[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaroz]Thraben Valiant
by stassy » 14 Sep 2012, 06:11
Describe the Bug:
Thraben Valiant has flying while he shouldn't
Which card did behave improperly ?
Thraben Valiant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Thraben Valiant doesn't have flying
Are any other cards possibly affected by this bug ?
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This card was fixed some times ago but for another issue

Thraben Valiant has flying while he shouldn't
Which card did behave improperly ?
Thraben Valiant
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Thraben Valiant doesn't have flying
Are any other cards possibly affected by this bug ?
-
This card was fixed some times ago but for another issue

Last edited by stassy on 14 Sep 2012, 13:17, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Barter in Blood
by stassy » 14 Sep 2012, 06:20
Describe the Bug:
Barter in Blood will make every player sacrifice 2 creatures twice (game ask for 2 creatures on caster side, then 2 creatures on opponent side, then again 2 creatures on caster side and finally 2 creatures on opponent side)
Which card did behave improperly ?
Barter in Blood
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Barter in Blood will make every player sacrifice 2 creatures only once
Are any other cards possibly affected by this bug ?
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Barter in Blood will make every player sacrifice 2 creatures twice (game ask for 2 creatures on caster side, then 2 creatures on opponent side, then again 2 creatures on caster side and finally 2 creatures on opponent side)
Which card did behave improperly ?
Barter in Blood
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Barter in Blood will make every player sacrifice 2 creatures only once
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.92 KiB) Downloaded 89 times
Last edited by stassy on 14 Sep 2012, 13:17, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
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[fixed by Gargaroz]Marrow Bats
by stassy » 14 Sep 2012, 06:35
Describe the Bug:
When in the bf, Marrow Bats regen will trigger at every player action even if he didn't get any lethal damage(playing a land, casting a spell or triggering an ability...)
Which card did behave improperly ?
Marrow Bats
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
When in the bf, Marrow Bats regen trigger only at lethal damage.
Are any other cards possibly affected by this bug ?
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When in the bf, Marrow Bats regen will trigger at every player action even if he didn't get any lethal damage(playing a land, casting a spell or triggering an ability...)
Which card did behave improperly ?
Marrow Bats
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
When in the bf, Marrow Bats regen trigger only at lethal damage.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.3 KiB) Downloaded 78 times
Last edited by stassy on 14 Sep 2012, 13:18, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
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[fixed by Gargaroz]Crippling Chill
by stassy » 14 Sep 2012, 06:39
Describe the Bug:
Crippling Chill is exiled when cast instead of going to the gy
Which card did behave improperly ?
Crippling Chill
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Crippling Chill goes to the gy when cast
Are any other cards possibly affected by this bug ?
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Crippling Chill is exiled when cast instead of going to the gy
Which card did behave improperly ?
Crippling Chill
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Crippling Chill goes to the gy when cast
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.12 KiB) Downloaded 83 times
Last edited by stassy on 14 Sep 2012, 13:18, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
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[fixed by Gargaroz]Flowering Lumberknot
by stassy » 14 Sep 2012, 12:33
Describe the Bug:
Flowering Lumberknot can block creatures without soulbond
Which card did behave improperly ?
Flowering Lumberknot
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Flowering Lumberknot cannot block creatures without soulbond
Are any other cards possibly affected by this bug ?
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Flowering Lumberknot can block creatures without soulbond
Which card did behave improperly ?
Flowering Lumberknot
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
Flowering Lumberknot cannot block creatures without soulbond
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (2.27 KiB) Downloaded 84 times
Last edited by stassy on 14 Sep 2012, 13:18, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
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Re: [confirmed]Howling Wolf
by Gargaroz » 14 Sep 2012, 13:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Thraben Valiant
by Gargaroz » 14 Sep 2012, 13:11
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Barter in Blood
by Gargaroz » 14 Sep 2012, 13:13
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: Marrow Bats
by Gargaroz » 14 Sep 2012, 13:15
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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Re: Crippling Chill
by Gargaroz » 14 Sep 2012, 13:16
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Flowering Lumberknot
by Gargaroz » 14 Sep 2012, 13:17
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Dream Halls / Conflux / Progenitus
by drool66 » 14 Sep 2012, 20:11
Describe the Bug:
Casting Conflux with Dream Halls crashes the program.
Also, Progenitus cannot be cast with Dream Halls due to its protections - the dialogue reads "Illegal target (abilities)"
Which card did behave improperly ?
Dream Halls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
The game should not crash and Conflux / Progenitus should be cast after discarding any colored card. (Also, tangentially, it's confusing to figure out which card I'm casting & which I'm discarding with Dream Halls as the dialogue is "Select target card" in both cases)
Are any other cards possibly affected by this bug ?
This is unlikely as Dream Halls is a unique effect.
Casting Conflux with Dream Halls crashes the program.
Also, Progenitus cannot be cast with Dream Halls due to its protections - the dialogue reads "Illegal target (abilities)"
Which card did behave improperly ?
Dream Halls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KamiV3
What exactly should be the correct behavior/interaction ?
The game should not crash and Conflux / Progenitus should be cast after discarding any colored card. (Also, tangentially, it's confusing to figure out which card I'm casting & which I'm discarding with Dream Halls as the dialogue is "Select target card" in both cases)
Are any other cards possibly affected by this bug ?
This is unlikely as Dream Halls is a unique effect.
- Attachments
-
DreamHalls.zip- (3.09 KiB) Downloaded 101 times
Last edited by stassy on 16 Sep 2012, 04:12, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Dream Halls / Conflux / Progenitus
by Aswan jaguar » 15 Sep 2012, 04:59
Both are confirmed.Dream Halls - Progenitus is a general bug no creature with protection from blue can be a target of Dream Halls they have protection even in hand it is a Manalink engine problem.(old Rules?)And sounds unsolvable.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Dream Halls / Conflux / Progenitus
by Gargaroz » 15 Sep 2012, 16:56
Nah, the color protection was actually a bug and it's fixed. But about Conflux... Did you tried to play it normally and see if it works ?
Edit : Conflux was bugged, it's fixed now.
Edit : Conflux was bugged, it's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Oblivion Stone
by BAgate » 15 Sep 2012, 21:14
Describe the Bug:
When Oblivion Stone puts a fate counter on a creature with a tap to activate ability that creature can no longer tap to activate the ability (used a steel overseer in example).
Which card did behave improperly ?
Oblivion Stone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The Patch of July 15, v3.
What exactly should be the correct behavior/interaction ?
The creature should still be able to use its ability.
Are any other cards possibly affected by this bug ?
unknown. but other cards that tap might be affected the same.
Note, attached file was renamed to add .zip to allow attaching, but is not a zip file.
When Oblivion Stone puts a fate counter on a creature with a tap to activate ability that creature can no longer tap to activate the ability (used a steel overseer in example).
Which card did behave improperly ?
Oblivion Stone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
The Patch of July 15, v3.
What exactly should be the correct behavior/interaction ?
The creature should still be able to use its ability.
Are any other cards possibly affected by this bug ?
unknown. but other cards that tap might be affected the same.
Note, attached file was renamed to add .zip to allow attaching, but is not a zip file.
- Attachments
-
oblivion stone.E1M.zip- (126.29 KiB) Downloaded 83 times
Last edited by Aswan jaguar on 16 Sep 2012, 15:08, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
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