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[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [confirmed]Cathedral Sanctifier

Postby Gargaroz » 30 Aug 2012, 00:32

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Clock of Omens

Postby Gargaroz » 30 Aug 2012, 00:34

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Tomorrow, Azami's Familiar

Postby Gargaroz » 30 Aug 2012, 00:37

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Scythe Specter

Postby Gargaroz » 30 Aug 2012, 00:44

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Donate

Postby Gargaroz » 30 Aug 2012, 00:53

The code of Donate was old and inaccurate, I made a new working one.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Silent-Blade Oni

Postby Gargaroz » 30 Aug 2012, 01:17

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Krond the Dawn-Clad

Postby Gargaroz » 30 Aug 2012, 01:18

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Riddlekeeper

Postby Gargaroz » 30 Aug 2012, 01:20

Bad values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Posts: 7095
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Re: Figure of Destiny

Postby Gargaroz » 30 Aug 2012, 01:25

I slightly improved the AI code, consider this fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Re: Defender of Law

Postby Gargaroz » 30 Aug 2012, 01:31

Fixed. Also fixed Defender of Chaos.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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Posts: 7095
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Re: Metrognome + Angelic Chorus

Postby Gargaroz » 30 Aug 2012, 01:36

The "Gnome" token was never coded, so there's still this "hack" from back when we got only 2000 cards. Now Metrognome's token has the proper card and code.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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[fixed by Gargaroz]Purging Scythe

Postby stassy » 30 Aug 2012, 06:13

Describe the Bug:
For some reason Purging Scythe gain trample one turn after it has been casted

Which card did behave improperly ?
Purging Scythe

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Purging Scythe doesn't gain trample one turn after it has been casted

Are any other cards possibly affected by this bug ?
-

Image
Last edited by stassy on 30 Aug 2012, 12:50, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Vile Requiem

Postby stassy » 30 Aug 2012, 10:48

Describe the Bug:
When Vile Requiem is in player bf with at least 1 counter, if player activate it, pay the activation cost and then hit the cancel button instead of choosing 1 creature game will crash

Which card did behave improperly ?
Vile Requiem

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
When Vile Requiem is in player bf with at least 1 counter, if player activate it, pay the activation cost and then hit the cancel button instead of choosing 1 creature game will not crash

Are any other cards possibly affected by this bug ?
-

If Vile Requiem has no counter when hitting cancel nothing happen as expected
On a very rare case (1 on 5 test), game will crash if player choose to continue selecting a target even if the number of counter has reached its limit, must be another interaction not found yet.
Attachments
1.zip
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Last edited by stassy on 30 Aug 2012, 13:33, edited 1 time in total.
Reason: bug fixed
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fixed Gargaroz]Surgical Extraction,Extirpate,Cranial Extract

Postby AlexFolland » 30 Aug 2012, 12:03

Surgical Extraction doesn't fully work. I used it on a White Knight that was in my opponent's graveyard. I confirmed the White Knight that was in his graveyard was exiled. However, 2 turns later, he cast a White Knight somehow, even though they were all supposed to be exiled.
Last edited by Aswan jaguar on 31 Aug 2012, 03:49, edited 2 times in total.
Reason: all bugs fixed
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Re: Purging Scythe

Postby Gargaroz » 30 Aug 2012, 12:48

Bad data in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

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