[Fixed] Bug Archive
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Re: Anger (It still doesn't work)
by stassy » 21 May 2011, 04:40
Unless you use a custom version or you uploaded the wrong save here is what I have when I open your
:

Here attached is a savegame with confirmed Anger in graveyard and not giving haste.

Here attached is a savegame with confirmed Anger in graveyard and not giving haste.
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1.zip- (2.95 KiB) Downloaded 99 times
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Re: Anger (It still doesn't work)
by Aswan jaguar » 21 May 2011, 08:56
In stassy's save game I can see Anger that doesn't work but in my test it works great with 6 different creatures I tried.
I am almost certain that the bug has to do with new rules engine and the fact that it searches for your cards in library and when you cheat a creature in play Anger in stassy's save game and probably in thedrigo game then it misbehaves I played 2 different games and creatures having Anger in my library and worked perfectly.
I am almost certain that the bug has to do with new rules engine and the fact that it searches for your cards in library and when you cheat a creature in play Anger in stassy's save game and probably in thedrigo game then it misbehaves I played 2 different games and creatures having Anger in my library and worked perfectly.
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Re: [confirmed]Sphinx of the Steel Wind has "wither"
by Gargaroz » 21 May 2011, 15:36
It's a global bug affecting Lifelink, but it's alredy fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Orim's Prayer impossible to play
by Gargaroz » 21 May 2011, 15:41
My bad. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [unconfirmed]Anger (It still doesn't work)
by Gargaroz » 21 May 2011, 15:53
I'll repeat this another time : if get Anger via Wishes or cheat it into play and it's not featured in your deck, it will probably not work. I said "probably" because that particular part of the Rules Engine is active also if you use cards like Vengevine, Bloodghast or Darksteel Colossus.
However, since I'm tired of this type of bug reports, in the new update if you include Wishes in your deck you'll get the Rules Engine with all the functions turned "On" like it was previously. And a very slow game, obviously.
However, since I'm tired of this type of bug reports, in the new update if you include Wishes in your deck you'll get the Rules Engine with all the functions turned "On" like it was previously. And a very slow game, obviously.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Yawgmoth's Will + tutors
by mbodrov » 22 May 2011, 22:30
Describe the Bug:
When tutoring for Yawgmoth's Will (e.g. with Demonic Tutor or Grim Tutor), the tutor isn't put in my graveyard, probably is removed from the game.
Which card did behave improperly ?
Yawgmoth's Will?
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
The tutor should go into my graveyard.
Are any other cards possibly affected by this bug ?
Possibly other tutors like Demonic Consultation?
When tutoring for Yawgmoth's Will (e.g. with Demonic Tutor or Grim Tutor), the tutor isn't put in my graveyard, probably is removed from the game.
Which card did behave improperly ?
Yawgmoth's Will?
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
The tutor should go into my graveyard.
Are any other cards possibly affected by this bug ?
Possibly other tutors like Demonic Consultation?
- Attachments
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tutor bug.zip- (2.58 KiB) Downloaded 105 times
Last edited by Aswan jaguar on 26 May 2011, 17:26, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Oath of Druids
by mbodrov » 22 May 2011, 22:50
Describe the Bug:
When I activate Oath of Druids with no creatures left in my library, a creature from my opponent's library is put into play under my control.
Which card did behave improperly ?
Oath of Druids
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
It should just put my entire library into my graveyard and stop there.
Are any other cards possibly affected by this bug ?
.
When I activate Oath of Druids with no creatures left in my library, a creature from my opponent's library is put into play under my control.
Which card did behave improperly ?
Oath of Druids
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
It should just put my entire library into my graveyard and stop there.
Are any other cards possibly affected by this bug ?
.
- Attachments
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oath bug.zip- (2.6 KiB) Downloaded 97 times
Last edited by Aswan jaguar on 24 May 2011, 12:22, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Oath of Druids
by stassy » 23 May 2011, 03:36
confirmed, though as you no longer have a library you automatically lose the game (an aftergame bug
).
Your savegame was corrupted for me though (may v3)
Your savegame was corrupted for me though (may v3)
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Re: [unconfirmed]Anger (It still doesn't work)
by thedrigo » 23 May 2011, 16:01
Ughhh.... I'm SOOOO sorry, guys (especially @Gargaroz), I forgot that I needed a mountain in play. I didn't cheat Anger into play or got him using a wish, I just didn't have a mountain in play... SORRY SORRY SORRY!!! And Aswan, Anger is in the graveyard in my savegame, you just needed to check it.
ARRRGGH!I'm an idiot!!!
ARRRGGH!I'm an idiot!!!
[fixed by Gargaroz]Archmage Ascension-Bloodchief Ascension
by 0rion79 » 23 May 2011, 16:21
Archmage Ascension has no effect: it will not activate counters when drawing more than 1 card per turn. No interaction when drawing more than 1 card per turn, no matter the source of drawmationing.
Last edited by Aswan jaguar on 24 May 2011, 12:26, edited 4 times in total.
Reason: fixed 2 bugs
Reason: fixed 2 bugs
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[fixed by Gargar][miscellaneous] counters +1/+1 interaction.
by 0rion79 » 23 May 2011, 16:46
I know that counters are something very complicated, so just know that I don't complain at all about some minor misworking. But, as long I've been able to see, the game makes some "mess" among the kind of counters used.
As you can see from picture, Cytoplast Root-Kin didn't give any +1/+1 to the avatar tokens generated by Ajani Goldmane (4 due to 2 Doubling seasons), which are 36/36 because 24 for life points, +1 for Mirari's Wake + 1 for Ajani's +1/+1 counters. But the Cytoplast didn't recognize it and didn't pump the avatars.
As well, before I played the same deck (it is an experimento for +1/+1 interaction) with Juniper Order Ranger and, when I played Triskelion, both cards turned orange, waiting for me to choose the first effect to trigger. As result, I've seen that if I trigger the ranger first, triskelion will be 2/2. If I trigger triskelion first, it will be 5/5. Mindless Automation, instead, works perfectly even if very similar to triskelion.
As you can see from picture, Cytoplast Root-Kin didn't give any +1/+1 to the avatar tokens generated by Ajani Goldmane (4 due to 2 Doubling seasons), which are 36/36 because 24 for life points, +1 for Mirari's Wake + 1 for Ajani's +1/+1 counters. But the Cytoplast didn't recognize it and didn't pump the avatars.
As well, before I played the same deck (it is an experimento for +1/+1 interaction) with Juniper Order Ranger and, when I played Triskelion, both cards turned orange, waiting for me to choose the first effect to trigger. As result, I've seen that if I trigger the ranger first, triskelion will be 2/2. If I trigger triskelion first, it will be 5/5. Mindless Automation, instead, works perfectly even if very similar to triskelion.
Last edited by Aswan jaguar on 24 May 2011, 05:04, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [unconfirmed]Anger (It still doesn't work)
by Aswan jaguar » 23 May 2011, 20:33
I didn't mention it but as Stassy said and I did check there was no Anger in the graveyard in the savegame you submitted there is only a pit scorpion in the graveyard.
Anyway don't worry we all make mistakes or overlook things from time to time.
Anyway don't worry we all make mistakes or overlook things from time to time.
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Re: [miscellaneous] counters +1/+1 interaction.
by Aswan jaguar » 23 May 2011, 21:09
I confirm that Cytoplast Root-Kin doesn't give 1-1 counters to creatures pumped by Mirari's Wake and Ajani Goldmane.
I didn't test the Juniper Order Ranger and Triskelion,interaction.
When you don't use custom version please add a savegame,too.
I didn't test the Juniper Order Ranger and Triskelion,interaction.
When you don't use custom version please add a savegame,too.
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Trying to squash some bugs and playtesting.
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