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[Fixed] Bug Archive

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Re: [already reported]Leylines and Chancellors

Postby bayobar » 29 Sep 2012, 11:10

having the same issue, ive tryied both versions(CirothUngol's and Gargaroz' ) and ive tryied it on XP and Ubuntu 12.04 as well causing same thing(when playin challenge mode it freezes in second upkeep of the game-doesnt matter which deck i use)

also tryied to put magic.exe into DEP list-no effect


then aplied previous patch 0715201_v3 to regain functionality

pls help
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[fixed by Gargaroz]Splinter Twin

Postby BAgate » 29 Sep 2012, 11:38

Describe the Bug:
The AI cast Splinter Twin on one of my creatures and then activated the ability itself, giving the AI the copy.

Which card did behave improperly ?
Splinter Twin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
The granted activated ability should only be able to be activated by the creature's controller, not the enchantment's controller. It should also grant the creature's controller the copy of the creature, not the enchantment's controller.

Are any other cards possibly affected by this bug ?
Any enchantment that grants a tap to activate ability.
Attachments
splinter twin.rar
(1.72 KiB) Downloaded 88 times
Last edited by Aswan jaguar on 29 Sep 2012, 13:48, edited 1 time in total.
Reason: fixed bug
Working on: housekeeping and archived reports
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[fixed by Gargaroz]Marrow-Gnawer

Postby TwisteD » 29 Sep 2012, 11:51

Describe the Bug:

Marrow-Gnawer puts a 2/2 black rat creature tokens in play.

Which card did behave improperly ?

Marrow-Gnawer.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13v3

What exactly should be the correct behavior/interaction ?

Marrow-Gnawer puts a 1/1 black rat creature tokens in play.

Are any other cards possibly affected by this bug ?

-
Attachments
Gnawer.zip
(3.2 KiB) Downloaded 103 times
Last edited by Aswan jaguar on 29 Sep 2012, 13:47, edited 1 time in total.
Reason: fixed bug
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[fixed by GargarozNezumi Bone-Reader

Postby TwisteD » 29 Sep 2012, 11:56

Describe the Bug:

Nezumi Bone-Reader discard ability can be used as instant.

Which card did behave improperly ?

Nezumi Bone-Reader.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

M13v3

What exactly should be the correct behavior/interaction ?

Nezumi Bone-Reader discard ability can be used any time you could cast a sorcery.

Are any other cards possibly affected by this bug ?

-
Attachments
Bonereader.zip
(3.09 KiB) Downloaded 77 times
Last edited by Aswan jaguar on 29 Sep 2012, 13:47, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Kyren Toy

Postby Gargaroz » 29 Sep 2012, 12:36

You mean "can't be activated", right ? However, fixed ;)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Gargaroz fixed]Gemstone Array-NOT Pentad Prism SAME BUG

Postby Gargaroz » 29 Sep 2012, 12:38

No problem, fixed that too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Coat of Arms

Postby Gargaroz » 29 Sep 2012, 12:41

Fixed. By the way, does anyone noticed slowdowns when the Coat is in play ? Apart from this bug, is the new code running fine ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Ghostly Prison + Prismatic Omen

Postby Gargaroz » 29 Sep 2012, 12:47

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Coat of Arms

Postby BAgate » 29 Sep 2012, 12:59

I don't notice a slowdown when the number of creatures is small, but when you start getting to 3 levels of creature (20+ or so) there is a noticeable slowdown. Not bad, but noticeable.
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Re: Splinter Twin

Postby Gargaroz » 29 Sep 2012, 13:00

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Marrow-Gnawer

Postby Gargaroz » 29 Sep 2012, 13:02

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Nezumi Bone-Reader

Postby Gargaroz » 29 Sep 2012, 13:04

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Rules Engine BUGGED

Postby Aswan jaguar » 29 Sep 2012, 14:07

I confirm that Rules Engine bugs Challenges when in 2nd players first turn-upkeep it triggers and game comes in an infinite loop of thinking.
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Trying to squash some bugs and playtesting.
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Re: [fixed by Gargaroz]Prismatic Omen

Postby Althuna » 29 Sep 2012, 18:09

Nice work :)
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[fixed by Gargaroz]Curse of Misfortunes

Postby BAgate » 29 Sep 2012, 18:57

Describe the Bug:
Frequently, but not always, when Curse of Misfortunes triggers and a new curse is applied to the target player the game crashes.

Which card did behave improperly ?
Curse of Misfortunes

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
It doesn't crash.

Are any other cards possibly affected by this bug ?
No idea.

And just a related thought, although I don't know if this is possible, could a cancel/stop/close button be added to the card selection box for effects that are 'may'? For instance, when Curse of Misfortunes triggers a box appears for you to choose a curse from your deck, but the card uses the word 'may'. The only way to decline the option is to click on a non-curse, or maybe in the grey space between cards (unless I'm missing something). A cancel button would be nice. Other examples would be when choosing lands from your deck with Land Tax or Primevil Titan (where it would be even nicer since they involve multiple cards).)
Attachments
SaveGame2.rar
(4.42 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 30 Sep 2012, 05:16, edited 1 time in total.
Reason: bug fixed
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