[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed by Gargaorz]Opaline Bracers
by stassy » 27 Sep 2012, 08:04
Describe the Bug:
Opaline Bracers doesn't show the counter for each different colour of mana paid when in the bf
Which card did behave improperly ?
Opaline Bracers
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Opaline Bracers show the counter for each different colour of mana paid when in the bf
Are any other cards possibly affected by this bug ?
-

Opaline Bracers doesn't show the counter for each different colour of mana paid when in the bf
Which card did behave improperly ?
Opaline Bracers
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Opaline Bracers show the counter for each different colour of mana paid when in the bf
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 27 Sep 2012, 13:11, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaorz]Etched Monstrosity
by stassy » 27 Sep 2012, 08:18
Describe the Bug:
Etched Monstrosity ability cannot be activated even if the mana requirement is met.
Which card did behave improperly ?
Etched Monstrosity
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Etched Monstrosity ability can be activated if the mana requirement is met
Are any other cards possibly affected by this bug ?
-

Etched Monstrosity ability cannot be activated even if the mana requirement is met.
Which card did behave improperly ?
Etched Monstrosity
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Etched Monstrosity ability can be activated if the mana requirement is met
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 27 Sep 2012, 13:11, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaorz]Skaab Ruinator
by TwisteD » 27 Sep 2012, 08:41
Describe the Bug:
When casting Skaab Ruinator from graveyard the game asks to pay 3UU. Cost to play from hand is correct, 1UU.
Which card did behave improperly ?
Skaab Ruinator.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Skaab Ruinator casting cost when played from graveyard is 1UU.
Are any other cards possibly affected by this bug ?
-
When casting Skaab Ruinator from graveyard the game asks to pay 3UU. Cost to play from hand is correct, 1UU.
Which card did behave improperly ?
Skaab Ruinator.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Skaab Ruinator casting cost when played from graveyard is 1UU.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Ruinator.zip- (3.21 KiB) Downloaded 99 times
Last edited by stassy on 27 Sep 2012, 13:11, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- TwisteD
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[fixed by Gargaorz]Seal of Fire
by TwisteD » 27 Sep 2012, 10:00
Describe the Bug:
Seal of Fire cannot be cast with enough mana available. Also when put into play cannot be sacrificed for damage.
Which card did behave improperly ?
Seal of Fire.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Seal of Fire can be cast for R and when in play can be sacrificed to deal 2 damage to target creature or player.
Are any other cards possibly affected by this bug ?
-
Seal of Fire cannot be cast with enough mana available. Also when put into play cannot be sacrificed for damage.
Which card did behave improperly ?
Seal of Fire.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Seal of Fire can be cast for R and when in play can be sacrificed to deal 2 damage to target creature or player.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
SealRed.zip- (3.2 KiB) Downloaded 95 times
Last edited by stassy on 27 Sep 2012, 13:12, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- TwisteD
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Re: [confirmed]Sun Droplet
by Gargaroz » 27 Sep 2012, 12:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Opaline Bracers
by Gargaroz » 27 Sep 2012, 12:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Etched Monstrosity
by Gargaroz » 27 Sep 2012, 12:37
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Skaab Ruinator
by Gargaroz » 27 Sep 2012, 12:38
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Seal of Fire
by Gargaroz » 27 Sep 2012, 12:41
Bad values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Coalition Relic
by Althuna » 27 Sep 2012, 16:47
This seems to give you mana when you select to add a charge counter, and on the next turn it does not give you mana from the charge counter.
Also I think it sometimes lets you do it twice.
Also I think it sometimes lets you do it twice.
Last edited by stassy on 28 Sep 2012, 03:45, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Re: Coalition Relic
by Gargaroz » 28 Sep 2012, 00:10
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Coat of Arms
by BAgate » 28 Sep 2012, 06:36
Describe the Bug:
Coat of Arms when played with Kormus Bell or Living Lands causes all lands effected by the other artifact to immediately die.
Which card did behave improperly ?
Coat of Arms
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The land creatures should get bonuses.
Are any other cards possibly affected by this bug ?
Any card that makes a land a creature.
Coat of Arms when played with Kormus Bell or Living Lands causes all lands effected by the other artifact to immediately die.
Which card did behave improperly ?
Coat of Arms
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The land creatures should get bonuses.
Are any other cards possibly affected by this bug ?
Any card that makes a land a creature.
- Attachments
-
coat of arms and kormus bell.rar- (2.86 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 29 Sep 2012, 12:42, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
Re: Coat of Arms again
by stassy » 28 Sep 2012, 07:53
confirmed, though it only happen to this kind of interaction because Blinkmoth Nexus or any others creatures are not affected
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[Gargaroz fixed both]Gemstone Array- Pentad Prism
by stassy » 28 Sep 2012, 12:11
Describe the Bug:
- Gemstone Array doesn't get a charge counter when player spend 2
- When another card add a charge counter to Gemstone Array, activating the draw mana ability will not generate mana
- If Gemstone Array has a charge counter, the window choice popping asking to add a charge counter will do nothing after 2 is spend
Which card did behave improperly ?
Gemstone Array
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
- Gemstone Array a charge counter when player spend 2
- When another card add a charge counter to Gemstone Array, activating the draw mana ability will generate mana of player choice
- If Gemstone Array has a charge counter, the window choice popping asking to add a charge counter will add a charge counter after 2 is spent
Are any other cards possibly affected by this bug ?
-
AI can charge it by itself but mana generation still do nothing
- Gemstone Array doesn't get a charge counter when player spend 2
- When another card add a charge counter to Gemstone Array, activating the draw mana ability will not generate mana
- If Gemstone Array has a charge counter, the window choice popping asking to add a charge counter will do nothing after 2 is spend
Which card did behave improperly ?
Gemstone Array
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
- Gemstone Array a charge counter when player spend 2
- When another card add a charge counter to Gemstone Array, activating the draw mana ability will generate mana of player choice
- If Gemstone Array has a charge counter, the window choice popping asking to add a charge counter will add a charge counter after 2 is spent
Are any other cards possibly affected by this bug ?
-
AI can charge it by itself but mana generation still do nothing
- Attachments
-
1.zip- (2.18 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 29 Sep 2012, 12:43, edited 2 times in total.
Reason: fixed both bugs
Reason: fixed both bugs
- stassy
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[fixed by Gargaroz]Coretapper
by stassy » 28 Sep 2012, 12:14
Describe the Bug:
Coretapper can activate his ability regardless of his summoning sickness or tap/untap status at instant speed and an unlimited number of time
Which card did behave improperly ?
Coretapper
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Coretapper can only activate his ability when untapped and not into summoning sickness status.
Are any other cards possibly affected by this bug ?
-
Nifty bug that allowed me to test artifact charge faster
The AI will abuse it to death
Coretapper can activate his ability regardless of his summoning sickness or tap/untap status at instant speed and an unlimited number of time
Which card did behave improperly ?
Coretapper
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Coretapper can only activate his ability when untapped and not into summoning sickness status.
Are any other cards possibly affected by this bug ?
-
Nifty bug that allowed me to test artifact charge faster
The AI will abuse it to death
- Attachments
-
1.zip- (2.18 KiB) Downloaded 68 times
Last edited by stassy on 28 Sep 2012, 13:00, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
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