It is currently 08 Jul 2021, 05:30
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: Surgical Extraction

Postby stassy » 30 Aug 2012, 12:57

Well, tested and it work for me (and AI is very good at it once his intelligence trigger), however I found another bug : you cannot cast Surgical Extraction on yourself even if you have non land cards in your gy.
Attachments
1.zip
(2.3 KiB) Downloaded 88 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Vile Requiem

Postby Gargaroz » 30 Aug 2012, 13:10

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Surgical Extraction

Postby Aswan jaguar » 30 Aug 2012, 13:22

This is one of the reasons we ask people to report bugs using the appropriate form and always attach a zipped savegame or a screenshot (if it can make the bug obvious) as there are so many interactions in MTG that could cause a card to misbehave at times and not at others, not counting possible mistakes or misunderstanding of rules,etc.
Please take look at this:
viewtopic.php?f=86&t=4012
Thanks for reporting bugs which result in having a better game.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [confirmed]Surgical Extraction

Postby AlexFolland » 30 Aug 2012, 13:24

Well, there's another bug, too. It doesn't let me see the opponent's hand or library, which it's supposed to. I should be able to see whether all the White Knights are exiled or not. It's called "Surgical Extraction" for a reason. What surgeon blindly assumes that his surgery was a success? :P
AlexFolland
 
Posts: 41
Joined: 28 Aug 2012, 15:38
Has thanked: 4 times
Been thanked: 3 times

Re: [confirmed]Surgical Extraction

Postby Gargaroz » 30 Aug 2012, 13:38

Ok, now you're able to target your graveyard too and I added the "revealing" part.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Surgical Extraction

Postby AlexFolland » 30 Aug 2012, 13:46

Thanks. By the way, Extirpate does the same thing as Surgical Extraction, so it might be prudent to make the same changes there.
AlexFolland
 
Posts: 41
Joined: 28 Aug 2012, 15:38
Has thanked: 4 times
Been thanked: 3 times

Re: [confirmed]Surgical Extraction

Postby porphyre » 30 Aug 2012, 22:31

Ditto Cranial Extraction. No revealing hand, no revealing library. Makes it difficult to line up your next Extraction. :D
porphyre
 
Posts: 91
Joined: 05 Jun 2012, 16:07
Has thanked: 0 time
Been thanked: 1 time

Re: [confirmed]Surgical Extraction

Postby Gargaroz » 31 Aug 2012, 00:29

The fix I made will affect the other cards too :)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: fixed Gargaroz]Surgical Extraction,Extirpate,Cranial Ext

Postby AlexFolland » 31 Aug 2012, 08:01

Cranial Extraction doesn't work the same way, by the way. Cranial Extraction says "name a nonland card" and the card doesn't have to be in the graveyard yet. You simply name it, then search. If it's not there, tough luck. Also, it can't affect lands, while both Extirpate and Surgical Extraction can. I hope Cranial Extraction doesn't use the same code as Extirpate and Surgical Extraction. ;o
AlexFolland
 
Posts: 41
Joined: 28 Aug 2012, 15:38
Has thanked: 4 times
Been thanked: 3 times

[fixed by Gargaroz]Demonic Rising

Postby grinnin » 31 Aug 2012, 11:40

Describe the Bug:
Demonic Rising creates a Demon near the beginning of your turn instead of at the beginning of your endstep

Which card did behave improperly ?
Demonic Rising

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CirithUngol's with 7-15, in Duels and Gauntlets

What exactly should be the correct behavior/interaction ?
It should create the demon at the beginning of one's end (discard) step.

Are any other cards possibly affected by this bug ?
Nope
Attachments
demonic_rising.zip
Here is the game saved in the middle of my turn and at the end of my opponents. if you play the one w/ my opponent,s youll see a demon magically pop into being when the turn is passed
(5.05 KiB) Downloaded 79 times
Last edited by stassy on 31 Aug 2012, 12:46, edited 1 time in total.
Reason: bug fixed
grinnin
 
Posts: 95
Joined: 30 Oct 2009, 16:36
Has thanked: 0 time
Been thanked: 1 time

Re: Demonic Rising

Postby Gargaroz » 31 Aug 2012, 12:43

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Fluctuator + Cycling

Postby stassy » 31 Aug 2012, 12:43

Fluctuator doesn't affect the following cards :
Wild Dogs
Miscalculation

Others cycling cards are correctly affected
Attachments
1.zip
(2.32 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 01 Sep 2012, 12:52, edited 2 times in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Congregate

Postby stassy » 31 Aug 2012, 12:59

Describe the Bug:
Congregate doesn't allow to target player, it automatically target caster

Which card did behave improperly ?
Congregate

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Congregate allow to target player

Are any other cards possibly affected by this bug ?
-

Unless this card is in the autotarget list.
Attachments
1.zip
(2.21 KiB) Downloaded 90 times
Last edited by Aswan jaguar on 01 Sep 2012, 12:51, edited 2 times in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by GargarozRules Engine no more than 4 cycling cards

Postby Aswan jaguar » 31 Aug 2012, 13:57

Describe the Bug:
Rules Engine card can't show more than 4 cycling cards at least may apply to other effects,too.

Which card did behave improperly ?
Rules Engine

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 KAMIGAWA V3

What exactly should be the correct behavior/interaction ?
Rules Engine must show all cards-effects they need Rules Engine.

Are any other cards possibly affected by this bug ?
Attachments
rules engine.png
Wild Dogs card is omitted.
Last edited by stassy on 19 Sep 2012, 05:15, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: Rules Engine can't show more than 4 cycling cards

Postby stassy » 31 Aug 2012, 14:55

Can't confirm it but I suspect this is due to different type of cycling...

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Bing [Bot] and 3 guests


Who is online

In total there are 4 users online :: 1 registered, 0 hidden and 3 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: Bing [Bot] and 3 guests

Login Form