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[fixed by Gargaroz]Memnarch

PostPosted: 29 Sep 2012, 21:27
by Althuna
I tried turning an enemy creature in to an artifact but it didn't seem to work. I also messed up my savegame so can't show it. But if you need one I can try again.

Re: [confirmed]Rules Engine BUGGED

PostPosted: 29 Sep 2012, 23:26
by Gargaroz
It's the same bug already reported, and It's already fixed.

Re: Curse of Misfortunes

PostPosted: 29 Sep 2012, 23:33
by Gargaroz
The bug is fixed, for the rest I'll leave everything as is, sorry ;)

Re: [confirmed]Rules Engine BUGGED

PostPosted: 30 Sep 2012, 05:20
by Aswan jaguar
Gargaroz do you mean it is a bug related to Leylines and Chancellors because I didn't have any of them or AI on our decks and still the game crashed or was it a global bug of their code that messed challenges whether they were in deck or not?

Re: Memnarch

PostPosted: 30 Sep 2012, 05:39
by stassy
Please do :P

[fixed by Gargaroz]Curse of Echoes

PostPosted: 30 Sep 2012, 13:28
by BAgate
Describe the Bug:
Curse of Echoes can't be cast. Even when I have enough mana the card's name remains white and clicking on it does nothing.

Which card did behave improperly ?
Curse of Echoes

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
When you have 4U available the card's name should be yellow and you should be able to cast it.

Are any other cards possibly affected by this bug ?
Doubtful.

Re: Curse of Echoes

PostPosted: 30 Sep 2012, 13:36
by stassy
confirmed, seems not coded at all since if debug put into the bf nothing will happen when a player cast an instant or a sorcery

Re: Memnarch

PostPosted: 30 Sep 2012, 18:16
by Althuna
hehe np, I managed to do it again. It works fine for the first part and then I played some cards like Coalition Relic and Liquimetal Coating and then it stops working. And I noticed that the Liquimetal Coating also stops working too.


p.s. I also found that I stole an enemy artifact with the Memnarch but it got returned to the opponent on the next turn.

[fixed by Gargaroz]Sigil of Sleep

PostPosted: 30 Sep 2012, 18:41
by BAgate
Describe the Bug:
The unsummon ability triggers whenever enchanted creature deals damage, not just when it deals damage to a player.

Which card did behave improperly ?
Sigil of Sleep

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
You should only b able to unsummon a creature when enchanted creature deals damage to a player, not a creature.

Are any other cards possibly affected by this bug ?
Unknown, but potentially any card that triggers when damage is done to players.

[already fixed]September PATCH (V3) definitely broken..

PostPosted: 30 Sep 2012, 19:34
by tathos
Yes, Yes, Yes.. I KNOW belongs in "BUG REPORT", but please: This patch (V3) is definitely BROKEN.
Patch causes FREEZE after 1st upkeep for various and numerous reasons. There is enough eveidence submitted already to AVOID this patch. thanks tathos

Re: [confirmed]Rules Engine BUGGED

PostPosted: 30 Sep 2012, 23:22
by Gargaroz
The Challenge Mode use the same piece of code of Chancellors & like to get the turn count.
I'll investigate more deeply, but probably is the same bug.

Re: [confirmed]Curse of Echoes

PostPosted: 30 Sep 2012, 23:24
by Gargaroz
Yup, strangely enough it's not coded at all, I'll add a working code for the next update.

Re: Sigil of Sleep

PostPosted: 30 Sep 2012, 23:36
by Gargaroz
Fixed.

Re: September PATCH (V3) definitely broken..

PostPosted: 30 Sep 2012, 23:38
by Gargaroz
This is not true at all, as I played some games before releasing and the game never crashed.
However, there are some serious bug around if you play Challenge Mode or use cards like Chancellors from NPY or Leylines. Did your deck have some of these cards ?
If not, please post you deck here and we'll check it.

Re: [already fixed]September PATCH (V3) definitely broken..

PostPosted: 01 Oct 2012, 18:38
by tathos
Gargaroz, you've definitely got my support for all your fantastic hard work, but please re-examine the result of posting this patch...
1.)- One can no longer proceed past the 1st upkeep if bugged cards are in use..(is this the Only reason causing freezes?)
2.)- Why are bugged cards even available?, and which ones are they?.. (should not these cards be Not available instead?)
3.)- Why not POST along with the Patch, -your findings that cards will now freeze the game?..

*** Anyways, everything prior to this patch allows for remarkably decent game play and testing....including for bugs.
-

COMMENDABLE JOB FROM ALL INVOLVED and this great website.
-tathos