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[already fixed]Tithe

PostPosted: 19 Jan 2013, 05:37
by stassy
Describe the Bug:
Game crash when AI try to play Tithe

Which card did behave improperly ?
Tithe

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1

What exactly should be the correct behavior/interaction ?
Game doesn't crash when AI try to play Tithe

Are any other cards possibly affected by this bug ?
-

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Happen even if player has no Plains in bf

Re: [C card only]Voidstone Gargoyle

PostPosted: 19 Jan 2013, 06:36
by Aswan jaguar
I refer to the activated ability it remains locked even after Voidstone Gargoyle leaves play.For the other ability not to be able to cast it,it seems to work and can be cast the creature named if Voidstone Gargoyle leaves play.
If there was one (named creature)on the battlefield then it's activated ability remains locked for the rest of the game.

Re: Tithe

PostPosted: 19 Jan 2013, 14:38
by Gargaroz
It's again the "base value" bug, and it's already fixed.

[fixed by Gargaroz]Jarad, Golgari Lich Lord

PostPosted: 20 Jan 2013, 13:15
by TwisteD
Describe the Bug:

Jarad, Golgari Lich Lord ability to return from the graveyard with sacrificing a Swamp and a Forest does not seem to work.

Which card did behave improperly ?

Jarad, Golgari Lich Lord.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1 duel

What exactly should be the correct behavior/interaction ?

Sacrifice a Swamp and a Forest to return Jarad, Golgari Lich Lord from your graveyard to your hand.

Are any other cards possibly affected by this bug ?

In other game there was Jarad and Gravecrawler in graveyard, and an option to return Jarad appeared, but when used a Gravecrawler was spawned in play instead.

Re: [C card only]Voidstone Gargoyle

PostPosted: 20 Jan 2013, 13:30
by stassy
As of TSv2, the named card can be again cast if Voidstone Gargoyle leave the bf, however some new bugs rised :
- Named card can still generate mana like Azorius Keyrune
- AI/player can name land card, such as Plains. On player side the land will still be highlighted but the game will prevent from putting it in the bf

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Re: Jarad, Golgari Lich Lord

PostPosted: 20 Jan 2013, 13:36
by stassy
confirmed with more info about it : Jarad, Golgari Lich Lord unearth ability seems to be available when at least 2 creatures are in the gy, but when activated with RuleEngine game crash

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Re: Sliversmith

PostPosted: 20 Jan 2013, 13:47
by stassy
As of TSv2 the bug doesn't seems to appear in a clean game so it seems fixed

Re: Delay

PostPosted: 20 Jan 2013, 13:56
by stassy
In TSv2 It work on player side (if AI ever Delay a player spell or if player Delay is own spell), however if player cast Delay on a spell or creature AI at the end of suspend effect nothing happen so it make Delay more powerful than Counterspell (or maybe it work only on C coded cards...):D

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Re: Fleshwrither

PostPosted: 20 Jan 2013, 14:03
by stassy
confirmed, as of TSv2 the game ask for target creature in library but even if the mana cost is correct the choosen creature won't go in the bf

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Re: Frenzy Sliver

PostPosted: 20 Jan 2013, 14:06
by stassy
confirmed in TSv2, when AI cast it or player attack with Frenzy Sliver, a non crashing window error pop up and the ability is not activated.

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[fixed by Gargaroz]Rift Bolt

PostPosted: 20 Jan 2013, 14:16
by stassy
Describe the Bug:
Rift Bolt has Suspend 4 instead of Suspend 1 (which is weird since the Legacy text really say Suspend 1 but game say turn 4

Which card did behave improperly ?
Rift Bolt

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2

What exactly should be the correct behavior/interaction ?
Rift Bolt has Suspend 1 instead of Suspend 4

Are any other cards possibly affected by this bug ?
-

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Re: Rift Bolt

PostPosted: 20 Jan 2013, 14:31
by Gargaroz
Fixed.

Re: [confirmed]Voidstone Gargoyle

PostPosted: 20 Jan 2013, 14:42
by Gargaroz
Fixed.

Re: [confirmed]Jarad, Golgari Lich Lord

PostPosted: 20 Jan 2013, 15:19
by Gargaroz
Fixed. Also, thanx to this I finally found out the bug that messed flashback / unearth, expect a V3 (damn) soon.

Re: [confirmed]Delay

PostPosted: 20 Jan 2013, 15:31
by Gargaroz
Fixed.