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[fixed by Gargaroz]Memnarch

Postby Althuna » 29 Sep 2012, 21:27

I tried turning an enemy creature in to an artifact but it didn't seem to work. I also messed up my savegame so can't show it. But if you need one I can try again.
Last edited by stassy on 11 Nov 2012, 18:17, edited 2 times in total.
Reason: bug fixed
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Re: [confirmed]Rules Engine BUGGED

Postby Gargaroz » 29 Sep 2012, 23:26

It's the same bug already reported, and It's already fixed.
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Re: Curse of Misfortunes

Postby Gargaroz » 29 Sep 2012, 23:33

The bug is fixed, for the rest I'll leave everything as is, sorry ;)
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Re: [confirmed]Rules Engine BUGGED

Postby Aswan jaguar » 30 Sep 2012, 05:20

Gargaroz do you mean it is a bug related to Leylines and Chancellors because I didn't have any of them or AI on our decks and still the game crashed or was it a global bug of their code that messed challenges whether they were in deck or not?
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Re: Memnarch

Postby stassy » 30 Sep 2012, 05:39

Please do :P
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[fixed by Gargaroz]Curse of Echoes

Postby BAgate » 30 Sep 2012, 13:28

Describe the Bug:
Curse of Echoes can't be cast. Even when I have enough mana the card's name remains white and clicking on it does nothing.

Which card did behave improperly ?
Curse of Echoes

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
When you have 4U available the card's name should be yellow and you should be able to cast it.

Are any other cards possibly affected by this bug ?
Doubtful.
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curse of echoes.rar
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Last edited by stassy on 09 Oct 2012, 06:52, edited 2 times in total.
Reason: bug fixed
Working on: housekeeping and archived reports
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Re: Curse of Echoes

Postby stassy » 30 Sep 2012, 13:36

confirmed, seems not coded at all since if debug put into the bf nothing will happen when a player cast an instant or a sorcery
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Re: Memnarch

Postby Althuna » 30 Sep 2012, 18:16

hehe np, I managed to do it again. It works fine for the first part and then I played some cards like Coalition Relic and Liquimetal Coating and then it stops working. And I noticed that the Liquimetal Coating also stops working too.


p.s. I also found that I stole an enemy artifact with the Memnarch but it got returned to the opponent on the next turn.
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mtg.zip
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[fixed by Gargaroz]Sigil of Sleep

Postby BAgate » 30 Sep 2012, 18:41

Describe the Bug:
The unsummon ability triggers whenever enchanted creature deals damage, not just when it deals damage to a player.

Which card did behave improperly ?
Sigil of Sleep

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
You should only b able to unsummon a creature when enchanted creature deals damage to a player, not a creature.

Are any other cards possibly affected by this bug ?
Unknown, but potentially any card that triggers when damage is done to players.
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sigil of sleep.rar
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Last edited by stassy on 01 Oct 2012, 04:48, edited 1 time in total.
Reason: bug fixed
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[already fixed]September PATCH (V3) definitely broken..

Postby tathos » 30 Sep 2012, 19:34

Yes, Yes, Yes.. I KNOW belongs in "BUG REPORT", but please: This patch (V3) is definitely BROKEN.
Patch causes FREEZE after 1st upkeep for various and numerous reasons. There is enough eveidence submitted already to AVOID this patch. thanks tathos
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Re: [confirmed]Rules Engine BUGGED

Postby Gargaroz » 30 Sep 2012, 23:22

The Challenge Mode use the same piece of code of Chancellors & like to get the turn count.
I'll investigate more deeply, but probably is the same bug.
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Re: [confirmed]Curse of Echoes

Postby Gargaroz » 30 Sep 2012, 23:24

Yup, strangely enough it's not coded at all, I'll add a working code for the next update.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Sigil of Sleep

Postby Gargaroz » 30 Sep 2012, 23:36

Fixed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: September PATCH (V3) definitely broken..

Postby Gargaroz » 30 Sep 2012, 23:38

This is not true at all, as I played some games before releasing and the game never crashed.
However, there are some serious bug around if you play Challenge Mode or use cards like Chancellors from NPY or Leylines. Did your deck have some of these cards ?
If not, please post you deck here and we'll check it.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [already fixed]September PATCH (V3) definitely broken..

Postby tathos » 01 Oct 2012, 18:38

Gargaroz, you've definitely got my support for all your fantastic hard work, but please re-examine the result of posting this patch...
1.)- One can no longer proceed past the 1st upkeep if bugged cards are in use..(is this the Only reason causing freezes?)
2.)- Why are bugged cards even available?, and which ones are they?.. (should not these cards be Not available instead?)
3.)- Why not POST along with the Patch, -your findings that cards will now freeze the game?..

*** Anyways, everything prior to this patch allows for remarkably decent game play and testing....including for bugs.
-

COMMENDABLE JOB FROM ALL INVOLVED and this great website.
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