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Re: Anger (It still doesn't work)

PostPosted: 21 May 2011, 04:40
by stassy
Unless you use a custom version or you uploaded the wrong save here is what I have when I open your :mrgreen: :

Image

Here attached is a savegame with confirmed Anger in graveyard and not giving haste.

Re: Anger (It still doesn't work)

PostPosted: 21 May 2011, 08:56
by Aswan jaguar
In stassy's save game I can see Anger that doesn't work but in my test it works great with 6 different creatures I tried.

I am almost certain that the bug has to do with new rules engine and the fact that it searches for your cards in library and when you cheat a creature in play Anger in stassy's save game and probably in thedrigo game then it misbehaves I played 2 different games and creatures having Anger in my library and worked perfectly.

Re: [confirmed]Sphinx of the Steel Wind has "wither"

PostPosted: 21 May 2011, 15:36
by Gargaroz
It's a global bug affecting Lifelink, but it's alredy fixed.

Re: [confirmed]Orim's Prayer impossible to play

PostPosted: 21 May 2011, 15:41
by Gargaroz
My bad. Fixed.

Re: [unconfirmed]Anger (It still doesn't work)

PostPosted: 21 May 2011, 15:53
by Gargaroz
I'll repeat this another time : if get Anger via Wishes or cheat it into play and it's not featured in your deck, it will probably not work. I said "probably" because that particular part of the Rules Engine is active also if you use cards like Vengevine, Bloodghast or Darksteel Colossus.
However, since I'm tired of this type of bug reports, in the new update if you include Wishes in your deck you'll get the Rules Engine with all the functions turned "On" like it was previously. And a very slow game, obviously.

[fixed by Gargaroz]Yawgmoth's Will + tutors

PostPosted: 22 May 2011, 22:30
by mbodrov
Describe the Bug:
When tutoring for Yawgmoth's Will (e.g. with Demonic Tutor or Grim Tutor), the tutor isn't put in my graveyard, probably is removed from the game.

Which card did behave improperly ?
Yawgmoth's Will?

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed

What exactly should be the correct behavior/interaction ?
The tutor should go into my graveyard.

Are any other cards possibly affected by this bug ?
Possibly other tutors like Demonic Consultation?

[fixed by Gargaroz]Oath of Druids

PostPosted: 22 May 2011, 22:50
by mbodrov
Describe the Bug:
When I activate Oath of Druids with no creatures left in my library, a creature from my opponent's library is put into play under my control.

Which card did behave improperly ?
Oath of Druids

Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed

What exactly should be the correct behavior/interaction ?
It should just put my entire library into my graveyard and stop there.

Are any other cards possibly affected by this bug ?
.

Re: Oath of Druids

PostPosted: 23 May 2011, 03:36
by stassy
confirmed, though as you no longer have a library you automatically lose the game (an aftergame bug :D).

Your savegame was corrupted for me though (may v3)

Re: Yawgmoth's Will + tutors

PostPosted: 23 May 2011, 03:42
by stassy
confirmed, tutor card is exiled instead

Re: [unconfirmed]Anger (It still doesn't work)

PostPosted: 23 May 2011, 16:01
by thedrigo
Ughhh.... I'm SOOOO sorry, guys (especially @Gargaroz), I forgot that I needed a mountain in play. I didn't cheat Anger into play or got him using a wish, I just didn't have a mountain in play... SORRY SORRY SORRY!!! And Aswan, Anger is in the graveyard in my savegame, you just needed to check it.

ARRRGGH!I'm an idiot!!!

[fixed by Gargaroz]Archmage Ascension-Bloodchief Ascension

PostPosted: 23 May 2011, 16:21
by 0rion79
Archmage Ascension has no effect: it will not activate counters when drawing more than 1 card per turn. No interaction when drawing more than 1 card per turn, no matter the source of drawmationing.

[fixed by Gargar][miscellaneous] counters +1/+1 interaction.

PostPosted: 23 May 2011, 16:46
by 0rion79
I know that counters are something very complicated, so just know that I don't complain at all about some minor misworking. But, as long I've been able to see, the game makes some "mess" among the kind of counters used.
As you can see from picture, Cytoplast Root-Kin didn't give any +1/+1 to the avatar tokens generated by Ajani Goldmane (4 due to 2 Doubling seasons), which are 36/36 because 24 for life points, +1 for Mirari's Wake + 1 for Ajani's +1/+1 counters. But the Cytoplast didn't recognize it and didn't pump the avatars.

As well, before I played the same deck (it is an experimento for +1/+1 interaction) with Juniper Order Ranger and, when I played Triskelion, both cards turned orange, waiting for me to choose the first effect to trigger. As result, I've seen that if I trigger the ranger first, triskelion will be 2/2. If I trigger triskelion first, it will be 5/5. Mindless Automation, instead, works perfectly even if very similar to triskelion.

Re: [unconfirmed]Anger (It still doesn't work)

PostPosted: 23 May 2011, 20:33
by Aswan jaguar
I didn't mention it but as Stassy said and I did check there was no Anger in the graveyard in the savegame you submitted there is only a pit scorpion in the graveyard.

Anyway don't worry we all make mistakes or overlook things from time to time.

Re: [miscellaneous] counters +1/+1 interaction.

PostPosted: 23 May 2011, 21:09
by Aswan jaguar
I confirm that Cytoplast Root-Kin doesn't give 1-1 counters to creatures pumped by Mirari's Wake and Ajani Goldmane.

I didn't test the Juniper Order Ranger and Triskelion,interaction.

When you don't use custom version please add a savegame,too.

Re: [unconfirmed]Anger (It still doesn't work)

PostPosted: 23 May 2011, 23:51
by thedrigo
Huh.... I made sure I put it there. Well, my bad. Sorry, dudes... :D