[Fixed] Bug Archive
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Re: [confirmed]Panoptic Mirror + CMC4 cards
by Gargaroz » 13 Nov 2012, 14:08
Fixed. Also implemented the proper ruling, now you could play any one card exiled with the mirror, not just the last one.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Growing Ranks
by Gargaroz » 13 Nov 2012, 14:12
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Tablet of the Guilds
by Gargaroz » 13 Nov 2012, 14:37
Fixed. However, the manual selecting of colors seems to be troublesome for some strange reasons, so probably you'll get an automated color selection.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dreg Mangler
by Gargaroz » 13 Nov 2012, 14:48
Ah, damn, it seems i put wrong values in ct_all, so all cards with Scavenge actually have Unearth instead... Wait for V2 this weekend.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Creakwood Liege
by Gargaroz » 13 Nov 2012, 15:00
Whops, here's anothe global bug. All the other Lieges already coded are probably affected, they will be fixed for V2.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Deathrite Shaman
by Gargaroz » 13 Nov 2012, 15:43
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Keyrunes
by Gargaroz » 13 Nov 2012, 15:47
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]vein drinker
by Gargaroz » 13 Nov 2012, 16:17
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Izzet Charm
by Gargaroz » 13 Nov 2012, 16:24
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Whispering Specter
by stassy » 13 Nov 2012, 17:29
Here is the test result, I couldn't find any creature with innate infect + trigger on dmg :
Flensermite ok
Hypnotic Specter + Phyresis or Glistening Oil ok
Looter il-Kor + Phyresis or Glistening Oil no trigger
Ohran Viper + Phyresis no trigger
Scroll Thief + Phyresis no trigger
Edric, Spymaster of Trest + Phyresis ok
Edric, Spymaster of Trest + Phyresis enchanted Rukh ok
Edric, Spymaster of Trest + Corpse Cur ok
Beacon Hawk + Phyresis no trigger
Arcbound Slith + Phyresis no trigger
Costal Piracy + Phyresis enchanted Savannah Lion ok
Savannah Lion + Curiosity + Phyresis ok
Flensermite ok
Hypnotic Specter + Phyresis or Glistening Oil ok
Looter il-Kor + Phyresis or Glistening Oil no trigger
Ohran Viper + Phyresis no trigger
Scroll Thief + Phyresis no trigger
Edric, Spymaster of Trest + Phyresis ok
Edric, Spymaster of Trest + Phyresis enchanted Rukh ok
Edric, Spymaster of Trest + Corpse Cur ok
Beacon Hawk + Phyresis no trigger
Arcbound Slith + Phyresis no trigger
Costal Piracy + Phyresis enchanted Savannah Lion ok
Savannah Lion + Curiosity + Phyresis ok
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[fixed by Gargaroz]Carrion Call
by stassy » 13 Nov 2012, 17:54
Describe the Bug:
After player cast Carrion Call and create 2 green insect 1/1 token with infect legacy card attached to them, at the end of the turn the legacy cards will disappear and will create 2 red bird with flying 4/4 token called Rukh
Which card did behave improperly ?
Carrion Call
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
After player cast Carrion Call and create 2 green insect 1/1 token with infect legacy card attached to them, at the end of the turn the legacy cards will not disappear and will not create 2 red bird with flying 4/4 token called Rukh
Are any other cards possibly affected by this bug ?
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There is to note that the insect token will keep their infect ability even if the Rukh token are gone.
After player cast Carrion Call and create 2 green insect 1/1 token with infect legacy card attached to them, at the end of the turn the legacy cards will disappear and will create 2 red bird with flying 4/4 token called Rukh
Which card did behave improperly ?
Carrion Call
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
After player cast Carrion Call and create 2 green insect 1/1 token with infect legacy card attached to them, at the end of the turn the legacy cards will not disappear and will not create 2 red bird with flying 4/4 token called Rukh
Are any other cards possibly affected by this bug ?
-
There is to note that the insect token will keep their infect ability even if the Rukh token are gone.
- Attachments
-
2.zip- (2.04 KiB) Downloaded 72 times
Last edited by stassy on 14 Nov 2012, 03:43, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: Carrion Call
by Aswan jaguar » 13 Nov 2012, 23:06
I love the overpowered bugs.It would be hilarious to see disputes and frustration of people playing on internet and accusing the other of cheating! 
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Re: [confirmed]Falkenrath Exterminator
by Gargaroz » 14 Nov 2012, 00:47
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Carrion Call
by Gargaroz » 14 Nov 2012, 00:55
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Omniscience
by Tyranix95 » 14 Nov 2012, 01:46
0. Head Note.
A player may (or may not) use Omniscience to play a card.
I. Describe the Bug:
Once Omniscience hits the battlefield, the AI automatically plays all of a player's cards from hand without paying the mana cost(s).
The problem is: if you want to cast an "X" casting cost spell with Omniscience, then "X" automatically becomes equal to 0.
Thus, it is better to cast an "X" spell from your hand, without the use of Omniscience.
II. Which card behaved improperly?
Omniscience.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 09162012_m13_v3 : Duel.
IV. What exactly should be the correct behavior/interaction?
You may cast nonland cards from your hand without paying their mana costs. (Partially Works.)
V. Are any other cards possibly affected by this bug?
I don't know.
VI. Save Game(s).
A player may (or may not) use Omniscience to play a card.
I. Describe the Bug:
Once Omniscience hits the battlefield, the AI automatically plays all of a player's cards from hand without paying the mana cost(s).
The problem is: if you want to cast an "X" casting cost spell with Omniscience, then "X" automatically becomes equal to 0.
Thus, it is better to cast an "X" spell from your hand, without the use of Omniscience.
II. Which card behaved improperly?
Omniscience.
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 09162012_m13_v3 : Duel.
IV. What exactly should be the correct behavior/interaction?
You may cast nonland cards from your hand without paying their mana costs. (Partially Works.)
V. Are any other cards possibly affected by this bug?
I don't know.
VI. Save Game(s).
- Attachments
-
Omniscience.zip- Omniscience
- (5.53 KiB) Downloaded 95 times
Last edited by stassy on 13 Dec 2012, 11:03, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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