It is currently 08 Jul 2021, 05:29
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Re: [confirmed]Sigil of Sleep

Postby Gargaroz » 09 Sep 2012, 14:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirmed]Goblin Shrine + Goblin Caves + Goblin type

Postby Gargaroz » 09 Sep 2012, 15:20

Code redone for both, so they could interact nicely with Changelings and similar stuff too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [fixed by Gargaroz]Goblin Shrine + Goblin Caves

Postby Aswan jaguar » 09 Sep 2012, 16:09

It was the cards coded in C that didn't get the bonus from Goblin Shrine + Goblin Caves even if you set the correct family values which were missing.
I guess Gargaroz had to put some code for the "Goblin family" code to see the C cards?But now they are recoded.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

[fixed by Gargaroz]Invigorate

Postby stassy » 10 Sep 2012, 06:15

Describe the Bug:
- Invigorate can be cast for free even if the requirement (player need to control a Forest or pay 2G) is not met
- If Invigorate is cast when requirement is not met opponent doesn't gain life

Which card did behave improperly ?
Invigorate

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Invigorate can't be cast for free if the requirement (player need to control a Forest or pay 2G) is not met

Are any other cards possibly affected by this bug ?
-

This bug occur only when at least 2 creatures are on the bf, Invigorate is not yellow highlighted if only 1 is in the bf
If a Forest is in play Invigorate will work correctly
Minor bug: If only one Forest is in play, the window choice will still pop up with asking for 3 life to give or pay 2G even if the mana requirement is not met.
Attachments
1.zip
(1.97 KiB) Downloaded 100 times
Last edited by stassy on 11 Sep 2012, 04:07, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Kessig Recluse

Postby 0rion79 » 10 Sep 2012, 07:07

: Kessig Recluse hasn't deathtouch
Last edited by stassy on 11 Sep 2012, 04:08, edited 3 times in total.
Reason: bug fixed
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

[fixed by Gargaroz]Mercadian Atlas

Postby stassy » 10 Sep 2012, 07:17

Describe the Bug:
Mercadian Atlas trigger at all player end step if no land were played the same turn

Which card did behave improperly ?
Mercadian Atlas

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Mercadian Atlas trigger only at controller end step when the latter didn't play a land the same turn

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(1.88 KiB) Downloaded 97 times
Last edited by stassy on 11 Sep 2012, 04:08, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Snuff Out

Postby stassy » 10 Sep 2012, 10:03

Describe the Bug:
If there is no Swamp in the bf, when cast and after mana requirement is paid, Snuff Out will ask again for 3B and regardless of the payment outcome (payment or cancel), game will ask for a target creature then reject back the mana in the mana pool and the card in caster hand.

Which card did behave improperly ?
Snuff Out

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
If there is no Swamp in the bf, when cast and after mana requirement is paid, Snuff Out doesn't ask again for 3B and correctly resolve.

Are any other cards possibly affected by this bug ?
-

Snuff Out work correctly if there is a Swamp in the bf.
Attachments
1.zip
(2.24 KiB) Downloaded 92 times
Last edited by stassy on 11 Sep 2012, 04:08, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Kessig Recluse

Postby stassy » 10 Sep 2012, 10:08

confirmed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Monkey Cage

Postby stassy » 10 Sep 2012, 10:16

Describe the Bug:
When Monkey Cage is in the bf and controller cast a creature, a window error will pop up and Monkey Cage will go to the gy without generating token

Which card did behave improperly ?
Monkey Cage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
When Monkey Cage is in the bf and controller cast a creature, Monkey Cage will go to the gy and generate token

Are any other cards possibly affected by this bug ?

The window often pop in the 1st game after ML has just been launched
Attachments
1.zip
(2.15 KiB) Downloaded 87 times
Last edited by stassy on 11 Sep 2012, 04:09, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Moment of Silence

Postby stassy » 10 Sep 2012, 12:10

Describe the Bug:
Moment of Silence doesn't skip combat phase of target player at the current turn it is cast.

Which card did behave improperly ?
Moment of Silence

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Moment of Silence skip combat phase of target player at the current turn it is cast.

Are any other cards possibly affected by this bug ?
-

Back from Oubliette with Vengeance :P
Attachments
1.zip
(2.11 KiB) Downloaded 88 times
Last edited by stassy on 11 Sep 2012, 04:09, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Black Market

Postby stassy » 10 Sep 2012, 12:33

Describe the Bug:
Black Market doesn't show up a counter when a creature die

Which card did behave improperly ?
Black Market

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Black Market show up a counter when a creature die

Are any other cards possibly affected by this bug ?
-

The mana generation still occur though at main precombat phase.
Attachments
1.zip
(2.2 KiB) Downloaded 90 times
Last edited by stassy on 11 Sep 2012, 04:09, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Orim's Cure

Postby stassy » 10 Sep 2012, 12:46

Describe the Bug:
- Orim's Cure will ask 2 times for 1W when triggering
- If you pay Orim's Cure mana requirement with mana generation card that damage you, all the damages will resolve before Orim's Cure resolution and thus the spell will fizzle

Which card did behave improperly ?
Orim's Cure

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
- Orim's Cure doesn't ask 2 times for 1W when triggering
- If you pay Orim's Cure mana requirement with mana generation card that damage you, all the damages will resolve after Orim's Cure resolution

Are any other cards possibly affected by this bug ?
All others preventing damage spell?

I suspect the resolution issue is a global one since I have seen that case on some others preventing damage spell
Attachments
1.zip
(2.16 KiB) Downloaded 99 times
Last edited by stassy on 11 Sep 2012, 04:09, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Invigorate

Postby Gargaroz » 11 Sep 2012, 00:41

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Mercadian Atlas

Postby Gargaroz » 11 Sep 2012, 00:42

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Snuff Out

Postby Gargaroz » 11 Sep 2012, 00:47

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 3 guests


Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 3 guests

Login Form