[Fixed] Bug Archive
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Re: War Tax
by Aswan jaguar » 13 Sep 2012, 13:47
I can confirmed it from your savegame,but it is radical,I tested it with my deck and 1 in 20 turns only it couldn't be activated.
But the last you bug is certainly more serious as it's ability never works nobody is asked to pay the cost set.
But the last you bug is certainly more serious as it's ability never works nobody is asked to pay the cost set.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Crumbling Sanctuary
by Aswan jaguar » 13 Sep 2012, 13:56
Another bug is that for each damage if 2 or more Crumbling Sanctuary are in the battlefield all should trigger not only one.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Howling Wolf
by Aswan jaguar » 13 Sep 2012, 14:15
Although a bug is there a format that you can have as many Howling Wolf as you like?More than 4?
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Thwart and Pulverize
by Aswan jaguar » 13 Sep 2012, 14:27
They will remain as enchantments no matter how you cast them.
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Trying to squash some bugs and playtesting.
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Re: Howling Wolf
by GeoffW » 13 Sep 2012, 14:59
Could this happen by stacking some kind of copy effect and then putting the original Wolf back into your library? Maybe Clone the wolf, and whilst the enters the battlefield ability is on the stack Chaos Warp the original wolf back into your library so that all four are there to be found?Aswan jaguar wrote:Although a bug is there a format that you can have as many Howling Wolf as you like?More than 4?
Re: [confirmed]Howling Wolf
by stassy » 13 Sep 2012, 15:28
Well, practically it might not happen, but when I triggered it and searched for the 3rd wolf the game would still ask me to search for another Howling Wolf, so I suspected it would ask an unlimited number of Howling Wolf until something different than Howling Wolf was choosen (code wise)
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Re: Common Cause
by Gargaroz » 14 Sep 2012, 00:34
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Cho-Arrim Bruiser
by Gargaroz » 14 Sep 2012, 00:36
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed both bugs]Horn of Plenty
by Gargaroz » 14 Sep 2012, 00:51
Fixed. However, if AI controls the Horn, since you cannot click on opponent's permanents to activate a triggered abilities, you'll be always asked to pay 1 when you play a spell.
If you don't want, just click on cancel.
If you don't want, just click on cancel.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Kyren Negotiations
by Gargaroz » 14 Sep 2012, 00:54
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Rushwood Herbalist
by Gargaroz » 14 Sep 2012, 00:56
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Kyren Toy
by Gargaroz » 14 Sep 2012, 00:58
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]War Tax
by Gargaroz » 14 Sep 2012, 01:00
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Thwart and Pulverize
by Gargaroz » 14 Sep 2012, 01:07
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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