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Re: Windswept Heath (+ other Fetchlands)

PostPosted: 16 May 2011, 13:34
by stassy
Also to note that sometimes AI will randomly trigger the fetch according to some player moves (such as instant, sorcery, creature effect, etc...), but it's not considered as efficient since the trigger can happen at the end of the AI turn, which deprive him of one land per turn.

[fixed by Gargaroz]Basilisk Collar / Spikeshot Elder

PostPosted: 16 May 2011, 13:44
by Salbei
Describe the Bug:
The Game crashes after Spikeshot Elder "shoots" when it is equipped with Basilisk Collar.
Image

Also Orcish Artillery (equipped with Basilisk Collar) seems to "shoot" -1/-1 counter onto Creatures (happened against a Targmogoyf)



Which card did behave improperly ?
Spikeshot Elder, Orcish Artillery , Basilisk Collar

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3 (Gauntlet)

What exactly should be the correct behavior/interaction ?
Spikeshot Elder should damage the targeted Creature, deathtouch should kill the targeted Creature then.
Orcish Artillery got the correct interaction (for the Lifelink)- you gain 2 Life. It is supposed to do "damage" instead of -1/-1 counters though.

Are any other cards possibly affected by this bug ?
Tried all sorts of "Ping" creatures. Vulshok Sorceror , Grim Lavamancer etc. They seem to work fine.

Re: Windswept Heath (+ other Fetchlands)

PostPosted: 16 May 2011, 16:10
by Gargaroz
This is a very strange bug, since I didn't modify anithing related to them.
However, I'll added a piece of code that made "more suitable" for the AI to activate a fetch if its life total is above a certain number. So, fixed.

Re: Basilisk Collar / Spikeshot Elder

PostPosted: 16 May 2011, 16:20
by Gargaroz
Fixed.
The other bug, "lifelink = wither" is alredy known and fixed.

Re: [confirmed]Jötun Grunt subtype

PostPosted: 16 May 2011, 16:25
by Gargaroz
Fixed

Re: [confirmed]Vital Splicer affects opponent's golems

PostPosted: 16 May 2011, 16:27
by Gargaroz
Fixed.

[all fixed byGargaroz]Bull Elephant,Woolly Mammoths

PostPosted: 17 May 2011, 12:20
by Aswan jaguar
Describe the Bug:
1)Bull Elephant is not treated as an elephant by Coat of Arms or Elephant Graveyard
2)Woolly Mammoths is not treated as an elephant by Elephant Graveyard works correctly with Coat of Arms
Which card did behave improperly ?
Bull Elephant? Woolly Mammoths?

Which Version did you use ?(Constructed, Limited)and which update(date,name)
G.Y mod May dual.

What exactly should be the correct behavior/interaction ?

1)Bull Elephant must be treated as an elephant by Coat of Arms or Elephant Graveyard
2)Woolly Mammoths must be treated as an elephant by Elephant Graveyard works correctly with Coat of Arms
Are any other cards possibly affected by this bug ?
I don't Know.

Re: Bull Elephant,Woolly Mammoths

PostPosted: 17 May 2011, 14:20
by Aswan jaguar
Also a list of elephants that Elephant Graveyard doesn't regenerate are:

1)Rogue Elephant
2)Siege Mastodon
3)Trained Armodon
4)Call of the Herd

Re: Bull Elephant,Woolly Mammoths

PostPosted: 17 May 2011, 15:46
by Gargaroz
Bad data entry : Elephant Graveyard will look for the subtype coded in the "EXE" part, not in the CSV, so if that subtype is not setted, it will not work.
Actually I cannot modify Limited Version, but I'll fix Bull Elephant, Woolly Mammoths, Rogue Elephant and Call of the Herd.

Re: Bull Elephant,Woolly Mammoths

PostPosted: 17 May 2011, 17:59
by Aswan jaguar
If it helps Elephant Graveyard is still in constructed and Trained Armodon,too.

I will wait for your final confirmation that bugs got fixed.

[fixed by Gargaroz]Approximation: Aluren

PostPosted: 18 May 2011, 06:53
by 0rion79
Aluren doesn't work propely with Recycle or Glimpse of Nature, since each creature played with Aluren is not considered as "played" but just as placed on the battlefield. So it doesn't trigger the "draw a card as it comes into play" effect which is expected from the combo.

Re: Approximation: Aluren

PostPosted: 18 May 2011, 07:57
by stassy
I just tested the combo with Aluren + Wall of Blossom and WoB did correctly make the player draw a card when coming into the battlefield, although it didn't give flash and reduced my hand to 5 max.

Also with Recycle + Aluren my max hand would be reduced to 1.

I couldn't test with Glimpse of Nature since it's not by default in GY v3, so I assume you are using your own custom version.

Re: Approximation: Aluren

PostPosted: 18 May 2011, 08:29
by 0rion79
stassy wrote:I just tested the combo with Aluren + Wall of Blossom and WoB did correctly make the player draw a card when coming into the battlefield, although it didn't give flash and reduced my hand to 5 max.

Also with Recycle + Aluren my max hand would be reduced to 1.

I couldn't test with Glimpse of Nature since it's not by default in GY v3, so I assume you are using your own custom version.
in fact Aluren works fine alone and I aslo draw cards with creatures that makes you draw extra cards as their natural ability. But, when used with other spells as the one mentioned above, there is no effect. You can test this also with Golden Years and not only with Custom version. EG. If you have Aluren and Recyce and you play Wall of Blossom, you should draw 2 cards and not 1, as it is happening now.

Re: Approximation: Aluren

PostPosted: 18 May 2011, 08:47
by stassy
Well, with Aluren + Recycle + WoB the effect trigger but it ask me to pay for the mana cost, if I pay I get the 2 cards and if I don't it's still put into battlefield but with only 1 card.

Tested the combo with Cartographer and Aether Adept and both did trigger their come into battlefield ability so it must be tied to draw card only (couldn't find more creature with draw card from play as I don't know this block well)

Re: Approximation: Aluren

PostPosted: 18 May 2011, 08:54
by 0rion79
stassy wrote:Well, with Aluren + Recycle + WoB the effect trigger but it ask me to pay for the mana cost, if I pay I get the 2 cards and if I don't it's still put into battlefield but with only 1 card.

Tested the combo with Cartographer and Aether Adept and both did trigger their come into battlefield ability so it must be tied to draw card only (couldn't find more creature with draw card from play as I don't know this block well)
Yes: in fact. If I play WoB from your hand, is fine. If I play WoB with Aluren is fine, but if I play WoB with Aluren and Recycle is on the battlefield, I still draw a single card both in Custom and Golden Year set. Also fine for me with other cards, as you mentioned.

Oh, also this "extra" casting cost requirement sounds very similar to the bug that I'm experimenting from some time with Future Sight or Isochron Scepter.