[Fixed] Bug Archive
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[fixed by Gargaroz]Mutilate
by Shantak » 01 Oct 2012, 18:51
Describe the Bug:
Mutilate doesn't affect creatures.
Which card did behave improperly ?
Mutilate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3
What exactly should be the correct behavior/interaction ?
Every creature gets -1/-1 until end of turn for each Swamp you control.
Are any other cards possibly affected by this bug ?
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Mutilate doesn't affect creatures.
Which card did behave improperly ?
Mutilate
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3
What exactly should be the correct behavior/interaction ?
Every creature gets -1/-1 until end of turn for each Swamp you control.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
mutilate_bug.zip- (3.29 KiB) Downloaded 72 times
Last edited by stassy on 02 Oct 2012, 03:49, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- Shantak
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[fixed by Gargaroz]Lingering Souls
by Shantak » 01 Oct 2012, 19:00
Describe the Bug:
Lingering Souls only gives one spirit token (also when cast with Flashback)
Which card did behave improperly ?
Lingering Souls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3
What exactly should be the correct behavior/interaction ?
Lingering Souls gives two spirit tokens (also when cast from graveyard)
Are any other cards possibly affected by this bug ?
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Lingering Souls only gives one spirit token (also when cast with Flashback)
Which card did behave improperly ?
Lingering Souls
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3
What exactly should be the correct behavior/interaction ?
Lingering Souls gives two spirit tokens (also when cast from graveyard)
Are any other cards possibly affected by this bug ?
-
- Attachments
-
lingering_souls_bug.zip- (3.61 KiB) Downloaded 64 times
Last edited by stassy on 02 Oct 2012, 03:48, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- Shantak
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Re: [already fixed]September PATCH (V3) definitely broken..
by Gargaroz » 02 Oct 2012, 01:50
The problem is, since I'm way ahead of the currently available sets in term of coding (I'm currently working on Lorwyn block, all the coding of old Ravnica block is already done), I constantly upgrade the code and insert new features. Since often I couldn't test all the work I do (the data insertion for new cards is done in a second time and since it's not done I couldn't test), bugs like the one you mention could creep inside.
And for this time I already released 3 version of this patch, I really don't wanna do a V4, so you'll have to wait.
And for this time I already released 3 version of this patch, I really don't wanna do a V4, so you'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Lingering Souls
by Gargaroz » 02 Oct 2012, 02:06
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Mutilate
by Gargaroz » 02 Oct 2012, 02:13
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: [already fixed]September PATCH (V3) definitely broken..
by BAgate » 02 Oct 2012, 02:33
Or, put another way, mighty Gargaroz is beneficent enough to do all this wonderful coding, and all us lowly peons have to do is find bugs. So stop complaining.
Unless you are volunteering to personally check all 2000+ cards and their interactions with each other in all modes of play before each patch is released...
Unless you are volunteering to personally check all 2000+ cards and their interactions with each other in all modes of play before each patch is released...
Working on: housekeeping and archived reports
[fixed by Gargaroz]Safe Passage
by stassy » 02 Oct 2012, 06:29
Describe the Bug:
Safe Passage doesn't prevent ability based on combat damaged player to trigger even if combat damage is prevented
Which card did behave improperly ?
Safe Passage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Safe Passage prevent ability based on combat damaged player to trigger if combat damage is prevented
Are any other cards possibly affected by this bug ?
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Others fog type spell are working correctly
Safe Passage doesn't prevent ability based on combat damaged player to trigger even if combat damage is prevented
Which card did behave improperly ?
Safe Passage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Safe Passage prevent ability based on combat damaged player to trigger if combat damage is prevented
Are any other cards possibly affected by this bug ?
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Others fog type spell are working correctly
- Attachments
-
1.zip- (3.03 KiB) Downloaded 66 times
Last edited by stassy on 02 Oct 2012, 16:26, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Reliquary Tower
by stassy » 02 Oct 2012, 06:42
Describe the Bug:
Reliquary Tower can't be tapped to generate 1
Which card did behave improperly ?
Reliquary Tower
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Reliquary Tower can be tapped to generate 1
Are any other cards possibly affected by this bug ?
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Reliquary Tower can't be tapped to generate 1
Which card did behave improperly ?
Reliquary Tower
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Reliquary Tower can be tapped to generate 1
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.4 KiB) Downloaded 58 times
Last edited by Aswan jaguar on 02 Oct 2012, 13:45, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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[fixed by Gargaroz]Terrifying Presence
by stassy » 02 Oct 2012, 11:43
Describe the Bug:
Terrifying Presence doesn't prevent damage done by creatures other than target creature
Which card did behave improperly ?
Terrifying Presence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Terrifying Presence prevent damage done by creatures other than target creature
Are any other cards possibly affected by this bug ?
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Terrifying Presence doesn't prevent damage done by creatures other than target creature
Which card did behave improperly ?
Terrifying Presence
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3
What exactly should be the correct behavior/interaction ?
Terrifying Presence prevent damage done by creatures other than target creature
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.54 KiB) Downloaded 64 times
Last edited by Aswan jaguar on 02 Oct 2012, 14:12, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: Safe Passage
by Gargaroz » 02 Oct 2012, 13:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Reliquary Tower
by Gargaroz » 02 Oct 2012, 13:44
Bad values in ct_all. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Terrifying Presence
by Gargaroz » 02 Oct 2012, 13:49
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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[fixed by Gargaroz]Nomad Mythmaker
by Aswan jaguar » 02 Oct 2012, 14:08
Describe the Bug:
Nomad Mythmaker has some issues:
1- It will be highlighted as active even if there is no Aura in any graveyard.
2- When you select opponents graveyard yours opens.
3- You can't select your graveyard.
4- If there is no legal target and you hit done strange behaviours can happen like get a Land(Swamp)in my case, in play while there isn't a Swamp neither in my Deck nor in AI's deck.Another time I got an instant in play.
Which card did behave improperly ?
Nomad Mythmaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3 M13v3
What exactly should be the correct behavior/interaction ?
1- It will be highlighted as active when there is an Aura in any graveyard.
2- When you select a graveyard open that.
3- select your graveyard.
4- If there is no legal target nothing happens.
Are any other cards possibly affected by this bug ?
Nomad Mythmaker has some issues:
1- It will be highlighted as active even if there is no Aura in any graveyard.
2- When you select opponents graveyard yours opens.
3- You can't select your graveyard.
4- If there is no legal target and you hit done strange behaviours can happen like get a Land(Swamp)in my case, in play while there isn't a Swamp neither in my Deck nor in AI's deck.Another time I got an instant in play.
Which card did behave improperly ?
Nomad Mythmaker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3 M13v3
What exactly should be the correct behavior/interaction ?
1- It will be highlighted as active when there is an Aura in any graveyard.
2- When you select a graveyard open that.
3- select your graveyard.
4- If there is no legal target nothing happens.
Are any other cards possibly affected by this bug ?
- Attachments
-
nomad mythmaker.zip- (2.28 KiB) Downloaded 59 times
Last edited by Aswan jaguar on 03 Oct 2012, 14:04, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Dance of the Dead
by Aswan jaguar » 02 Oct 2012, 14:29
Describe the Bug:
Dance of the Dead doesn't make enchanted creature to stay tapped on untap phase and owner to pay 2 to untap it.
Which card did behave improperly ?
Dance of the Dead
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 M13V3 DUEL
What exactly should be the correct behavior/interaction ?
enchanted creature with Dance of the Dead doesn't untap in untap step unless owner pays 2.
Are any other cards possibly affected by this bug ?
Dance of the Dead doesn't make enchanted creature to stay tapped on untap phase and owner to pay 2 to untap it.
Which card did behave improperly ?
Dance of the Dead
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 M13V3 DUEL
What exactly should be the correct behavior/interaction ?
enchanted creature with Dance of the Dead doesn't untap in untap step unless owner pays 2.
Are any other cards possibly affected by this bug ?
- Attachments
-
dance of the dead.zip- (2.83 KiB) Downloaded 61 times
Last edited by stassy on 03 Oct 2012, 14:25, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
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Re: Nomad Mythmaker has some issues
by stassy » 02 Oct 2012, 17:21
2nd and 3rd bug confirmed
Couldn't confirm the 1st bug and 4rd bug in a clean game
Also if there are Nomad Mythmaker on both side if player activate Nomad Mythmaker ability AI will choose the target instead of player.
Couldn't confirm the 1st bug and 4rd bug in a clean game
Also if there are Nomad Mythmaker on both side if player activate Nomad Mythmaker ability AI will choose the target instead of player.
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