[Fixed] Bug Archive
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: [confirmed 1st][miscellaneous] counters +1/+1 interactio
by Gargaroz » 24 May 2011, 00:13
Ajani Goldmane uses a wrong method of giving the +1/+1 counter, so the interaction with Cytoplast Root-Kin is broken. This is fixed now.
For the other bug, the Triskelion in the GoldenYears mod uses the old code, I replaced it with the new and now it works like a charm.
For the other bug, the Triskelion in the GoldenYears mod uses the old code, I replaced it with the new and now it works like a charm.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Archmage Ascension: no effect
by Gargaroz » 24 May 2011, 00:16
The good, ol' "new code for Rules Engine bug".
It probably affects some of the other Ascensions too.
I'll fix that.
Edit : Fixed and fixed Bloodchief Ascension too.
It probably affects some of the other Ascensions too.
I'll fix that.
Edit : Fixed and fixed Bloodchief Ascension too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [unconfirmed]Anger (It still doesn't work)
by Gargaroz » 24 May 2011, 00:22
No problem, you gave me the motivation of fixing that Wishes thing.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
[fixed]Sword of Body and Mind (+ Exalted)
by Salbei » 24 May 2011, 02:32
Describe the Bug:
The Sword´s effect won´t trigger if it is equipped on a Creature /w exalted.
You have to equip the sword to the Hierarch . Attacking will not trigger the Sword during the following 2 (?) turns as it seems, after that it will trigger. Really no clue why.
Which card did behave improperly ?
Sword of Body and Mind
Which Version did you use ?(Constructed,Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
The Sword is supposed to trigger, guess this is caused by "exalted". Might already be fixed - dunno.
Are any other cards possibly affected by this bug ?
The other "Swords of ..." Cards.
The Sword´s effect won´t trigger if it is equipped on a Creature /w exalted.
You have to equip the sword to the Hierarch . Attacking will not trigger the Sword during the following 2 (?) turns as it seems, after that it will trigger. Really no clue why.
Which card did behave improperly ?
Sword of Body and Mind
Which Version did you use ?(Constructed,Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
The Sword is supposed to trigger, guess this is caused by "exalted". Might already be fixed - dunno.
Are any other cards possibly affected by this bug ?
The other "Swords of ..." Cards.
- Attachments
-
bodyandmindexalted.rar- (2.27 KiB) Downloaded 74 times
Last edited by Aswan jaguar on 24 May 2011, 12:33, edited 2 times in total.
Reason: bug already fixed
Reason: bug already fixed
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: [miscellaneous] counters +1/+1 interaction.
by 0rion79 » 24 May 2011, 06:35
Mirari's Wake don't have to give counters. I just named it to explain my creatures' power value.Aswan jaguar wrote:I confirm that Cytoplast Root-Kin doesn't give 1-1 counters to creatures pumped by Mirari's Wake and Ajani Goldmane.
I didn't test the Juniper Order Ranger and Triskelion,interaction.
When you don't use custom version please add a savegame,too.
Also, I was using cards in custom version too, where Triskelion 's code has been already updated and there is that small risk :p
Gargaroz, please warn when you release ver. 4, so I will if I will have to update any card's code pointer. Thanks!
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Sword of Body and Mind (+ Exalted)
by Gargaroz » 24 May 2011, 09:55
This is already fixed, but thanx for the bug report anyway 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [confirmed]Oath of Druids
by Gargaroz » 24 May 2011, 10:15
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [unconfirmed]Anger (It still doesn't work)
by stassy » 24 May 2011, 12:10
Just checked again with a proper game/deck and Anger do work, so the fix is not broken.
- Attachments
-
1.zip- (3.42 KiB) Downloaded 77 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Rofellos (not Legendary)
by Salbei » 25 May 2011, 01:58
Describe the Bug:
The AI played 2 Rofellos. The Card must be Legendary.

Which card did behave improperly ?
Rofellos, Llanowar Emissary
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
Playing a second "Legend" should bury both with the same name.
Are any other cards possibly affected by this bug ?
Other Legendary Creatures.
The AI played 2 Rofellos. The Card must be Legendary.

Which card did behave improperly ?
Rofellos, Llanowar Emissary
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
Playing a second "Legend" should bury both with the same name.
Are any other cards possibly affected by this bug ?
Other Legendary Creatures.
Last edited by Aswan jaguar on 25 May 2011, 13:55, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
[fixed by Gargaroz]Ninja of the Deep Hours (discard eot)
by Salbei » 25 May 2011, 02:17
Describe the Bug:
After damaging the opponent with 2 Ninja of the Deep Hours i get to draw 2 cards (correct so far). At the end of turn i was forced to discard a card, i had 7 cards in hand and there is no reason to discard a card.

Which card did behave improperly ?
Ninja of the Deep Hours (i guess)
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
I should only be forced to discard if my handsize is above my maximum handsize during my discard step.
Are any other cards possibly affected by this bug ?
nope
Note: This has been reported before and was marked as fixed. Somehow it still happens.
After damaging the opponent with 2 Ninja of the Deep Hours i get to draw 2 cards (correct so far). At the end of turn i was forced to discard a card, i had 7 cards in hand and there is no reason to discard a card.

Which card did behave improperly ?
Ninja of the Deep Hours (i guess)
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
I should only be forced to discard if my handsize is above my maximum handsize during my discard step.
Are any other cards possibly affected by this bug ?
nope
Note: This has been reported before and was marked as fixed. Somehow it still happens.
- Attachments
-
ninjadiscard.rar- (2.06 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 25 May 2011, 15:41, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
[fixed by Gargaroz]Frost Titan(cancel)
by Salbei » 25 May 2011, 03:47
Describe the Bug:
Frost Titan ´s tap effect can be canceled.
Also when you click "cancel" the game crashes.That doesn´t matter though since you should not be able to cancel the trigger.

Which card did behave improperly ?
Frost Titan
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
There is no "may" inside the text - so you HAVE to pick a target. This is not optional.
There should not be an option to "cancel".
Are any other cards possibly affected by this bug ?
Nope
Frost Titan ´s tap effect can be canceled.
Also when you click "cancel" the game crashes.That doesn´t matter though since you should not be able to cancel the trigger.

Which card did behave improperly ?
Frost Titan
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
There is no "may" inside the text - so you HAVE to pick a target. This is not optional.
There should not be an option to "cancel".
Are any other cards possibly affected by this bug ?
Nope
Last edited by Aswan jaguar on 25 May 2011, 15:46, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Frost Titan(cancel)
by stassy » 25 May 2011, 04:29
I can confirm that 100% crash when cancel button is hit, however crash can randomly happen if you don't hardcast Frost Titan, like with Oath.


- Attachments
-
2.zip- (2.62 KiB) Downloaded 76 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Moltensteel Dragon (Phyrexia Mana)
by Salbei » 25 May 2011, 04:48
Describe the Bug:
You can´t use Phyrexia Mana to play or activate if your total life is below 11 ( 10 or less).

Which card did behave improperly ?
Moltensteel Dragon
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
You should be able to pay life as long as you got at least 2 hp, not 10.
Guess this was meant for the AI.
Are any other cards possibly affected by this bug ?
Other Cards with Phyrexia mana share this bug.arga
You can´t use Phyrexia Mana to play or activate if your total life is below 11 ( 10 or less).

Which card did behave improperly ?
Moltensteel Dragon
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
You should be able to pay life as long as you got at least 2 hp, not 10.
Guess this was meant for the AI.
Are any other cards possibly affected by this bug ?
Other Cards with Phyrexia mana share this bug.arga
- Attachments
-
moltensteelpump.rar- (2.32 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 25 May 2011, 15:43, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Moltensteel Dragon (Phyrexia Mana)
by stassy » 25 May 2011, 07:00
Confirmed, the weird thing is when I casted my 1st Dragon with paying 4 life I could use the ability to death, but once I casted the 2nd Dragon with full mana I would no longer be able to.
Another funny bug with Oath : it ask you for 4 when trigger happen, and you suck yourself for 4 dmg if you trigger the ability and choose "do nothing"
Another funny bug with Oath : it ask you for 4 when trigger happen, and you suck yourself for 4 dmg if you trigger the ability and choose "do nothing"
- Attachments
-
3.zip- (2.89 KiB) Downloaded 75 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Who is online
Users browsing this forum: No registered users and 4 guests


