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Re: [confirmed]Batterskull

PostPosted: 10 May 2011, 16:32
by Aswan jaguar
I tested and made a savegame the strange is I can't load my own savegame.(corrupted......)

[fixed by Gargaroz]Ezuri's Brigade

PostPosted: 10 May 2011, 19:35
by Megres
Describe the Bug:
Ezuri's Brigade doesn't have trample, even if you control 3 or more artifacts, and the Trample icon is present on the card.

Which card did behave improperly ?
Ezuri's Brigade.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May 3 2011. v. 3.

What exactly should be the correct behavior/interaction ?
Ezuri's Brigade shold gain trample when its Metalcraft ability is active.

Are any other cards possibly affected by this bug ?
No.

Re: [Confirm partly]Necrotic Ooze

PostPosted: 11 May 2011, 15:44
by Gargaroz
The regeneration was a data entry bug, and it's fixed.
I added a control to avoid possible crashes, and it seems to work well, except when you're been milled.

Re: [confirmed]Timber Protector

PostPosted: 11 May 2011, 15:49
by Gargaroz
Another stupid data entry bug. Fixed.

Re: [confirmed]Dispatch

PostPosted: 11 May 2011, 15:51
by Gargaroz
Fixed.

Re: [confirmed]Planeswalker Bug

PostPosted: 11 May 2011, 15:55
by Gargaroz
Fixed.

Re: [confirmed]Ezuri's Brigade

PostPosted: 11 May 2011, 16:04
by Gargaroz
I can't confirm this bug. Tested the card and it's working fine.
Aswan jaguar, since I can't load the savegame, what's the situation "on board" ? Could you upload a screen-capture ?

Re: [confirmed]Batterskull

PostPosted: 11 May 2011, 16:06
by Gargaroz
Fixed.

[already fixed]Karn Liberated - Both abilities work wrong

PostPosted: 11 May 2011, 20:46
by DrLambda
Describe the Bug:
Karn's first ability doesn't work the way it is supposed to.

Which card did behave improperly ?
Karn Liberated

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed - May 3rd Version 3

What exactly should be the correct behavior/interaction ?
When i used Karn's first ability on my opponent, i was able to choose a card from his hand. It should be the choice of my opponent aka the AI.
*edit: Karns second ability should be able to exile a permanent, but it is only able to exile a creature.

Are any other cards possibly affected by this bug ?
-

I didn't attach a savegame because the bug can be reproduced by simply putting Karn Liberated into your deck.

Re: [confirmed]Ezuri's Brigade

PostPosted: 11 May 2011, 21:13
by Aswan jaguar
I checked again and the problem was Ezuri's Brigade was equipped with Basilisk Collar which made the trample ineffective.When I attached Basilisk Collar to another creature Ezuri's Brigade trample worked fine.

Re: Karn Liberated - Both abilities work wrong

PostPosted: 11 May 2011, 21:16
by Aswan jaguar
This bug is already fixed but it will be available in the next update.

Re: [confirmed]Ezuri's Brigade

PostPosted: 12 May 2011, 00:10
by Gargaroz
I see. I already fixed that bug (it affected all cards with the new implementation of Lifelink).

[fixed by Gargaroz]Vital Splicer affects opponent's golems

PostPosted: 14 May 2011, 15:27
by DrLambda
Describe the Bug:
When i play Vital Splicer, then destroy a golem controlled by the AI, the AI can choose to regenerate it's golem.

I haven't tested this ability the other way around.

Which card did behave improperly ?
Vital Splicer

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed May 3rd, Version 3

What exactly should be the correct behavior/interaction ?
Vital Splicer should only allow YOUR golems to regenerate.

I attached a savegame in which i control golem splicer and my opponent controls Solemn Simulacrum. Attack with one of the various ground creatures and watch him regenerate after he blocks.
Are any other cards possibly affected by this bug ?
The other splicers

[fixed byGargaroz]Jötun Grunt subtype

PostPosted: 16 May 2011, 07:30
by Megres
Minor nitpick: Jötun Grunt should be a Giant Soldier, instead of a Giant Warrior.

[fixed by Gargaroz]Windswept Heath (+ other Fetchlands)

PostPosted: 16 May 2011, 13:18
by Salbei
Screenshot | Open
Image



Describe the Bug:
The AI refuses to use Fetchlands. The Deck above uses Duals and Basic Lands. This randomly happens. Might be related to a card i have played (see screenshot).

Which card did behave improperly ?
Windswept Heath , Wooded Foothills (seen it happen with other Fetchlands too).

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May (V3)

What exactly should be the correct behavior/interaction ?
The AI should use the card.

Are any other cards possibly affected by this bug ?
The other Fetchlands.