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Re: Dance of the Dead

PostPosted: 02 Oct 2012, 17:24
by stassy
confirmed, a window error pop at next upkeep and enchanted creature untap itself.

[fixed by Gargaroz]Divine Deflection

PostPosted: 02 Oct 2012, 17:31
by stassy
Describe the Bug:
Divine Deflection doesn't give the choice to target player or creature and automatically ask to target player

Which card did behave improperly ?
Divine Deflection

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Divine Deflection give the choice to target player or creature

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Nomad Mythmaker

PostPosted: 03 Oct 2012, 13:40
by Gargaroz
Code was old and buggy, it's all fixed now.

Re: Divine Deflection

PostPosted: 03 Oct 2012, 13:43
by Gargaroz
Fixed.

Re: [confirmed]Dance of the Dead

PostPosted: 03 Oct 2012, 14:05
by Gargaroz
Fixed.

[fixed by Gargaroz]Avacyn's Collar

PostPosted: 04 Oct 2012, 09:10
by stassy
Describe the Bug:
When Doomed Traveler equipped with Avacyn's Collar die, only 1 1/1 Spirit token with flying is generated.

Which card did behave improperly ?
Avacyn's Collar + Doomed Traveler

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
When Doomed Traveler equipped with Avacyn's Collar die, 2 1/1 Spirit token with flying are generated.

Are any other cards possibly affected by this bug ?
Elgaud Inquisitor
Mausoleum Guard

[fixed by Gargaroz]Falkenrath Aristocrat

PostPosted: 04 Oct 2012, 09:15
by stassy
Describe the Bug:
Falkenrath Aristocrat legacy effect does not wear off after end of turn after ability has been activated

Which card did behave improperly ?
Falkenrath Aristocrat

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13 V3

What exactly should be the correct behavior/interaction ?
Falkenrath Aristocrat legacy effect does wear off after end of turn after ability has been activated

Are any other cards possibly affected by this bug ?
-

Ultra minor bug since the invulnerability and counter effect are working though :P

Re: Avacyn's Collar + Doomed Traveler

PostPosted: 04 Oct 2012, 12:34
by Gargaroz
Avacyn's Collar was the culprit, is fixed now.

Re: Falkenrath Aristocrat

PostPosted: 04 Oct 2012, 12:37
by Gargaroz
Fixed.

Re: Memnarch

PostPosted: 04 Oct 2012, 20:23
by Althuna
Here is another savegame. In this game I used the memnarch perfectly, made a creature in to an artifact and then stole it. But on the next turn I tried to do the same again, but the make artifact part didn't work.

[fixed by Gargaroz]Hinterland Hermit

PostPosted: 05 Oct 2012, 00:34
by BAgate
Describe the Bug:
Once Hinterland Hermit has transformed into Hinterland Scourge it never transforms back.

Which card did behave improperly ?
Hinterland Hermit

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
After a turn where two+ spells are cast Hinterland Scourge should transform to Hinterland Hermit.

Are any other cards possibly affected by this bug ?
Potentially other werewolves, but so far none of them are having problems.

Re: Memnarch

PostPosted: 05 Oct 2012, 05:01
by stassy
From your savegame, it's really weird because it doesn't work on Tundra Wolves but it does on Thunder Spirit...

Re: Memnarch

PostPosted: 05 Oct 2012, 06:17
by stassy
Ok I think I found a pattern :
- If you turn several permanents into artifacts in a row -> no problem
- If you turn one permanent into artifact then steal it -> the next attempt to turn another permanent into artifact will fail and it will permanently bugged (no longer able to turn into artifact and no longer able to be stolen), however, the second next permanent will be able to be targeted and so on...

Re: [confirmed]Hinterland Hermit

PostPosted: 05 Oct 2012, 12:35
by Gargaroz
Hinterland Scourge's code was bugged, it's fixed now.

[fixed by Gargaroz]Desertion

PostPosted: 05 Oct 2012, 21:30
by BAgate
Describe the Bug:
Desertion doesn't work right. When it is used to counter a spell you gain possession of targets, not the countered spell. For ex. I had a Pirate Ship enchanted with Charisma, my opponent tried to lightning bolt it, and I cast Desertion. The result was that the spell appeared t resolve, my Pirate Ship died but was put into play under my control (with the Desertion legacy card) but without the enchantment. Another example, same situation and the opponent casts a Goblin Grenade to kill a Pirate Ship using a Mox Ruby for mana and I counter with Desertion. Result is that the spell is successfully countered but I steal the mox which has a Desertion legacy card. Another example is a Pirate Ship in play, opponent tries to Swords to Plowshares it, I Desertion it, and the result is the spell is countered, but I get another Pirate Ship.

Which card did behave improperly ?
Desertion

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
The spell should be countered and you put it into play if it is a creature or artifact.

Are any other cards possibly affected by this bug ?
No

The problems are kind of random, but the savegame shows the result of one error and is set up to allow for others, so you might have to try a couple times to repeat it.