[Fixed] Bug Archive
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Re: [confirmed]Cathedral Sanctifier
by Gargaroz » 30 Aug 2012, 00:32
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Clock of Omens
by Gargaroz » 30 Aug 2012, 00:34
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Tomorrow, Azami's Familiar
by Gargaroz » 30 Aug 2012, 00:37
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Scythe Specter
by Gargaroz » 30 Aug 2012, 00:44
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Donate
by Gargaroz » 30 Aug 2012, 00:53
The code of Donate was old and inaccurate, I made a new working one.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Silent-Blade Oni
by Gargaroz » 30 Aug 2012, 01:17
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Krond the Dawn-Clad
by Gargaroz » 30 Aug 2012, 01:18
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Riddlekeeper
by Gargaroz » 30 Aug 2012, 01:20
Bad values in ct_all. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Figure of Destiny
by Gargaroz » 30 Aug 2012, 01:25
I slightly improved the AI code, consider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Defender of Law
by Gargaroz » 30 Aug 2012, 01:31
Fixed. Also fixed Defender of Chaos.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Metrognome + Angelic Chorus
by Gargaroz » 30 Aug 2012, 01:36
The "Gnome" token was never coded, so there's still this "hack" from back when we got only 2000 cards. Now Metrognome's token has the proper card and code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Purging Scythe
by stassy » 30 Aug 2012, 06:13
Describe the Bug:
For some reason Purging Scythe gain trample one turn after it has been casted
Which card did behave improperly ?
Purging Scythe
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Purging Scythe doesn't gain trample one turn after it has been casted
Are any other cards possibly affected by this bug ?
-

For some reason Purging Scythe gain trample one turn after it has been casted
Which card did behave improperly ?
Purging Scythe
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Purging Scythe doesn't gain trample one turn after it has been casted
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 30 Aug 2012, 12:50, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Vile Requiem
by stassy » 30 Aug 2012, 10:48
Describe the Bug:
When Vile Requiem is in player bf with at least 1 counter, if player activate it, pay the activation cost and then hit the cancel button instead of choosing 1 creature game will crash
Which card did behave improperly ?
Vile Requiem
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
When Vile Requiem is in player bf with at least 1 counter, if player activate it, pay the activation cost and then hit the cancel button instead of choosing 1 creature game will not crash
Are any other cards possibly affected by this bug ?
-
If Vile Requiem has no counter when hitting cancel nothing happen as expected
On a very rare case (1 on 5 test), game will crash if player choose to continue selecting a target even if the number of counter has reached its limit, must be another interaction not found yet.
When Vile Requiem is in player bf with at least 1 counter, if player activate it, pay the activation cost and then hit the cancel button instead of choosing 1 creature game will crash
Which card did behave improperly ?
Vile Requiem
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
When Vile Requiem is in player bf with at least 1 counter, if player activate it, pay the activation cost and then hit the cancel button instead of choosing 1 creature game will not crash
Are any other cards possibly affected by this bug ?
-
If Vile Requiem has no counter when hitting cancel nothing happen as expected
On a very rare case (1 on 5 test), game will crash if player choose to continue selecting a target even if the number of counter has reached its limit, must be another interaction not found yet.
- Attachments
-
1.zip- (2.54 KiB) Downloaded 70 times
Last edited by stassy on 30 Aug 2012, 13:33, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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fixed Gargaroz]Surgical Extraction,Extirpate,Cranial Extract
by AlexFolland » 30 Aug 2012, 12:03
Surgical Extraction doesn't fully work. I used it on a White Knight that was in my opponent's graveyard. I confirmed the White Knight that was in his graveyard was exiled. However, 2 turns later, he cast a White Knight somehow, even though they were all supposed to be exiled.
Last edited by Aswan jaguar on 31 Aug 2012, 03:49, edited 2 times in total.
Reason: all bugs fixed
Reason: all bugs fixed
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Re: Purging Scythe
by Gargaroz » 30 Aug 2012, 12:48
Bad data in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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