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[fixed by Gargaroz]Mutilate

PostPosted: 01 Oct 2012, 18:51
by Shantak
Describe the Bug:
Mutilate doesn't affect creatures.

Which card did behave improperly ?
Mutilate

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3

What exactly should be the correct behavior/interaction ?
Every creature gets -1/-1 until end of turn for each Swamp you control.

Are any other cards possibly affected by this bug ?
-

[fixed by Gargaroz]Lingering Souls

PostPosted: 01 Oct 2012, 19:00
by Shantak
Describe the Bug:
Lingering Souls only gives one spirit token (also when cast with Flashback)

Which card did behave improperly ?
Lingering Souls

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 v3

What exactly should be the correct behavior/interaction ?
Lingering Souls gives two spirit tokens (also when cast from graveyard)

Are any other cards possibly affected by this bug ?
-

Re: [already fixed]September PATCH (V3) definitely broken..

PostPosted: 02 Oct 2012, 01:50
by Gargaroz
The problem is, since I'm way ahead of the currently available sets in term of coding (I'm currently working on Lorwyn block, all the coding of old Ravnica block is already done), I constantly upgrade the code and insert new features. Since often I couldn't test all the work I do (the data insertion for new cards is done in a second time and since it's not done I couldn't test), bugs like the one you mention could creep inside.
And for this time I already released 3 version of this patch, I really don't wanna do a V4, so you'll have to wait.

Re: Lingering Souls

PostPosted: 02 Oct 2012, 02:06
by Gargaroz
Fixed.

Re: Mutilate

PostPosted: 02 Oct 2012, 02:13
by Gargaroz
Fixed.

Re: [already fixed]September PATCH (V3) definitely broken..

PostPosted: 02 Oct 2012, 02:33
by BAgate
Or, put another way, mighty Gargaroz is beneficent enough to do all this wonderful coding, and all us lowly peons have to do is find bugs. So stop complaining.

Unless you are volunteering to personally check all 2000+ cards and their interactions with each other in all modes of play before each patch is released...

[fixed by Gargaroz]Safe Passage

PostPosted: 02 Oct 2012, 06:29
by stassy
Describe the Bug:
Safe Passage doesn't prevent ability based on combat damaged player to trigger even if combat damage is prevented

Which card did behave improperly ?
Safe Passage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Safe Passage prevent ability based on combat damaged player to trigger if combat damage is prevented

Are any other cards possibly affected by this bug ?
-

Others fog type spell are working correctly

[fixed by Gargaroz]Reliquary Tower

PostPosted: 02 Oct 2012, 06:42
by stassy
Describe the Bug:
Reliquary Tower can't be tapped to generate 1

Which card did behave improperly ?
Reliquary Tower

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Reliquary Tower can be tapped to generate 1

Are any other cards possibly affected by this bug ?
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[fixed by Gargaroz]Terrifying Presence

PostPosted: 02 Oct 2012, 11:43
by stassy
Describe the Bug:
Terrifying Presence doesn't prevent damage done by creatures other than target creature

Which card did behave improperly ?
Terrifying Presence

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Terrifying Presence prevent damage done by creatures other than target creature

Are any other cards possibly affected by this bug ?
-

Re: Safe Passage

PostPosted: 02 Oct 2012, 13:42
by Gargaroz
Fixed.

Re: Reliquary Tower

PostPosted: 02 Oct 2012, 13:44
by Gargaroz
Bad values in ct_all. Fixed.

Re: Terrifying Presence

PostPosted: 02 Oct 2012, 13:49
by Gargaroz
Fixed.

[fixed by Gargaroz]Nomad Mythmaker

PostPosted: 02 Oct 2012, 14:08
by Aswan jaguar
Describe the Bug:
Nomad Mythmaker has some issues:
1- It will be highlighted as active even if there is no Aura in any graveyard.
2- When you select opponents graveyard yours opens.
3- You can't select your graveyard.
4- If there is no legal target and you hit done strange behaviours can happen like get a Land(Swamp)in my case, in play while there isn't a Swamp neither in my Deck nor in AI's deck.Another time I got an instant in play.

Which card did behave improperly ?
Nomad Mythmaker

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3 M13v3

What exactly should be the correct behavior/interaction ?
1- It will be highlighted as active when there is an Aura in any graveyard.
2- When you select a graveyard open that.
3- select your graveyard.
4- If there is no legal target nothing happens.


Are any other cards possibly affected by this bug ?

[fixed by Gargaroz]Dance of the Dead

PostPosted: 02 Oct 2012, 14:29
by Aswan jaguar
Describe the Bug:
Dance of the Dead doesn't make enchanted creature to stay tapped on untap phase and owner to pay 2 to untap it.

Which card did behave improperly ?
Dance of the Dead

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3 M13V3 DUEL

What exactly should be the correct behavior/interaction ?
enchanted creature with Dance of the Dead doesn't untap in untap step unless owner pays 2.

Are any other cards possibly affected by this bug ?

Re: Nomad Mythmaker has some issues

PostPosted: 02 Oct 2012, 17:21
by stassy
2nd and 3rd bug confirmed
Couldn't confirm the 1st bug and 4rd bug in a clean game

Also if there are Nomad Mythmaker on both side if player activate Nomad Mythmaker ability AI will choose the target instead of player.