It is currently 08 Jul 2021, 05:28
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed by Gargaroz]Thraben Valiant

Postby stassy » 14 Sep 2012, 06:11

Describe the Bug:
Thraben Valiant has flying while he shouldn't

Which card did behave improperly ?
Thraben Valiant

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Thraben Valiant doesn't have flying

Are any other cards possibly affected by this bug ?
-

This card was fixed some times ago but for another issue

Image
Last edited by stassy on 14 Sep 2012, 13:17, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Barter in Blood

Postby stassy » 14 Sep 2012, 06:20

Describe the Bug:
Barter in Blood will make every player sacrifice 2 creatures twice (game ask for 2 creatures on caster side, then 2 creatures on opponent side, then again 2 creatures on caster side and finally 2 creatures on opponent side)

Which card did behave improperly ?
Barter in Blood

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Barter in Blood will make every player sacrifice 2 creatures only once

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.92 KiB) Downloaded 89 times
Last edited by stassy on 14 Sep 2012, 13:17, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Marrow Bats

Postby stassy » 14 Sep 2012, 06:35

Describe the Bug:
When in the bf, Marrow Bats regen will trigger at every player action even if he didn't get any lethal damage(playing a land, casting a spell or triggering an ability...)

Which card did behave improperly ?
Marrow Bats

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
When in the bf, Marrow Bats regen trigger only at lethal damage.

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.3 KiB) Downloaded 78 times
Last edited by stassy on 14 Sep 2012, 13:18, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Crippling Chill

Postby stassy » 14 Sep 2012, 06:39

Describe the Bug:
Crippling Chill is exiled when cast instead of going to the gy

Which card did behave improperly ?
Crippling Chill

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Crippling Chill goes to the gy when cast

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.12 KiB) Downloaded 83 times
Last edited by stassy on 14 Sep 2012, 13:18, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[fixed by Gargaroz]Flowering Lumberknot

Postby stassy » 14 Sep 2012, 12:33

Describe the Bug:
Flowering Lumberknot can block creatures without soulbond

Which card did behave improperly ?
Flowering Lumberknot

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3

What exactly should be the correct behavior/interaction ?
Flowering Lumberknot cannot block creatures without soulbond

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(2.27 KiB) Downloaded 84 times
Last edited by stassy on 14 Sep 2012, 13:18, edited 1 time in total.
Reason: bug fixed
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Howling Wolf

Postby Gargaroz » 14 Sep 2012, 13:10

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Thraben Valiant

Postby Gargaroz » 14 Sep 2012, 13:11

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Barter in Blood

Postby Gargaroz » 14 Sep 2012, 13:13

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Marrow Bats

Postby Gargaroz » 14 Sep 2012, 13:15

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Crippling Chill

Postby Gargaroz » 14 Sep 2012, 13:16

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Flowering Lumberknot

Postby Gargaroz » 14 Sep 2012, 13:17

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Dream Halls / Conflux / Progenitus

Postby drool66 » 14 Sep 2012, 20:11

Describe the Bug:

Casting Conflux with Dream Halls crashes the program.

Also, Progenitus cannot be cast with Dream Halls due to its protections - the dialogue reads "Illegal target (abilities)"

Which card did behave improperly ?

Dream Halls

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

KamiV3

What exactly should be the correct behavior/interaction ?

The game should not crash and Conflux / Progenitus should be cast after discarding any colored card. (Also, tangentially, it's confusing to figure out which card I'm casting & which I'm discarding with Dream Halls as the dialogue is "Select target card" in both cases)


Are any other cards possibly affected by this bug ?

This is unlikely as Dream Halls is a unique effect.
Attachments
DreamHalls.zip
(3.09 KiB) Downloaded 101 times
Last edited by stassy on 16 Sep 2012, 04:12, edited 2 times in total.
Reason: bug fixed
User avatar
drool66
 
Posts: 612
Joined: 25 Nov 2010, 22:38
Has thanked: 149 times
Been thanked: 137 times

Re: Dream Halls / Conflux / Progenitus

Postby Aswan jaguar » 15 Sep 2012, 04:59

Both are confirmed.Dream Halls - Progenitus is a general bug no creature with protection from blue can be a target of Dream Halls they have protection even in hand it is a Manalink engine problem.(old Rules?)And sounds unsolvable.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [confirmed]Dream Halls / Conflux / Progenitus

Postby Gargaroz » 15 Sep 2012, 16:56

Nah, the color protection was actually a bug and it's fixed. But about Conflux... Did you tried to play it normally and see if it works ?
Edit : Conflux was bugged, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

[fixed by Gargaroz]Oblivion Stone

Postby BAgate » 15 Sep 2012, 21:14

Describe the Bug:
When Oblivion Stone puts a fate counter on a creature with a tap to activate ability that creature can no longer tap to activate the ability (used a steel overseer in example).

Which card did behave improperly ?
Oblivion Stone

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The Patch of July 15, v3.

What exactly should be the correct behavior/interaction ?
The creature should still be able to use its ability.

Are any other cards possibly affected by this bug ?
unknown. but other cards that tap might be affected the same.

Note, attached file was renamed to add .zip to allow attaching, but is not a zip file.
Attachments
oblivion stone.E1M.zip
(126.29 KiB) Downloaded 83 times
Last edited by Aswan jaguar on 16 Sep 2012, 15:08, edited 2 times in total.
Reason: fixed bug
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 4 guests


Who is online

In total there are 4 users online :: 0 registered, 0 hidden and 4 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 4 guests

Login Form