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[Fixed] Bug Archive

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Re: [confirmed 1st][miscellaneous] counters +1/+1 interactio

Postby Gargaroz » 24 May 2011, 00:13

Ajani Goldmane uses a wrong method of giving the +1/+1 counter, so the interaction with Cytoplast Root-Kin is broken. This is fixed now.
For the other bug, the Triskelion in the GoldenYears mod uses the old code, I replaced it with the new and now it works like a charm.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Archmage Ascension: no effect

Postby Gargaroz » 24 May 2011, 00:16

The good, ol' "new code for Rules Engine bug".
It probably affects some of the other Ascensions too.
I'll fix that.

Edit : Fixed and fixed Bloodchief Ascension too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [unconfirmed]Anger (It still doesn't work)

Postby Gargaroz » 24 May 2011, 00:22

No problem, you gave me the motivation of fixing that Wishes thing.
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[fixed]Sword of Body and Mind (+ Exalted)

Postby Salbei » 24 May 2011, 02:32

Describe the Bug:
The Sword´s effect won´t trigger if it is equipped on a Creature /w exalted.
You have to equip the sword to the Hierarch . Attacking will not trigger the Sword during the following 2 (?) turns as it seems, after that it will trigger. Really no clue why.


Which card did behave improperly ?
Sword of Body and Mind

Which Version did you use ?(Constructed,Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
The Sword is supposed to trigger, guess this is caused by "exalted". Might already be fixed - dunno.

Are any other cards possibly affected by this bug ?
The other "Swords of ..." Cards.
Attachments
bodyandmindexalted.rar
(2.27 KiB) Downloaded 74 times
Last edited by Aswan jaguar on 24 May 2011, 12:33, edited 2 times in total.
Reason: bug already fixed
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Re: [miscellaneous] counters +1/+1 interaction.

Postby 0rion79 » 24 May 2011, 06:35

Aswan jaguar wrote:I confirm that Cytoplast Root-Kin doesn't give 1-1 counters to creatures pumped by Mirari's Wake and Ajani Goldmane.

I didn't test the Juniper Order Ranger and Triskelion,interaction.

When you don't use custom version please add a savegame,too.
Mirari's Wake don't have to give counters. I just named it to explain my creatures' power value.
Also, I was using cards in custom version too, where Triskelion 's code has been already updated and there is that small risk :p

Gargaroz, please warn when you release ver. 4, so I will if I will have to update any card's code pointer. Thanks!
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Re: Sword of Body and Mind (+ Exalted)

Postby Gargaroz » 24 May 2011, 09:55

This is already fixed, but thanx for the bug report anyway ;)
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Oath of Druids

Postby Gargaroz » 24 May 2011, 10:15

Fixed.
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Re: [unconfirmed]Anger (It still doesn't work)

Postby stassy » 24 May 2011, 12:10

Just checked again with a proper game/deck and Anger do work, so the fix is not broken.
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[fixed by Gargaroz]Rofellos (not Legendary)

Postby Salbei » 25 May 2011, 01:58

Describe the Bug:
The AI played 2 Rofellos. The Card must be Legendary.
Image
Which card did behave improperly ?
Rofellos, Llanowar Emissary

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
Playing a second "Legend" should bury both with the same name.

Are any other cards possibly affected by this bug ?
Other Legendary Creatures.
Last edited by Aswan jaguar on 25 May 2011, 13:55, edited 2 times in total.
Reason: bug fixed
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[fixed by Gargaroz]Ninja of the Deep Hours (discard eot)

Postby Salbei » 25 May 2011, 02:17

Describe the Bug:
After damaging the opponent with 2 Ninja of the Deep Hours i get to draw 2 cards (correct so far). At the end of turn i was forced to discard a card, i had 7 cards in hand and there is no reason to discard a card.
Image

Which card did behave improperly ?
Ninja of the Deep Hours (i guess)

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
I should only be forced to discard if my handsize is above my maximum handsize during my discard step.

Are any other cards possibly affected by this bug ?
nope

Note: This has been reported before and was marked as fixed. Somehow it still happens.
Attachments
ninjadiscard.rar
(2.06 KiB) Downloaded 70 times
Last edited by Aswan jaguar on 25 May 2011, 15:41, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Frost Titan(cancel)

Postby Salbei » 25 May 2011, 03:47

Describe the Bug:
Frost Titan ´s tap effect can be canceled.
Also when you click "cancel" the game crashes.That doesn´t matter though since you should not be able to cancel the trigger.

Image

Which card did behave improperly ?
Frost Titan

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
There is no "may" inside the text - so you HAVE to pick a target. This is not optional.
There should not be an option to "cancel".

Are any other cards possibly affected by this bug ?
Nope
Last edited by Aswan jaguar on 25 May 2011, 15:46, edited 2 times in total.
Reason: bug fixed
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Re: Ninja of the Deep Hours (discard eot)

Postby stassy » 25 May 2011, 04:18

Weird because I loaded your save and didn't have forced discard, I could have max 7 cards in hand with no problem..
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Re: Frost Titan(cancel)

Postby stassy » 25 May 2011, 04:29

I can confirm that 100% crash when cancel button is hit, however crash can randomly happen if you don't hardcast Frost Titan, like with Oath.

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[fixed by Gargaroz]Moltensteel Dragon (Phyrexia Mana)

Postby Salbei » 25 May 2011, 04:48

Describe the Bug:
You can´t use Phyrexia Mana to play or activate if your total life is below 11 ( 10 or less).
Image
Which card did behave improperly ?
Moltensteel Dragon

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
You should be able to pay life as long as you got at least 2 hp, not 10.
Guess this was meant for the AI.

Are any other cards possibly affected by this bug ?
Other Cards with Phyrexia mana share this bug.arga
Attachments
moltensteelpump.rar
(2.32 KiB) Downloaded 81 times
Last edited by Aswan jaguar on 25 May 2011, 15:43, edited 2 times in total.
Reason: bug fixed
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Re: Moltensteel Dragon (Phyrexia Mana)

Postby stassy » 25 May 2011, 07:00

Confirmed, the weird thing is when I casted my 1st Dragon with paying 4 life I could use the ability to death, but once I casted the 2nd Dragon with full mana I would no longer be able to.

Another funny bug with Oath : it ask you for 4 when trigger happen, and you suck yourself for 4 dmg if you trigger the ability and choose "do nothing" :mrgreen:
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3.zip
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