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Re: [confirmed]Dark Impostor

Posted:
30 Jun 2012, 12:55
by Gargaroz
Fixed.
Re: [confirmed]Primordial Ooze

Posted:
30 Jun 2012, 12:58
by Gargaroz
Fixed.
Re: Druids' Repository

Posted:
30 Jun 2012, 13:01
by Gargaroz
Fixed.
Re: Nebuchadnezzar

Posted:
30 Jun 2012, 13:33
by Gargaroz
Whow, I really misread the text of this card. Fixed.
Re: Greater Werewolf

Posted:
30 Jun 2012, 13:41
by Gargaroz
Fixed.
Re: Lurker gives +1/+1 when it blocks.

Posted:
30 Jun 2012, 13:47
by Gargaroz
Fixed, however it's an approximation, since "cannot be target of spells" cannot be implemented right now. It will get Shroud instead.
Re: [fixed by Gargaroz]Greater Werewolf

Posted:
30 Jun 2012, 14:07
by Aswan jaguar
Gargaroz I noticed 1 more bug that:0/-2 counter isn't applied to all creatures blocking
Greater Werewolf (probably same happens when he blocks,too - there is a card that can make a creature block more than 1 creatures If I remember correctly.)
[fixed by Gargaroz]Nemesis Mask

Posted:
30 Jun 2012, 17:10
by 0rion79
: when
Nemesis Mask is attached to a creature, it doesn't produce any effect at all!
For the records, I have equipped it to a
Thicket Basilisk (you may guess the combo), but when I have attacked, the AI completely ignored the basilisk with its 4 creatures and allowed it to pass unstracthed (pretty strange, since the AI usually tends to kill my creatures and it could!).
[fixed by Gargaroz]Memory's Journey not fixed?

Posted:
01 Jul 2012, 20:47
by Ship-Su
I found it as 'fixed ' awhile ago, but I have the most recent patch (from a week ago).
Memory's journey still is unable to pick cards from the graveyard...
The same if you flashback it.
Is the problem me or is it still bugged?
No save game, but easy to test. Just put it into your hand with any graveyard and see for yourself.
Re: Memory's Journey not fixed?

Posted:
02 Jul 2012, 02:57
by stassy
confirmed, when casting it from hand the game still ask to select a card from graveyard and when flashbacking it the game loop.
[fixed by Gargaroz]Dispense Justice

Posted:
02 Jul 2012, 07:20
by 0rion79
The AI has just used
Dispense Justice against me, forcing me to sacrifice 2 creatures even if it had no artifacts on the battlefield.
Instead, I should have had sacrified only 1 creature, but the AI has used that card as if its metalcraft ability was active.
Hope that the savegame helps
Re: Nemesis Mask: no effect at all

Posted:
02 Jul 2012, 12:41
by Gargaroz
The "lure" effect was bugged, but it's already fixed as now.
Re: [confirmed]Memory's Journey not fixed?

Posted:
02 Jul 2012, 13:00
by Gargaroz
You know, cards like this are a real pain to code for Manalink. However, it's fixed now.
Re: Dispense Justice (new bug): metalcraft with > 3 artifact

Posted:
02 Jul 2012, 13:06
by Gargaroz
Fixed.
[fixed by Gargaroz]Vexing Devil

Posted:
02 Jul 2012, 16:38
by stassy
Describe the Bug:When player cast
Vexing Devil, he can choose if the AI get 4 damage and sac
Vexing Devil or just put him into play, same on AI side.
Which card did behave improperly ?Vexing Devil Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)Avacyn V2
What exactly should be the correct behavior/interaction ?When player cast
Vexing Devil, AI should choose to get 4 damage and sac player
Vexing Devil or just let him into play, same on AI side.
Are any other cards possibly affected by this bug ?-