012, 13:59, edited 1 time in total.
Reason: fixed bug
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