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Re: [confirmed]Painful Quandary

Posted:
30 Oct 2012, 12:13
by Gargaroz
Fixed both.
Re: [confirmed]Grab the Reins

Posted:
30 Oct 2012, 12:18
by Gargaroz
Fixed.
Re: [confirmed]Crucible of Worlds + Strip Mine

Posted:
30 Oct 2012, 12:28
by Gargaroz
The code was a bit shaky, I recoded it and seems to work fine now.
Re: Tarmogoyf

Posted:
30 Oct 2012, 12:37
by Gargaroz
Fixed.
[fixed by Gargaroz]Disciple of the Vault-Summoning Sickness

Posted:
30 Oct 2012, 13:25
by mbodrov
Describe the Bug:Disciple of the Vault 's ability sometimes fails to trigger on artifacts dying.
Which card did behave improperly ?Disciple of the VaultWhich update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)m13v3
What exactly should be the correct behavior/interaction ?The ability should always trigger when an artifact dies.
Are any other cards possibly affected by this bug ?This bug isn't limited to the interaction with
Disenchant like in the attached savegame. Sacrificing artifacts to
Arcbound Ravager also sometimes triggers it properly, and sometimes not; and I've seen other examples too.
Re: [fixed by Gargaroz]Maze of Ith

Posted:
30 Oct 2012, 14:35
by Aswan jaguar
Gargaroz was it
Maze of Ith or face down cards the problem in order to tag it correctly?
Re: [confirmed-renamed]Disciple of the Vault-Summoning Sickn

Posted:
30 Oct 2012, 15:50
by Aswan jaguar
The problem is that it doesn't trigger when it has summoning sickness.
Re: [fixed by Gargaroz]Maze of Ith

Posted:
30 Oct 2012, 22:44
by mox
Thank you all for your attention and reply, and a double thanks to Gargaroz for the really quick fix.
Now please forgive the probably dumb question: how do I get the fix? In the download section the date of both ML 3.0 and patches files appear to be before october 30, so I suppose the fix is not included in those files.
Re: [fixed by Gargaroz]Maze of Ith

Posted:
31 Oct 2012, 04:16
by stassy
From the
ML3 wiki faq :
Usually bugs are collected and fixed every month unless it's a major gameplay bug.
Re: [fixed by Gargaroz]Maze of Ith

Posted:
31 Oct 2012, 15:01
by mox
Thanks stassy for your reply.
[fixed by Gargaroz]SPAT

Posted:
31 Oct 2012, 18:15
by stassy
Describe the Bug:
Any deck including SPAT will empty the AI library and trigger a win
Which card did behave improperly ?
SPAT
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Any deck including SPAT will not empty the AI library
Are any other cards possibly affected by this bug ?
-
Might be due to global bug fixed now...
[fixed]Momir Basic

Posted:
31 Oct 2012, 18:23
by stassy
Describe the Bug:
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will not be reshuffled into random basic land with AVATAR - Momir Vig activated.
Which card did behave improperly ?
Momir Basic
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will be reshuffled into random basic land with AVATAR - Momir Vig activated.
Are any other cards possibly affected by this bug ?
-
If player choose a deck already formatted for Momir Basic (40 cards deck containing all basic land and AVATAR - Momir Vig) and does not choose the Momir Basic option, the Momir Basic mode will start correctly.
[fixed by Gargaroz]Memnarch

Posted:
02 Nov 2012, 06:18
by stassy
Describe the Bug:Memnarch activation window show the c code typo : "Stole an Artifact"
Which card did behave improperly ?Memnarch Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)M13V3
What exactly should be the correct behavior/interaction ?Memnarch activation window show the c code typo : "Steal an Artifact"
Are any other cards possibly affected by this bug ?-

[fixed by Gargaroz]Random Singleton

Posted:
02 Nov 2012, 06:25
by stassy
Describe the Bug:- Random Singleton does not generate singleton artifact
- In the expansion window choice, if player choose to view more expansions he can't go back to the previous list
Which card did behave improperly ?Random Singleton
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)M13V3
What exactly should be the correct behavior/interaction ?- Random Singleton does generate singleton artifact
- Player can go back to the previous list if he choose to view more expansions
Are any other cards possibly affected by this bug ?-

Others color cards deck are correctly singleton
Re: [confirmed]Cathedral Membrane

Posted:
02 Nov 2012, 20:32
by Gargaroz
Fixed.