Page 290 of 505

Re: [confirmed]Painful Quandary

PostPosted: 30 Oct 2012, 12:13
by Gargaroz
Fixed both.

Re: [confirmed]Grab the Reins

PostPosted: 30 Oct 2012, 12:18
by Gargaroz
Fixed.

Re: [confirmed]Crucible of Worlds + Strip Mine

PostPosted: 30 Oct 2012, 12:28
by Gargaroz
The code was a bit shaky, I recoded it and seems to work fine now.

Re: Tarmogoyf

PostPosted: 30 Oct 2012, 12:37
by Gargaroz
Fixed.

[fixed by Gargaroz]Disciple of the Vault-Summoning Sickness

PostPosted: 30 Oct 2012, 13:25
by mbodrov
Describe the Bug:
Disciple of the Vault 's ability sometimes fails to trigger on artifacts dying.

Which card did behave improperly ?
Disciple of the Vault

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
The ability should always trigger when an artifact dies.

Are any other cards possibly affected by this bug ?
This bug isn't limited to the interaction with Disenchant like in the attached savegame. Sacrificing artifacts to Arcbound Ravager also sometimes triggers it properly, and sometimes not; and I've seen other examples too.

Re: [fixed by Gargaroz]Maze of Ith

PostPosted: 30 Oct 2012, 14:35
by Aswan jaguar
Gargaroz was it Maze of Ith or face down cards the problem in order to tag it correctly?

Re: [confirmed-renamed]Disciple of the Vault-Summoning Sickn

PostPosted: 30 Oct 2012, 15:50
by Aswan jaguar
The problem is that it doesn't trigger when it has summoning sickness.

Re: [fixed by Gargaroz]Maze of Ith

PostPosted: 30 Oct 2012, 22:44
by mox
Thank you all for your attention and reply, and a double thanks to Gargaroz for the really quick fix.

Now please forgive the probably dumb question: how do I get the fix? In the download section the date of both ML 3.0 and patches files appear to be before october 30, so I suppose the fix is not included in those files.

Re: [fixed by Gargaroz]Maze of Ith

PostPosted: 31 Oct 2012, 04:16
by stassy
From the ML3 wiki faq :

Usually bugs are collected and fixed every month unless it's a major gameplay bug.

Re: [fixed by Gargaroz]Maze of Ith

PostPosted: 31 Oct 2012, 15:01
by mox
Thanks stassy for your reply.

[fixed by Gargaroz]SPAT

PostPosted: 31 Oct 2012, 18:15
by stassy
Describe the Bug:
Any deck including SPAT will empty the AI library and trigger a win

Which card did behave improperly ?
SPAT

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3

What exactly should be the correct behavior/interaction ?
Any deck including SPAT will not empty the AI library

Are any other cards possibly affected by this bug ?
-

Might be due to global bug fixed now...

[fixed]Momir Basic

PostPosted: 31 Oct 2012, 18:23
by stassy
Describe the Bug:
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will not be reshuffled into random basic land with AVATAR - Momir Vig activated.

Which card did behave improperly ?
Momir Basic

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3

What exactly should be the correct behavior/interaction ?
If the gameplay mode Momir Basic is selected from the Duel main menu, the decks choosen for the player and AI will be reshuffled into random basic land with AVATAR - Momir Vig activated.

Are any other cards possibly affected by this bug ?
-

If player choose a deck already formatted for Momir Basic (40 cards deck containing all basic land and AVATAR - Momir Vig) and does not choose the Momir Basic option, the Momir Basic mode will start correctly.

[fixed by Gargaroz]Memnarch

PostPosted: 02 Nov 2012, 06:18
by stassy
Describe the Bug:
Memnarch activation window show the c code typo : "Stole an Artifact"

Which card did behave improperly ?
Memnarch

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3

What exactly should be the correct behavior/interaction ?
Memnarch activation window show the c code typo : "Steal an Artifact"

Are any other cards possibly affected by this bug ?
-

Image

[fixed by Gargaroz]Random Singleton

PostPosted: 02 Nov 2012, 06:25
by stassy
Describe the Bug:
- Random Singleton does not generate singleton artifact
- In the expansion window choice, if player choose to view more expansions he can't go back to the previous list

Which card did behave improperly ?
Random Singleton

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3

What exactly should be the correct behavior/interaction ?
- Random Singleton does generate singleton artifact
- Player can go back to the previous list if he choose to view more expansions

Are any other cards possibly affected by this bug ?
-

Image

Others color cards deck are correctly singleton

Re: [confirmed]Cathedral Membrane

PostPosted: 02 Nov 2012, 20:32
by Gargaroz
Fixed.