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[Fixed] Bug Archive

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[fixed by Gargaroz]Mutilate

Postby Shantak » 01 Oct 2012, 18:51

Describe the Bug:
Mutilate doesn't affect creatures.

Which card did behave improperly ?
Mutilate

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3

What exactly should be the correct behavior/interaction ?
Every creature gets -1/-1 until end of turn for each Swamp you control.

Are any other cards possibly affected by this bug ?
-
Attachments
mutilate_bug.zip
(3.29 KiB) Downloaded 72 times
Last edited by stassy on 02 Oct 2012, 03:49, edited 1 time in total.
Reason: bug fixed
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[fixed by Gargaroz]Lingering Souls

Postby Shantak » 01 Oct 2012, 19:00

Describe the Bug:
Lingering Souls only gives one spirit token (also when cast with Flashback)

Which card did behave improperly ?
Lingering Souls

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3

What exactly should be the correct behavior/interaction ?
Lingering Souls gives two spirit tokens (also when cast from graveyard)

Are any other cards possibly affected by this bug ?
-
Attachments
lingering_souls_bug.zip
(3.61 KiB) Downloaded 64 times
Last edited by stassy on 02 Oct 2012, 03:48, edited 1 time in total.
Reason: bug fixed
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Re: [already fixed]September PATCH (V3) definitely broken..

Postby Gargaroz » 02 Oct 2012, 01:50

The problem is, since I'm way ahead of the currently available sets in term of coding (I'm currently working on Lorwyn block, all the coding of old Ravnica block is already done), I constantly upgrade the code and insert new features. Since often I couldn't test all the work I do (the data insertion for new cards is done in a second time and since it's not done I couldn't test), bugs like the one you mention could creep inside.
And for this time I already released 3 version of this patch, I really don't wanna do a V4, so you'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Lingering Souls

Postby Gargaroz » 02 Oct 2012, 02:06

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mutilate

Postby Gargaroz » 02 Oct 2012, 02:13

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [already fixed]September PATCH (V3) definitely broken..

Postby BAgate » 02 Oct 2012, 02:33

Or, put another way, mighty Gargaroz is beneficent enough to do all this wonderful coding, and all us lowly peons have to do is find bugs. So stop complaining.

Unless you are volunteering to personally check all 2000+ cards and their interactions with each other in all modes of play before each patch is released...
Working on: housekeeping and archived reports
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[fixed by Gargaroz]Safe Passage

Postby stassy » 02 Oct 2012, 06:29

Describe the Bug:
Safe Passage doesn't prevent ability based on combat damaged player to trigger even if combat damage is prevented

Which card did behave improperly ?
Safe Passage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Safe Passage prevent ability based on combat damaged player to trigger if combat damage is prevented

Are any other cards possibly affected by this bug ?
-

Others fog type spell are working correctly
Attachments
1.zip
(3.03 KiB) Downloaded 66 times
Last edited by stassy on 02 Oct 2012, 16:26, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Reliquary Tower

Postby stassy » 02 Oct 2012, 06:42

Describe the Bug:
Reliquary Tower can't be tapped to generate 1

Which card did behave improperly ?
Reliquary Tower

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Reliquary Tower can be tapped to generate 1

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(3.4 KiB) Downloaded 58 times
Last edited by Aswan jaguar on 02 Oct 2012, 13:45, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Terrifying Presence

Postby stassy » 02 Oct 2012, 11:43

Describe the Bug:
Terrifying Presence doesn't prevent damage done by creatures other than target creature

Which card did behave improperly ?
Terrifying Presence

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Terrifying Presence prevent damage done by creatures other than target creature

Are any other cards possibly affected by this bug ?
-
Attachments
1.zip
(3.54 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 02 Oct 2012, 14:12, edited 1 time in total.
Reason: fixed bug
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Re: Safe Passage

Postby Gargaroz » 02 Oct 2012, 13:42

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Reliquary Tower

Postby Gargaroz » 02 Oct 2012, 13:44

Bad values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Terrifying Presence

Postby Gargaroz » 02 Oct 2012, 13:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Nomad Mythmaker

Postby Aswan jaguar » 02 Oct 2012, 14:08

Describe the Bug:
Nomad Mythmaker has some issues:
1- It will be highlighted as active even if there is no Aura in any graveyard.
2- When you select opponents graveyard yours opens.
3- You can't select your graveyard.
4- If there is no legal target and you hit done strange behaviours can happen like get a Land(Swamp)in my case, in play while there isn't a Swamp neither in my Deck nor in AI's deck.Another time I got an instant in play.

Which card did behave improperly ?
Nomad Mythmaker

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3 M13v3

What exactly should be the correct behavior/interaction ?
1- It will be highlighted as active when there is an Aura in any graveyard.
2- When you select a graveyard open that.
3- select your graveyard.
4- If there is no legal target nothing happens.


Are any other cards possibly affected by this bug ?
Attachments
nomad mythmaker.zip
(2.28 KiB) Downloaded 59 times
Last edited by Aswan jaguar on 03 Oct 2012, 14:04, edited 2 times in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Dance of the Dead

Postby Aswan jaguar » 02 Oct 2012, 14:29

Describe the Bug:
Dance of the Dead doesn't make enchanted creature to stay tapped on untap phase and owner to pay 2 to untap it.

Which card did behave improperly ?
Dance of the Dead

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 M13V3 DUEL

What exactly should be the correct behavior/interaction ?
enchanted creature with Dance of the Dead doesn't untap in untap step unless owner pays 2.

Are any other cards possibly affected by this bug ?
Attachments
dance of the dead.zip
(2.83 KiB) Downloaded 61 times
Last edited by stassy on 03 Oct 2012, 14:25, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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Re: Nomad Mythmaker has some issues

Postby stassy » 02 Oct 2012, 17:21

2nd and 3rd bug confirmed
Couldn't confirm the 1st bug and 4rd bug in a clean game

Also if there are Nomad Mythmaker on both side if player activate Nomad Mythmaker ability AI will choose the target instead of player.
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