[Fixed] Bug Archive
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Re: [confirmed]Moltensteel Dragon (Phyrexia Mana)
by Aswan jaguar » 25 May 2011, 13:29
There are a lots bugs and interactions with Moltensteel Dragon.
I don't know where to start.
1) When you choose to do nothing when asked mana or life to cast the spell it pumps you! but take away 4 life!!
2)If you pump Moltensteel Dragon (double click) it will stop pumping at 10 life.
3)You can pump the dragon even with negative -2,-4,.... life.
4)If you don't have any red mana in the battlefield(have 4mana) it doesn't let you pay life to cast it no matter how much life you have.
5)If you don't have red mana untapped you don't get to pump the dragon no matter how much life you have.
6)You are not allowed to pay R+4+ 2 life if you have 4life left.
Most important bugs are 4,5 that effect others ,too.
I don't know where to start.
1) When you choose to do nothing when asked mana or life to cast the spell it pumps you! but take away 4 life!!
2)If you pump Moltensteel Dragon (double click) it will stop pumping at 10 life.
3)You can pump the dragon even with negative -2,-4,.... life.
4)If you don't have any red mana in the battlefield(have 4mana) it doesn't let you pay life to cast it no matter how much life you have.
5)If you don't have red mana untapped you don't get to pump the dragon no matter how much life you have.
6)You are not allowed to pay R+4+ 2 life if you have 4life left.
Most important bugs are 4,5 that effect others ,too.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Rofellos (not Legendary)
by Gargaroz » 25 May 2011, 13:45
Why the hell I continue to forgot to add the legendary state to the Legends ? Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Moltensteel Dragon (Phyrexia Mana)
by Gargaroz » 25 May 2011, 14:16
The mess happened to this card is an example of how complex is to "standardize" the code of something like Phyrexian mana in a function that works for all cards, no matter ther color or the type.
However, now it's fixed, hopefully.
However, now it's fixed, hopefully.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Valakut, the Molten Pinnacle and Prismatic Om
by Gargaroz » 25 May 2011, 14:48
I missed this, however now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ninja of the Deep Hours (discard eot)
by Gargaroz » 25 May 2011, 15:16
Yup, I effectively found a sneaky bug in the Ninjutsu code.
It's really fixed now.
It's really fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Frost Titan(cancel)
by Gargaroz » 25 May 2011, 15:27
Fixed both bugs.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Spirit Link -broken AI attack
by Aswan jaguar » 25 May 2011, 16:49
Describe the Bug:
If AI uses Spirit Link on his own creature then he doesn't attack with that creature he blocks with it but never attacks.
Which card did behave improperly ?
Spirit Link
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed-may v3
What exactly should be the correct behavior/interaction ?
AI should be able to attack with the enchanted creature.
Are any other cards possibly affected by this bug ?
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If AI uses Spirit Link on his own creature then he doesn't attack with that creature he blocks with it but never attacks.
Which card did behave improperly ?
Spirit Link
Which Version did you use ?(Constructed, Limited)and which update(date,name)
constructed-may v3
What exactly should be the correct behavior/interaction ?
AI should be able to attack with the enchanted creature.
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 30 Jun 2011, 14:53, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [fixed by Gargar][miscellaneous] counters +1/+1 interact
by 0rion79 » 26 May 2011, 06:39
Gargaroz, I've also seen that Rock Hydra also don't interact as it should with Doubling Season. Can you fix it? I've used it in combo with Braid of Fire and it is really enjoyable now.
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[fixed by Gargaroz]Titan Forge doesn't loose counters
by 0rion79 » 26 May 2011, 06:57
Titan Forge doesn't loose counters: when I create a Golem, it doesn't "reset" as Lux Cannon instead does.
Last edited by Aswan jaguar on 26 May 2011, 15:26, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: [confirmed]Astral Slide-Eternal Dragon
by Gargaroz » 26 May 2011, 15:07
Fixed almost everything. Too bad in the process I was forced to revert to a previous version of the code for Astral Slide, so the exiled creature will return under the control of his last controller, not of his owner. The parameter I was using for determining if a card was "stolen" works incorrectly, so its' bettere leave all alone in this way.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Titan Forge doesn't loose counters
by Gargaroz » 26 May 2011, 15:08
Stupid bug is stupid. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Mogg Fanatic= cloned to death in 1 turn.
by Gargaroz » 26 May 2011, 15:12
Must be the strangest bug I've ever saw. Too bad is hardcoded and so tricky that plagues almost all cards that "copy" stuff. Even the upcoming Phyrexian Metamorph I personally made. So my guess is : this is unsolvable right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Gargaroz]Astral Slide-Eternal Dragon
by Aswan jaguar » 26 May 2011, 15:24
You think approximation status * is needed?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Yawgmoth's Will + tutors
by Gargaroz » 26 May 2011, 15:33
Fixed, and in the process probably fixed another bug : the cards you played with the Will from the graveyard were exiled with the actual code ? Now they are.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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