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Re: [fixed by Gargaroz]1- Goblin Skycutter

PostPosted: 12 Jan 2013, 07:48
by ozks
Aswan jaguar wrote:@Ozks please don't report 2 bugs in a post as we have problems with order and archive correctness.If both are not fixed or unsolvable have to be seperated renamed and generally confusion.Also some that need attention on later time could be lost when archived.
ok. i got it! I thought that way was much easier! but now on, one by one

one question- how i know if a bug is already reported?

Re: [fixed by Gargaroz]1- Goblin Skycutter

PostPosted: 12 Jan 2013, 09:55
by Aswan jaguar
Just use the search bar-button in bug forum-it is next to new topic,it works fine most of the times,this way if something has already been reported you save yourself and others time.

[fixed by Gargaroz]Skyshroud Ranger- AI will crash the game

PostPosted: 12 Jan 2013, 11:00
by Aswan jaguar
Describe the Bug:
Skyshroud Ranger played by AI will crash the game when it's ability to put land on the battlefield is active and there is a land on AI hand.

Which card did behave improperly ?
Skyshroud Ranger

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral -duel

What exactly should be the correct behavior/interaction ?
no crash.

Are any other cards possibly affected by this bug ?

Re: Minion of the Wastes

PostPosted: 12 Jan 2013, 13:57
by Gargaroz
Fixed.

Re: Bayou Dragonfly has no swampwalk

PostPosted: 12 Jan 2013, 14:01
by Gargaroz
Fixed.

Re: Death Spark graveyard to hand without creature above

PostPosted: 12 Jan 2013, 14:16
by Gargaroz
Fixed.

Re: Goblin Lackey buffed

PostPosted: 12 Jan 2013, 14:17
by Gargaroz
It's a bug in the global code for cards that do someting when damage is done, and is already fixed.

Re: Penumbra Spider

PostPosted: 12 Jan 2013, 14:18
by Gargaroz
Fixed.

Re: 1- Swarmyard / 2- Dunerider Outlaw

PostPosted: 12 Jan 2013, 14:23
by Gargaroz
Swarmyard was already Fixed. Fixed the Outlaw.

Re: 1- Frenetic Sliver / 2- Chronozoa

PostPosted: 12 Jan 2013, 14:43
by Gargaroz
Both fixed.

Re: Auramancer's Guise

PostPosted: 12 Jan 2013, 14:49
by Gargaroz
Fixed.

Re: Skyshroud Ranger- AI will crash the game

PostPosted: 12 Jan 2013, 14:51
by Gargaroz
Prolly another bug related to my function to determinate the "ai value". I've removed that, so it should be fine now.

[fixed by Gargaroz]Patron of the Nezumi and all patrons

PostPosted: 13 Jan 2013, 07:55
by Aswan jaguar
Describe the Bug:
Patron of the Nezumi will crash or go on endless thinking loop the game when drawn.

Which card did behave improperly ?
Patron of the Nezumi

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

Re: [list required]counterspells among instants

PostPosted: 13 Jan 2013, 09:05
by 0rion79
.6613 1 Assert Authority
.12141 1 Bone to Ash
.7030 1 Condescend
.7806 1 Convolute
.12154 1 Counterlash
.8915 1 Delay
.10754 1 Dispel
.7458 1 Disrupting Shoal
.9130 1 Faerie Trickery
.8364 1 Flashfreeze
.12375 1 Geist Snatch
.7233 1 Hinder
.7886 1 Induce Paranoia
.6907 1 Last Word
.8963 1 Logic Knot
.7908 1 Muddle the Mixture
.7711 1 Oppressive Will
.12438 1 Outwit
.6753 1 Override
.7712 1 Overwhelming Intellect
.11730 1 Spell Crumple
.12461 1 Second Guess
.10670 1 Spell Pierce
.10678 1 Summoner's Bane
.5724 1 Syncopate
.4633 1 Thwart
.6988 1 Vex

[already reported-fixed by GargarozKher Keep can't be tapped

PostPosted: 13 Jan 2013, 11:47
by 0rion79
: Kher Keep can't be tapped, neither for mana or to create a kobold token. It can be tapped to create a kobold token only if there is an untapped mountain on the battlefield: any alternative manasource than a non-basic mountain will prevent it to work properly, but still it never generates a kobold token.