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[Fixed] Bug Archive

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[fixed by GargarozColdsteel Hearth: wrong mana choice for AI

Postby 0rion79 » 30 May 2011, 12:05

Most likely, the AI chooses mana accordingly to human player's lands. I've seen it more than once and it always happens like that. I was using a blue deck and the AI had a white-green deck and it kept choosing Blue as mana color.
Last edited by Aswan jaguar on 31 May 2011, 12:09, edited 1 time in total.
Reason: fixed bug
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Re: [confirmed]Carnophage

Postby Gargaroz » 30 May 2011, 12:25

Yup, the code was effectively buggy, and now this is corrected. Plus, there were no control to avoid the AI to "bleed to death", which I have fixed.
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Re: Coldsteel Hearth: wrong mana choice for AI

Postby Gargaroz » 30 May 2011, 12:35

Wrong section, Orion. However, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: Coldsteel Hearth: wrong mana choice for AI

Postby 0rion79 » 30 May 2011, 12:46

Gargaroz wrote:Wrong section, Orion. However, fixed.
Ops, sorry :P
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[fixed by Gargaroz]Attrition

Postby KrNeki » 30 May 2011, 17:33

Describe the Bug:
Attrition can not be cast even when the right amount of mana is available.

Which card did behave improperly ?
Attrition.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet

What exactly should be the correct behavior/interaction ?
Attrition should be castable.

Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 31 May 2011, 16:37, edited 2 times in total.
Reason: fixed bug
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[fixed both by Gargaroz]Barbed Foliage is buggish

Postby 0rion79 » 31 May 2011, 11:15

As far as I've seen until now, Barbed Foliage is not working as it should. First of all, without Rules Engine it doesn't do anything but I had to put R.E. on play by cheats.
Second, when it deals damage, it only does to one creature per time (as you can see by attached image).

Also, I would like to mention some other minor bugs: Orim, Samite Healer as flying. Vorinclex has Trample, web and first strike even if he should not.
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BarbedFoliage.jpg
Last edited by Aswan jaguar on 31 May 2011, 16:38, edited 2 times in total.
Reason: fixed bug
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Re: [confimed]Barbed Foliage is buggish

Postby Aswan jaguar » 31 May 2011, 12:38

I confirm the 1st without rules engine -Barbed Foliage.
2nd I didn't test.

Orim, Samite Healer as flying wrongly.

Vorinclex has Trample, web and first strike even if he should not.already mentioned and confirmed in another post.
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Re: [confimed]Barbed Foliage is buggish

Postby Gargaroz » 31 May 2011, 16:03

Barbed Foliage is fixed now (you didn't noticed, but it didn't remove Flanking either).
Also fixed ability for Orim, Samite Healer.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Attrition

Postby Gargaroz » 31 May 2011, 16:05

Oh, these stupid mistakes... Fixed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Vorinclex, Voice of Hunger

Postby Gargaroz » 31 May 2011, 16:13

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Decree of Justice / Astral Slide

Postby Gargaroz » 31 May 2011, 16:14

As I already wrote in the other topic, this is fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Academy Rector

Postby Gargaroz » 31 May 2011, 16:49

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed both by Gargaroz]Barbed Foliage is buggish

Postby 0rion79 » 31 May 2011, 17:28

Amico mio, you are really doing a great fixing job! But, more or less, when shall we be able to see the next patch? :)
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Re: [fixed both by Gargaroz]Barbed Foliage is buggish

Postby Gargaroz » 01 Jun 2011, 00:40

In the next two weeks. I've still a very boring work to do : add to Golden Years all the Urza block cards from Costructed.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Koth of the Hammer

Postby Salbei » 01 Jun 2011, 03:56

Describe the Bug:
The AI attacking Koth of the Hammer gained life for each damage dealt to the Planeswalker.
So for each damage dealt it gained 1 life (as if every of creature would have lifelink).

Which card did behave improperly ?
Koth of the Hammer

Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3 , Gauntlet

What exactly should be the correct behavior/interaction ?
Loyalty counters should be removed and thats it. (already happening). There is no reason for "lifelink" effects to happen.

Are any other cards possibly affected by this bug ?
Maybe other Planeswalkers
Attachments
koth.rar
(2.27 KiB) Downloaded 96 times
Last edited by Aswan jaguar on 02 Jun 2011, 12:10, edited 2 times in total.
Reason: bug fixed
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