[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Skyfire Kirin
by stassy » 24 Jul 2012, 11:02
Describe the Bug:
Skyfire Kirin control ability does not end at end of turn
Which card did behave improperly ?
Skyfire Kirin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Skyfire Kirin control ability end at end of turn
Are any other cards possibly affected by this bug ?
-

Skyfire Kirin control ability does not end at end of turn
Which card did behave improperly ?
Skyfire Kirin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Skyfire Kirin control ability end at end of turn
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.32 KiB) Downloaded 88 times
Last edited by Aswan jaguar on 24 Jul 2012, 13:16, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: "whenever you cast a spirit..." ability
by Gargaroz » 24 Jul 2012, 12:58
As I wrote in the other topic, this was a global bug and it's fixed. Expect a V3 of the patch in the weekend.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: Hana Kami
by Gargaroz » 24 Jul 2012, 13:00
Bad values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Skyfire Kirin
by Gargaroz » 24 Jul 2012, 13:12
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Yomiji, Who Bars the Way
by Gargaroz » 24 Jul 2012, 13:20
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed by Gargaroz]Genju Enchantments
by stassy » 25 Jul 2012, 06:40
Describe the Bug:
Genju Enchantments can't be cast even if the mana requirement is available
Genju Realm give an illegal subtype error when targeting a basic land.
Which card did behave improperly ?
Genju Enchantments
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Genju Enchantments can be cast even if the mana requirement is available
Genju Realm doesn't give an illegal subtype error when targeting a basic land.
Are any other cards possibly affected by this bug ?
Genju of the Cedars, Genju of the Falls, Genju of the Fields, Genju of the Realm


Genju Enchantments can't be cast even if the mana requirement is available
Genju Realm give an illegal subtype error when targeting a basic land.
Which card did behave improperly ?
Genju Enchantments
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Genju Enchantments can be cast even if the mana requirement is available
Genju Realm doesn't give an illegal subtype error when targeting a basic land.
Are any other cards possibly affected by this bug ?
Genju of the Cedars, Genju of the Falls, Genju of the Fields, Genju of the Realm


- Attachments
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1.zip- (2.2 KiB) Downloaded 83 times
Last edited by stassy on 25 Jul 2012, 14:58, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
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[fixed by Gargaroz]Eternal Dominion
by stassy » 25 Jul 2012, 06:53
Describe the Bug:
When cast, Eternal Dominion ask to search a permanent but it will not be put under caster bf.
Which card did behave improperly ?
Eternal Dominion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
When cast, Eternal Dominion ask to search a permanent that it will be put under caster bf.
Are any other cards possibly affected by this bug ?
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When cast, Eternal Dominion ask to search a permanent but it will not be put under caster bf.
Which card did behave improperly ?
Eternal Dominion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
When cast, Eternal Dominion ask to search a permanent that it will be put under caster bf.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.16 KiB) Downloaded 76 times
Last edited by stassy on 25 Jul 2012, 14:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Neverending Torment
by stassy » 25 Jul 2012, 07:04
Describe the Bug:
Neverending Torment doesn't ask for X and crash the game when cast
Which card did behave improperly ?
Neverending Torment
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Neverending Torment ask for X when cast and doesn't crash the game
Are any other cards possibly affected by this bug ?
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Neverending Torment doesn't ask for X and crash the game when cast
Which card did behave improperly ?
Neverending Torment
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Neverending Torment ask for X when cast and doesn't crash the game
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.04 KiB) Downloaded 75 times
Last edited by stassy on 25 Jul 2012, 15:00, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Feral Lightning
by stassy » 25 Jul 2012, 10:45
Describe the Bug:
Feral Lightning create 3x green 6/4 Elemental with haste and flying token instead of 3x red 3/1 Elemental with haste.
Which card did behave improperly ?
Feral Lightning
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Feral Lightning create 3x 3/1 Elemental with haste.
Are any other cards possibly affected by this bug ?
-

Feral Lightning create 3x green 6/4 Elemental with haste and flying token instead of 3x red 3/1 Elemental with haste.
Which card did behave improperly ?
Feral Lightning
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Feral Lightning create 3x 3/1 Elemental with haste.
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (3.41 KiB) Downloaded 78 times
Last edited by stassy on 25 Jul 2012, 14:59, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
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[fixed by Gargaroz]Descendant of Kiyomaro
by stassy » 25 Jul 2012, 11:21
Describe the Bug:
If Descendant of Kiyomaro is buffed with the number of card ability and successfully deal combat damage to opponent, any damage done from any source to any target will trigger the 3 life giving part of his ability to its owner until the end of the turn.
Which card did behave improperly ?
Descendant of Kiyomaro
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
If Descendant of Kiyomaro is buffed with the number of card ability and successfully deal combat damage to opponent, any damage done from any source to any target will not trigger the 3 life giving part of his ability to its owner until the end of the turn.
Are any other cards possibly affected by this bug ?
-
In the savegame provided, you can test the effect trigger with tapping City of Brass after Descendant of Kiyomaro successfully deal combat damage to opponent.
It will not trigger if tapping occur after end of turn or before combat phase.
If Descendant of Kiyomaro is buffed with the number of card ability and successfully deal combat damage to opponent, any damage done from any source to any target will trigger the 3 life giving part of his ability to its owner until the end of the turn.
Which card did behave improperly ?
Descendant of Kiyomaro
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
If Descendant of Kiyomaro is buffed with the number of card ability and successfully deal combat damage to opponent, any damage done from any source to any target will not trigger the 3 life giving part of his ability to its owner until the end of the turn.
Are any other cards possibly affected by this bug ?
-
In the savegame provided, you can test the effect trigger with tapping City of Brass after Descendant of Kiyomaro successfully deal combat damage to opponent.
It will not trigger if tapping occur after end of turn or before combat phase.
- Attachments
-
1.zip- (2.13 KiB) Downloaded 83 times
Last edited by Aswan jaguar on 25 Jul 2012, 15:58, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
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- Been thanked: 337 times
[fixed by Gargaroz]Disrupting Shoal
by stassy » 25 Jul 2012, 11:54
Describe the Bug:
If player cast Disrupting Shoal and doesn't have another blue card in hand, he can't pay for X to counter a spell as the game will directly ask to exile a blue card which he don't have.
If player cast Disrupting Shoal and have another blue card in hand, he still can't pay for X to counter a spell even though the window choice pop up, choosing to play normally will still result in asking to exile a blue card.
If player cast Disrupting Shoal, have another blue card in hand and choose to RFG, the spell to be countered will still resolve even though the exile cost is paid.
Which card did behave improperly ?
Disrupting Shoal
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Player can pay X to cast Disrupting Shoal
Disrupting Shoal counter target spell after payment is done.
Are any other cards possibly affected by this bug ?
-
If player cast Disrupting Shoal and doesn't have another blue card in hand, he can't pay for X to counter a spell as the game will directly ask to exile a blue card which he don't have.
If player cast Disrupting Shoal and have another blue card in hand, he still can't pay for X to counter a spell even though the window choice pop up, choosing to play normally will still result in asking to exile a blue card.
If player cast Disrupting Shoal, have another blue card in hand and choose to RFG, the spell to be countered will still resolve even though the exile cost is paid.
Which card did behave improperly ?
Disrupting Shoal
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV2
What exactly should be the correct behavior/interaction ?
Player can pay X to cast Disrupting Shoal
Disrupting Shoal counter target spell after payment is done.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
2.zip- (2.36 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 25 Jul 2012, 15:59, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Genju Enchantments
by Gargaroz » 25 Jul 2012, 14:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Eternal Dominion
by Gargaroz » 25 Jul 2012, 14:46
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Neverending Torment
by Gargaroz » 25 Jul 2012, 14:51
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Feral Lightning
by Gargaroz » 25 Jul 2012, 14:52
The code for Elemental tokens was bugged, but is already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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