[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Alloy Myr: black in hand
by Aswan jaguar » 18 Jul 2012, 14:11
I preferred it as gold by the way. 
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Teferi's Moat
by Gargaroz » 18 Jul 2012, 14:23
Bad values in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Supply // Demand
by 0rion79 » 18 Jul 2012, 14:40
I can't cast Supply // Demand : not only I can't choose which one I want to play but, assuming that it self-activates the effect of Supply (X 1/1 tokens), when I press "done" it does nothing and just leaves the mana unspent in the mana pool.
Last edited by stassy on 19 Jul 2012, 13:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Rakka Mar's token
by Gargaroz » 18 Jul 2012, 14:48
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Wear Away
by Gargaroz » 18 Jul 2012, 14:56
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [not a bug]Liliana Vess - slight AI issue
by Gargaroz » 18 Jul 2012, 15:00
The problem is, the AI won't activate a card unless the result is a significant advance on the board, in which is NOT included the augmentation of counters.
This is the reason why cards like Lux Cannon are hard to code : I had to force the AI on adding the counter on opponent's end step and leave the AI the sole "destroy" option, otherwise it won't ever use the Cannon.
Too bad I cannot use this "hack" for Liliana, as it could only be activated as sorcery speed.
This is the reason why cards like Lux Cannon are hard to code : I had to force the AI on adding the counter on opponent's end step and leave the AI the sole "destroy" option, otherwise it won't ever use the Cannon.
Too bad I cannot use this "hack" for Liliana, as it could only be activated as sorcery speed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Alloy Myr: black in hand
by Gargaroz » 18 Jul 2012, 15:07
Just one column of distance from the right value, we're doing significant progress. 
However, fixed.
However, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Sewer Nemesis
by Gargaroz » 18 Jul 2012, 15:15
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Duplicant
by Gargaroz » 18 Jul 2012, 15:18
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Akki Coalfinger
by Gargaroz » 18 Jul 2012, 15:21
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed in v2]Konda's Banner
by Gargaroz » 18 Jul 2012, 15:45
Fixed code for Konda's Banner.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Supply // Demand : can't cast
by stassy » 18 Jul 2012, 17:16
confirmed, you can't choose the alternative cost 1WB by hitting Cancel and when you use XWG the mana is rejected back to mana pool and casting is canceled.
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Re: [not a bug]Liliana Vess - slight AI issue
by Althuna » 18 Jul 2012, 18:38
Oh well, nevermind. She does at least use it when she can so its not bad.Gargaroz wrote:The problem is, the AI won't activate a card unless the result is a significant advance on the board, in which is NOT included the augmentation of counters.
This is the reason why cards like Lux Cannon are hard to code : I had to force the AI on adding the counter on opponent's end step and leave the AI the sole "destroy" option, otherwise it won't ever use the Cannon.
Too bad I cannot use this "hack" for Liliana, as it could only be activated as sorcery speed.
[fixed by Gargaroz]Sigard, Host of Herons
by Zeshin » 18 Jul 2012, 19:52
Describe the Bug:
Sigarda, Host of Herons is supposed to prevent you from having to sacrifice any permanent due to spells and abilities controlled by opponents. It still does not do this. I was playing a normal duel, with Sigarda in play, opponent cast Geth's Verdict and the match would not proceed unless I sacrificed a creature.
Which card did behave improperly ?
Sigarda, Host of Herons
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CirithUngol full version with Kamigawa Stories patch
What exactly should be the correct behavior/interaction ?
I should not have to sacrifice a creature (or any permanent) due to spells/abilities controlled by opponents.
Are any other cards possibly affected by this bug ?
Haven't checked.
Sigarda, Host of Herons is supposed to prevent you from having to sacrifice any permanent due to spells and abilities controlled by opponents. It still does not do this. I was playing a normal duel, with Sigarda in play, opponent cast Geth's Verdict and the match would not proceed unless I sacrificed a creature.
Which card did behave improperly ?
Sigarda, Host of Herons
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CirithUngol full version with Kamigawa Stories patch
What exactly should be the correct behavior/interaction ?
I should not have to sacrifice a creature (or any permanent) due to spells/abilities controlled by opponents.
Are any other cards possibly affected by this bug ?
Haven't checked.
- Attachments
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SigardaStillBugged.zip- (2.52 KiB) Downloaded 91 times
Last edited by stassy on 19 Jul 2012, 13:13, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Call to the Kindred
by 0rion79 » 18 Jul 2012, 19:56
As far as I could see, Call to the Kindred and similar spells often "clone" the cards with tribe affinity from the library, without actually having the player to take it from hand.
As you can see by the attached image, I have 2 of them in a EDH format in my Myrs deck. The second one was a duplicate cuased by call to the kindred.
As you can see by the attached image, I have 2 of them in a EDH format in my Myrs deck. The second one was a duplicate cuased by call to the kindred.
Last edited by Aswan jaguar on 19 Jul 2012, 13:17, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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