[Fixed] Bug Archive
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[fixed by Gargaroz]Titan Forge doesn't remove counters
by DrLambda » 26 May 2011, 19:29
Describe the Bug:
After you got Titan Forge up to three counters, you can tap it to produce a 9/9 token every turn, because the counters stay on Titan Forge.
Which card did behave improperly ?
Titan Forge
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Latest version - Constructed, V3
What exactly should be the correct behavior/interaction ?
Titan Forge should remove the counters whenever you create a golem.
Are any other cards possibly affected by this bug ?
None
After you got Titan Forge up to three counters, you can tap it to produce a 9/9 token every turn, because the counters stay on Titan Forge.
Which card did behave improperly ?
Titan Forge
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Latest version - Constructed, V3
What exactly should be the correct behavior/interaction ?
Titan Forge should remove the counters whenever you create a golem.
Are any other cards possibly affected by this bug ?
None
Last edited by Aswan jaguar on 26 May 2011, 20:56, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [fixed by Gargaroz]Titan Forge doesn't remove counters
by Aswan jaguar » 26 May 2011, 20:56
Already reported and fixed in next update.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Academy Rector
by mbodrov » 26 May 2011, 20:58
I am attaching a deck instead of a savegame.
All my attempts to save the game on the turn the bug occurs have resulted in a corrupted savegame; but the deck is somewhat fun to play (designed to beat the Tribal Challenge).
Describe the Bug:
Play your Academy Rector. Wait until there are several cratures in play, then have the Rector die (suicide attack or block). RFG and pull out the Journey to Nowhere. The game will let you clone it indefinitely, and remove any number of creatures from the game.
Which card did behave improperly ?
Academy Rector
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
Academy Rector should bring ONE copy of the enchantment into play.
Are any other cards possibly affected by this bug ?
Possibly every other targeted enchantment card?
All my attempts to save the game on the turn the bug occurs have resulted in a corrupted savegame; but the deck is somewhat fun to play (designed to beat the Tribal Challenge).
Describe the Bug:
Play your Academy Rector. Wait until there are several cratures in play, then have the Rector die (suicide attack or block). RFG and pull out the Journey to Nowhere. The game will let you clone it indefinitely, and remove any number of creatures from the game.
Which card did behave improperly ?
Academy Rector
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
Academy Rector should bring ONE copy of the enchantment into play.
Are any other cards possibly affected by this bug ?
Possibly every other targeted enchantment card?
- Attachments
-
Pious Knight.zip- (460 Bytes) Downloaded 85 times
Last edited by Aswan jaguar on 31 May 2011, 21:05, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: Academy Rector
by mbodrov » 26 May 2011, 22:08
Finally, success with a savegame.
- Attachments
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rector exile bug.zip- (2.55 KiB) Downloaded 89 times
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Re: Academy Rector
by stassy » 27 May 2011, 04:09
confirmed but seems to be only for Journey to Nowhere because ability triggered correctly when Sacred Mesa was choosen.
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Re: [confirmed]Academy Rector
by Gargaroz » 27 May 2011, 16:36
This particular problem affects all instance when a creature that use the "graveyar_from_play" function requires the player to choose a target or a card. Result : weird things.
This is the reason because I used another type of check for some cards in my Golden Years mod. I'll implement this too for Academy Rector.
In the meantime, try Oblivion Ring too. I bet the same misfunction will happen.
This is the reason because I used another type of check for some cards in my Golden Years mod. I'll implement this too for Academy Rector.
In the meantime, try Oblivion Ring too. I bet the same misfunction will happen.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Academy Rector
by stassy » 28 May 2011, 05:14
Yup, the same weird effect happen with Oblivion Ring (which is funny because you can oblivion your oblivion ring...)
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[fixed by Gargaroz]Slowdown caused by Propaganda & Co.
by 0rion79 » 28 May 2011, 09:20
Hi, please take the time to check this.
I was playing with a deck based on Boomerang + Isocrhon Scepter & Limited Resources. In this deck, I've had a chance to see how Propaganda, Norn's Annex and Collective Restraint cause a severe game slowdown. I can't guess why, but they do and things look even worst when there are several cards on the battlefield.
I've tried to bury cards with cheats, including Rules Engine, but the slowdown is just caused by the cards above.
I was playing with a deck based on Boomerang + Isocrhon Scepter & Limited Resources. In this deck, I've had a chance to see how Propaganda, Norn's Annex and Collective Restraint cause a severe game slowdown. I can't guess why, but they do and things look even worst when there are several cards on the battlefield.
I've tried to bury cards with cheats, including Rules Engine, but the slowdown is just caused by the cards above.
Last edited by Aswan jaguar on 30 May 2011, 19:26, edited 4 times in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Carnophage
by mbodrov » 28 May 2011, 16:45
Describe the Bug:
During upkeep, player can choose to pay 1 life and keep Carnophage untapped, even though player already is at negative life.
Which card did behave improperly ?
Carnophage
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
Player should be forced to tap Carnophage.
Are any other cards possibly affected by this bug ?
Other cards with similar upkeep requirements?
During upkeep, player can choose to pay 1 life and keep Carnophage untapped, even though player already is at negative life.
Which card did behave improperly ?
Carnophage
Which Version did you use ?(Constructed, Limited)and which update(date,name)
2011-05-03 v3 Constructed
What exactly should be the correct behavior/interaction ?
Player should be forced to tap Carnophage.
Are any other cards possibly affected by this bug ?
Other cards with similar upkeep requirements?
- Attachments
-
carnophage bug.zip- (2.51 KiB) Downloaded 90 times
Last edited by Aswan jaguar on 30 May 2011, 12:37, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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Re: [fixed by Gargaroz]Astral Slide-Eternal Dragon
by Gargaroz » 29 May 2011, 23:45
I don't know, IMHO is not a big deal...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Slowdown caused by Propaganda & Co.
by Gargaroz » 30 May 2011, 00:05
Fixed, and in the process improved the code of Goblin Lackey 
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Vorinclex, Voice of Hunger
by Salbei » 30 May 2011, 08:30
Describe the Bug:
Vorinclex, Voice of Hunger seems to have the "Web" and "First Strike Ability.
The Cardtext is missing "Trample".

Which card did behave improperly ?
Vorinclex, Voice of Hunger
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
The creature does not have First Strike or Reach.
Are any other cards possibly affected by this bug ?
no
Vorinclex, Voice of Hunger seems to have the "Web" and "First Strike Ability.
The Cardtext is missing "Trample".

Which card did behave improperly ?
Vorinclex, Voice of Hunger
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
The creature does not have First Strike or Reach.
Are any other cards possibly affected by this bug ?
no
Last edited by Aswan jaguar on 31 May 2011, 16:36, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Carnophage
by mbodrov » 30 May 2011, 08:38
I think the rules always had the distinction between "lose 1 life" and "pay 1 life". For example, I've checked that Necropotence behaves correctly.
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Re: [fixed by Gargaroz]Orim's Prayer impossible to play
by 0rion79 » 30 May 2011, 11:58
Gargaroz, I've seen that Leyline of Sancticity has the same trouble.
PS. quando è pronta la prossima patch? *_*
PS. quando è pronta la prossima patch? *_*
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