[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [already reported]Leylines and Chancellors
by bayobar » 29 Sep 2012, 11:10
having the same issue, ive tryied both versions(CirothUngol's and Gargaroz' ) and ive tryied it on XP and Ubuntu 12.04 as well causing same thing(when playin challenge mode it freezes in second upkeep of the game-doesnt matter which deck i use)
also tryied to put magic.exe into DEP list-no effect
then aplied previous patch 0715201_v3 to regain functionality
pls help
also tryied to put magic.exe into DEP list-no effect
then aplied previous patch 0715201_v3 to regain functionality
pls help
[fixed by Gargaroz]Splinter Twin
by BAgate » 29 Sep 2012, 11:38
Describe the Bug:
The AI cast Splinter Twin on one of my creatures and then activated the ability itself, giving the AI the copy.
Which card did behave improperly ?
Splinter Twin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The granted activated ability should only be able to be activated by the creature's controller, not the enchantment's controller. It should also grant the creature's controller the copy of the creature, not the enchantment's controller.
Are any other cards possibly affected by this bug ?
Any enchantment that grants a tap to activate ability.
The AI cast Splinter Twin on one of my creatures and then activated the ability itself, giving the AI the copy.
Which card did behave improperly ?
Splinter Twin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The granted activated ability should only be able to be activated by the creature's controller, not the enchantment's controller. It should also grant the creature's controller the copy of the creature, not the enchantment's controller.
Are any other cards possibly affected by this bug ?
Any enchantment that grants a tap to activate ability.
- Attachments
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splinter twin.rar- (1.72 KiB) Downloaded 88 times
Last edited by Aswan jaguar on 29 Sep 2012, 13:48, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
[fixed by Gargaroz]Marrow-Gnawer
by TwisteD » 29 Sep 2012, 11:51
Describe the Bug:
Marrow-Gnawer puts a 2/2 black rat creature tokens in play.
Which card did behave improperly ?
Marrow-Gnawer.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Marrow-Gnawer puts a 1/1 black rat creature tokens in play.
Are any other cards possibly affected by this bug ?
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Marrow-Gnawer puts a 2/2 black rat creature tokens in play.
Which card did behave improperly ?
Marrow-Gnawer.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Marrow-Gnawer puts a 1/1 black rat creature tokens in play.
Are any other cards possibly affected by this bug ?
-
- Attachments
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Gnawer.zip- (3.2 KiB) Downloaded 103 times
Last edited by Aswan jaguar on 29 Sep 2012, 13:47, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
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[fixed by GargarozNezumi Bone-Reader
by TwisteD » 29 Sep 2012, 11:56
Describe the Bug:
Nezumi Bone-Reader discard ability can be used as instant.
Which card did behave improperly ?
Nezumi Bone-Reader.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Nezumi Bone-Reader discard ability can be used any time you could cast a sorcery.
Are any other cards possibly affected by this bug ?
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Nezumi Bone-Reader discard ability can be used as instant.
Which card did behave improperly ?
Nezumi Bone-Reader.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13v3
What exactly should be the correct behavior/interaction ?
Nezumi Bone-Reader discard ability can be used any time you could cast a sorcery.
Are any other cards possibly affected by this bug ?
-
- Attachments
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Bonereader.zip- (3.09 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 29 Sep 2012, 13:47, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
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Re: [confirmed]Kyren Toy
by Gargaroz » 29 Sep 2012, 12:36
You mean "can't be activated", right ? However, fixed 
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Gargaroz fixed]Gemstone Array-NOT Pentad Prism SAME BUG
by Gargaroz » 29 Sep 2012, 12:38
No problem, fixed that too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Coat of Arms
by Gargaroz » 29 Sep 2012, 12:41
Fixed. By the way, does anyone noticed slowdowns when the Coat is in play ? Apart from this bug, is the new code running fine ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Ghostly Prison + Prismatic Omen
by Gargaroz » 29 Sep 2012, 12:47
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [fixed by Gargaroz]Coat of Arms
by BAgate » 29 Sep 2012, 12:59
I don't notice a slowdown when the number of creatures is small, but when you start getting to 3 levels of creature (20+ or so) there is a noticeable slowdown. Not bad, but noticeable.
Working on: housekeeping and archived reports
Re: Splinter Twin
by Gargaroz » 29 Sep 2012, 13:00
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Marrow-Gnawer
by Gargaroz » 29 Sep 2012, 13:02
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Nezumi Bone-Reader
by Gargaroz » 29 Sep 2012, 13:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [confirmed]Rules Engine BUGGED
by Aswan jaguar » 29 Sep 2012, 14:07
I confirm that Rules Engine bugs Challenges when in 2nd players first turn-upkeep it triggers and game comes in an infinite loop of thinking.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Curse of Misfortunes
by BAgate » 29 Sep 2012, 18:57
Describe the Bug:
Frequently, but not always, when Curse of Misfortunes triggers and a new curse is applied to the target player the game crashes.
Which card did behave improperly ?
Curse of Misfortunes
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
It doesn't crash.
Are any other cards possibly affected by this bug ?
No idea.
And just a related thought, although I don't know if this is possible, could a cancel/stop/close button be added to the card selection box for effects that are 'may'? For instance, when Curse of Misfortunes triggers a box appears for you to choose a curse from your deck, but the card uses the word 'may'. The only way to decline the option is to click on a non-curse, or maybe in the grey space between cards (unless I'm missing something). A cancel button would be nice. Other examples would be when choosing lands from your deck with Land Tax or Primevil Titan (where it would be even nicer since they involve multiple cards).)
Frequently, but not always, when Curse of Misfortunes triggers and a new curse is applied to the target player the game crashes.
Which card did behave improperly ?
Curse of Misfortunes
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
It doesn't crash.
Are any other cards possibly affected by this bug ?
No idea.
And just a related thought, although I don't know if this is possible, could a cancel/stop/close button be added to the card selection box for effects that are 'may'? For instance, when Curse of Misfortunes triggers a box appears for you to choose a curse from your deck, but the card uses the word 'may'. The only way to decline the option is to click on a non-curse, or maybe in the grey space between cards (unless I'm missing something). A cancel button would be nice. Other examples would be when choosing lands from your deck with Land Tax or Primevil Titan (where it would be even nicer since they involve multiple cards).)
- Attachments
-
SaveGame2.rar- (4.42 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 30 Sep 2012, 05:16, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
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