[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Geth's Verdict makes AI sacrifice a land
by stassy » 25 Sep 2012, 04:15
I can confirm the AI behavior in your savegame, however if you cheat again a Geth's Verdict, do you know what the AI is doing next? He just plainly sacrifice RuleEngine 
That mean the game was already borked from the start as usual, something must have broken it before so can't confirm completely this bug since in a clean game the AI won't sac a land...
That mean the game was already borked from the start as usual, something must have broken it before so can't confirm completely this bug since in a clean game the AI won't sac a land...
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [unconfirmed]Geth's Verdict
by TwisteD » 25 Sep 2012, 08:13
This also happened to me. If AI has a creature and land in play it will sacrifice a land to verdict's effect. If AI has no creatures in play nothing happens, and it sacrifices a crearure if it has no lands in play only. It applies also to other similar cards so may be a global issue. Tested with Diabolic Edict, Chainer's Edict, Barter in Blood, Innocent Blood and Gatekeeper of Malakir kicked and same thing happens.
- Attachments
-
Gatekeeper.zip- (2.46 KiB) Downloaded 85 times
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
[fixed by Gargaroz]Tendrils of Corruption
by TwisteD » 25 Sep 2012, 08:32
Describe the Bug:
Tendrils of Corruption is exiled after being cast instead of put into owner's graveyard.
Which card did behave improperly ?
Tendrils of Corruption
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
Tendrils of Corruption is put into owner's graveyard after being cast.
Are any other cards possibly affected by this bug ?
-
Tendrils of Corruption is exiled after being cast instead of put into owner's graveyard.
Which card did behave improperly ?
Tendrils of Corruption
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
Tendrils of Corruption is put into owner's graveyard after being cast.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Tendrils.zip- (2.68 KiB) Downloaded 74 times
Last edited by Aswan jaguar on 25 Sep 2012, 14:11, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
[fixed by Gargaroz]Skaab Ruinator
by TwisteD » 25 Sep 2012, 08:52
Describe the Bug:
When trying to cast Skaab Ruinator from graveyard cant choose any creatures to remove from graveyard and fulfill additional cost to cast it. When casting Skaab Ruinator from hand it works as it should.
Which card did behave improperly ?
Skaab Ruinator
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
When casting Skaab Ruinator from graveyard player should be able to choose and remove 3 creatures from graveyard and after doing so, Skaab Ruinator should enter battlefield if resolved.
Are any other cards possibly affected by this bug ?
-
When trying to cast Skaab Ruinator from graveyard cant choose any creatures to remove from graveyard and fulfill additional cost to cast it. When casting Skaab Ruinator from hand it works as it should.
Which card did behave improperly ?
Skaab Ruinator
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
When casting Skaab Ruinator from graveyard player should be able to choose and remove 3 creatures from graveyard and after doing so, Skaab Ruinator should enter battlefield if resolved.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Ruinator.zip- (3.22 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 25 Sep 2012, 14:10, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
[fixed by Gargaroz]Nagao, Bound by Honor
by TwisteD » 25 Sep 2012, 09:01
Describe the Bug:
Whenever Nagao, Bound by Honor attacks, creatures you control get +1/+1 untill end of turn.
Which card did behave improperly ?
Nagao, Bound by Honor
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 untill end of turn.
Are any other cards possibly affected by this bug ?
-
Whenever Nagao, Bound by Honor attacks, creatures you control get +1/+1 untill end of turn.
Which card did behave improperly ?
Nagao, Bound by Honor
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 untill end of turn.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Nagao.zip- (2.71 KiB) Downloaded 74 times
Last edited by stassy on 26 Sep 2012, 05:48, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
[fixed by Gargaroz]Hurricane,Corrosive Gale,Silklash Spider
by TwisteD » 25 Sep 2012, 10:09
Describe the Bug:
Hurricane deals damage to creatures without flying as well as to creatures with flying and players.
Which card did behave improperly ?
Hurricane
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
Huricane deals X damage to each creature with flying and each player.
Are any other cards possibly affected by this bug ?
Corrosive Gale and Silklash Spider ability also damages creatures without flying. Pheraps other "hurricane" effects are affected.
Hurricane deals damage to creatures without flying as well as to creatures with flying and players.
Which card did behave improperly ?
Hurricane
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v2
What exactly should be the correct behavior/interaction ?
Huricane deals X damage to each creature with flying and each player.
Are any other cards possibly affected by this bug ?
Corrosive Gale and Silklash Spider ability also damages creatures without flying. Pheraps other "hurricane" effects are affected.
- Attachments
-
Hurricane.zip- (2.74 KiB) Downloaded 81 times
Last edited by stassy on 26 Sep 2012, 05:52, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
Re: [confirmed]Stoneforge Mystic
by Gargaroz » 25 Sep 2012, 13:50
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Tendrils of Corruption
by Gargaroz » 25 Sep 2012, 13:52
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Skaab Ruinator
by Gargaroz » 25 Sep 2012, 13:57
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Nagao, Bound by Honor
by Gargaroz » 25 Sep 2012, 14:15
Damn, it seems I broke part of the subtype checking code again. It's fixed now but we'll probably need a V2. Sorry guys, but development takes its costs...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Geth's Verdict
by Gargaroz » 25 Sep 2012, 14:19
It's a global bug linked to type\subtype checking. It's fixed now, V3 is coming out shortly, damn.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Nagao, Bound by Honor
by TwisteD » 25 Sep 2012, 20:54
Of course, thats understandable. And i must admit, im impressed with your work and what was done with the game overall so far. It must have been great effort, but effect is really impressive. I always felt that the game has potential and you proved it beyond imagination.
- TwisteD
- Posts: 41
- Joined: 02 Sep 2012, 13:57
- Has thanked: 0 time
- Been thanked: 0 time
[fixed Gargaroz]Global-Chancellor of the dross,Laylines,such
by ozks » 26 Sep 2012, 03:10
Describe the Bug:
Chancellor of the dross. when put the card in any deck, the game always stop at the second unkeep phase.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 2012-07-15 - with the patch September 16, 2012 aka M13 V3
game mode: solo duel
What exactly should be the correct behavior/interaction ?
Card Text: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Save Game:
dont need
Chancellor of the dross. when put the card in any deck, the game always stop at the second unkeep phase.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3.0 2012-07-15 - with the patch September 16, 2012 aka M13 V3
game mode: solo duel
What exactly should be the correct behavior/interaction ?
Card Text: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Save Game:
dont need
Last edited by Aswan jaguar on 27 Sep 2012, 03:57, edited 2 times in total.
Reason: all bugs fixed - was global
Reason: all bugs fixed - was global
Who is online
Users browsing this forum: No registered users and 7 guests
