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[Fixed] Bug Archive

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[fixed by Gargaroz]Kyren Toy

Postby stassy » 28 Sep 2012, 12:26

Describe the Bug:
Kyren Toy can't be cast even if the mana requirement is met the 1st turn as if it was affected by summoning sickness

Which card did behave improperly ?
Kyren Toy

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Kyren Toy can be cast if the mana requirement is met the 1st turn

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
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Last edited by Aswan jaguar on 29 Sep 2012, 12:46, edited 3 times in total.
Reason: fixed bug
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Re: Gemstone Array

Postby Gargaroz » 28 Sep 2012, 12:27

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Gemstone Array

Postby stassy » 28 Sep 2012, 12:35

Oups, was not fast enough to edit but Pentad Prism is also affected
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Re: Coretapper

Postby Gargaroz » 28 Sep 2012, 12:37

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Coat of Arms

Postby Aswan jaguar » 28 Sep 2012, 13:51

The problem is that for some reason Coat of Arms gives -1/-1 to those animated lands.Because they come as 1/1 that's why they die immediately.If you first boost them with a spell or creature like Kongming,Sleeping Dragon and then put Coat of Arms in play you will see what I say.
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Rules Engine BUGGED

Postby Dawwy » 28 Sep 2012, 16:46

Describe the Bug:
With Rules engine on the battlefield, the game can't pass the second upkeep (after beginning the game or loading the save, so it would be second upkeep from loading the save.)

Which card did behave improperly ?
Rules engine

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sept. updt. M13 v 3 , Duel (but it locked also in the challenge mode)

What exactly should be the correct behavior/interaction ?
The game should continue normally instead of locking up at upkeep

Are any other cards possibly affected by this bug ?
All that use rules engine (But with cycling cards the bug disappears, which is rather strange)
Attachments
AUTOSAVE.rar
(1.86 KiB) Downloaded 89 times
Last edited by Aswan jaguar on 01 Oct 2012, 13:51, edited 2 times in total.
Reason: fixed bug
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Re: Rules Engine locking the game at upkeep

Postby stassy » 28 Sep 2012, 20:34

Can you post your deck? a 90ish card deck is unusual and the savegame indeed loop at next turn, but it doesn't seems to be a card fault in hand ...
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[fixed by Gargaroz]Prismatic Omen

Postby Althuna » 28 Sep 2012, 22:46

This card seems to not work (sometimes?), enemies can attack me and he only taps 1 mana... or something :P

But just to make things even more complicated... I think it also might affect Brainwash which was working before I played the Ghostly Prison.
Attachments
mtg.zip
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Last edited by Aswan jaguar on 29 Sep 2012, 12:49, edited 1 time in total.
Reason: fixed bug
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Re: Rules Engine locking the game at upkeep

Postby BAgate » 29 Sep 2012, 03:10

I've had the same thing happen, but it appears to be deck specific (it always happens when I play with certain decks, but not with others). I've included 3 decks which appear to have this problem, as well as a save of the issue. All are large decks, but other large decks don't necessarily have the problem.
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PlayDeck.rar
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SaveGame.rar
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Re: Rules Engine locking the game at upkeep

Postby stassy » 29 Sep 2012, 04:29

Well, at least in your red decks the culprit is Leyline of Punishment which is currently bugged (along with all the other Leyline)
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Re: Ghostly Prison

Postby stassy » 29 Sep 2012, 04:49

Prismatic Omen is the culprit since removing it from play will enable again Ghostly Prison et Brainwash effect
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Re: Rules Engine locking the game at upkeep

Postby BAgate » 29 Sep 2012, 04:53

I went through most of my decks and the problem always seems to be related to either a leyline or a chancellor. So nothing really new.
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Re: [already reported]Leylines and Chancellors

Postby Dawwy » 29 Sep 2012, 08:30

Actually I have the same problem even with decks without leylines or chancellors (decks that don't work, because game gets looped, attached)
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Playdecks.rar
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Re: [already reported]Leylines and Chancellors

Postby BAgate » 29 Sep 2012, 09:17

Both decks work fine for me. Does it happen every time you play them, or does the deck you play against matter?
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Re: [already reported]Leylines and Chancellors

Postby Dawwy » 29 Sep 2012, 09:52

Ok I noticed now that the decks play rather well in solo duel but freeze in some challenges (I'm 100% hundred sure it doesn't work for the Archenemy Cohort, Tribal Trials and Silver Nation challenges, so for the ones who put something onto your opponents battlefield at the beginning of the game.)
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