[Fixed] Bug Archive
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Re: [confirmed]Aluren + Mentor of the Meek [unconfirmed]maxh
by stassy » 21 Jul 2012, 16:20
Gimme your deck so we can check it
Also yes, I tested the end of turn and I was correctly set back to 7 cards in hand from 21 (at least in my savegame)
Also yes, I tested the end of turn and I was correctly set back to 7 cards in hand from 21 (at least in my savegame)
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Re: [confirmed]Aluren + Mentor of the Meek [unconfirmed]maxh
by 0rion79 » 21 Jul 2012, 16:24
Here you go! but sometimes, weird things happen! The AI exiles cards from me without any spell or I get/deal damages without any specific source...
As well, that thing of my empty hand happened very seldom, but still does... also with Genesis, even if it was not the case.
As well, that thing of my empty hand happened very seldom, but still does... also with Genesis, even if it was not the case.
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Re: Ezuri, Renegade Leader
by stassy » 21 Jul 2012, 17:30
Your savegame can't be verified, the 1st give an autoloss and the 2nd shuffle the deck hand and empty AI library.
You need to save at the same turn before the bug trigger, you can do it if you missed it by using the AUTOSAVE.E1M in the savegame folder of your Magic folder
I was able to make crazy Ezuri, you need at least one other elf on AI side and enough mana to initiate the 1st trigger or he won't trigger his ultimate, sometimes the game will simply crash.

You need to save at the same turn before the bug trigger, you can do it if you missed it by using the AUTOSAVE.E1M in the savegame folder of your Magic folder
I was able to make crazy Ezuri, you need at least one other elf on AI side and enough mana to initiate the 1st trigger or he won't trigger his ultimate, sometimes the game will simply crash.

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[fixed all by Gargroz]Flip at 2+ ki counters creatures
by stassy » 21 Jul 2012, 18:22
Describe the Bug:
Creatures that may flip at 2 or more ki counters does not flip at end of any end step even if the effect trigger.
Which card did behave improperly ?
Callow Jushi, Cunning Bandit, Hired Muscle, Budoka Pupil, Faithful Squire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Creatures that may flip at 2 or more ki counters can flip at end of any end step when the effect trigger.
Are any other cards possibly affected by this bug ?
Other non ki flip creatures?

Also Faithful Squire trigger (for nothing) only at 3 or more ki counters instead of 2.
Creatures that may flip at 2 or more ki counters does not flip at end of any end step even if the effect trigger.
Which card did behave improperly ?
Callow Jushi, Cunning Bandit, Hired Muscle, Budoka Pupil, Faithful Squire
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Creatures that may flip at 2 or more ki counters can flip at end of any end step when the effect trigger.
Are any other cards possibly affected by this bug ?
Other non ki flip creatures?

Also Faithful Squire trigger (for nothing) only at 3 or more ki counters instead of 2.
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Last edited by Aswan jaguar on 22 Jul 2012, 14:52, edited 1 time in total.
Reason: fixed all bugs
Reason: fixed all bugs
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[all fixed by Gargaroz]Flippable creatures
by stassy » 21 Jul 2012, 18:42
Describe the Bug:
Most flippable creatures abilities are not working and not triggering :
- Nezumi Graverobber doesn't flip when no card are in AI gy

- Jushi Apprentice ability doesn't make him flip when player has 9+ cards in hand
- Rune-Tail, Kitsune Ascendant is cast as a white 2/2 Air Elemental which will morph back to a 4/4 Air Elemental (though I suppose this is due to the next following bug)
- When dying, Homura, Human Ascendant generate an unlimited card work in the gy until "cd too much card" error appear and will create a permanent called Ancestral Recall that will stay in the bf for the rest of the game.

- Erayo's Essence counter only the 2nd spell cast by AI instead of the 1st, while most of the time will not counter at all.
Which card did behave improperly ?
Flippable creatures
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Flippable creatures can flip when requirement are met
Are any other cards possibly affected by this bug ?
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Most flippable creatures abilities are not working and not triggering :
- Nezumi Graverobber doesn't flip when no card are in AI gy

- Jushi Apprentice ability doesn't make him flip when player has 9+ cards in hand
- Rune-Tail, Kitsune Ascendant is cast as a white 2/2 Air Elemental which will morph back to a 4/4 Air Elemental (though I suppose this is due to the next following bug)
- When dying, Homura, Human Ascendant generate an unlimited card work in the gy until "cd too much card" error appear and will create a permanent called Ancestral Recall that will stay in the bf for the rest of the game.

- Erayo's Essence counter only the 2nd spell cast by AI instead of the 1st, while most of the time will not counter at all.
Which card did behave improperly ?
Flippable creatures
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Flippable creatures can flip when requirement are met
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 22 Jul 2012, 14:51, edited 1 time in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Re: [confirmed]Opal-Eye, Konda's Yojimbo
by Gargaroz » 22 Jul 2012, 12:44
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Patron of the Kitsune
by Gargaroz » 22 Jul 2012, 12:46
Bad data in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]EDH Invalid general: Kei Takahashi
by Gargaroz » 22 Jul 2012, 12:47
Bad data in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Aluren + Mentor of the Meek [unconfirmed]maxh
by Gargaroz » 22 Jul 2012, 13:17
Aluren code was a bit messy, I've updated it now so probably the bugs are gone.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ezuri, Renegade Leader
by Gargaroz » 22 Jul 2012, 13:49
Fixed. Also, I slightly updated Ezuri's code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Flip at 2+ ki counters creatures
by Gargaroz » 22 Jul 2012, 13:57
Fixed for all.
Also, expect a new patch version soon, there are too many global bugs around for the new card.
Also, expect a new patch version soon, there are too many global bugs around for the new card.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Flippable creatures
by Gargaroz » 22 Jul 2012, 14:22
All fixed.
However, Erayo's Essence effect is a bit troublesome to code, since if the various triggers of Rules Engine for the Storm Count are not put in the correct order (you should made Rules Engine trigger first, then the Essence), the card will do nothing.
However, Erayo's Essence effect is a bit troublesome to code, since if the various triggers of Rules Engine for the Storm Count are not put in the correct order (you should made Rules Engine trigger first, then the Essence), the card will do nothing.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Flippable creatures
by Aswan jaguar » 22 Jul 2012, 14:50
Gargaroz can you make an "instructions how cards work"txt with instructions on how some cards work and which order have people to follow for their triggers to happen?I have already seen you give such instructions and they work but they get lost and forgotten if they are only written in a bug report after a while.I believe it would be helpful for everyone.
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Eartshaker
by Aswan jaguar » 22 Jul 2012, 15:58
Describe the Bug:
1- Earthshaker activates when opponent cast spells,too.
2- Earthshaker activates to everything is being cast.
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2
What exactly should be the correct behavior/interaction ?
Earthshaker activates only if you cast a Spirit or Arcane spell.
Are any other cards possibly affected by this bug ?
1- Earthshaker activates when opponent cast spells,too.
2- Earthshaker activates to everything is being cast.
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2
What exactly should be the correct behavior/interaction ?
Earthshaker activates only if you cast a Spirit or Arcane spell.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 23 Jul 2012, 13:59, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Kumano, Master Yamabushi
by Aswan jaguar » 22 Jul 2012, 16:03
Describe the Bug:
Kumano,Master Yamabushi when deals combat damage(at least)at creature and it dies it doesn't get exiled.
Which card did behave improperly ?
Kumano,Master Yamabushi
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2
What exactly should be the correct behavior/interaction ?
Kumano,Master Yamabushi when it deals any damage to a creature and it dies that turn it gets exiled.
Are any other cards possibly affected by this bug ?
-
EDIT- The earthshaker savegame from previous post works for this,too.
Kumano,Master Yamabushi when deals combat damage(at least)at creature and it dies it doesn't get exiled.
Which card did behave improperly ?
Kumano,Master Yamabushi
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 15/7V2
What exactly should be the correct behavior/interaction ?
Kumano,Master Yamabushi when it deals any damage to a creature and it dies that turn it gets exiled.
Are any other cards possibly affected by this bug ?
-
EDIT- The earthshaker savegame from previous post works for this,too.
Last edited by Aswan jaguar on 23 Jul 2012, 16:02, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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