[Fixed] Bug Archive
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[fixed by GargarozColdsteel Hearth: wrong mana choice for AI
by 0rion79 » 30 May 2011, 12:05
Most likely, the AI chooses mana accordingly to human player's lands. I've seen it more than once and it always happens like that. I was using a blue deck and the AI had a white-green deck and it kept choosing Blue as mana color.
Last edited by Aswan jaguar on 31 May 2011, 12:09, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Carnophage
by Gargaroz » 30 May 2011, 12:25
Yup, the code was effectively buggy, and now this is corrected. Plus, there were no control to avoid the AI to "bleed to death", which I have fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Coldsteel Hearth: wrong mana choice for AI
by Gargaroz » 30 May 2011, 12:35
Wrong section, Orion. However, fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Attrition
by KrNeki » 30 May 2011, 17:33
Describe the Bug:
Attrition can not be cast even when the right amount of mana is available.
Which card did behave improperly ?
Attrition.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
Attrition should be castable.
Are any other cards possibly affected by this bug ?
No.
Attrition can not be cast even when the right amount of mana is available.
Which card did behave improperly ?
Attrition.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3, Gauntlet
What exactly should be the correct behavior/interaction ?
Attrition should be castable.
Are any other cards possibly affected by this bug ?
No.
Last edited by Aswan jaguar on 31 May 2011, 16:37, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed both by Gargaroz]Barbed Foliage is buggish
by 0rion79 » 31 May 2011, 11:15
As far as I've seen until now, Barbed Foliage is not working as it should. First of all, without Rules Engine it doesn't do anything but I had to put R.E. on play by cheats.
Second, when it deals damage, it only does to one creature per time (as you can see by attached image).
Also, I would like to mention some other minor bugs: Orim, Samite Healer as flying. Vorinclex has Trample, web and first strike even if he should not.
Second, when it deals damage, it only does to one creature per time (as you can see by attached image).
Also, I would like to mention some other minor bugs: Orim, Samite Healer as flying. Vorinclex has Trample, web and first strike even if he should not.
Last edited by Aswan jaguar on 31 May 2011, 16:38, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confimed]Barbed Foliage is buggish
by Aswan jaguar » 31 May 2011, 12:38
I confirm the 1st without rules engine -Barbed Foliage.
2nd I didn't test.
Orim, Samite Healer as flying wrongly.
Vorinclex has Trample, web and first strike even if he should not.already mentioned and confirmed in another post.
2nd I didn't test.
Orim, Samite Healer as flying wrongly.
Vorinclex has Trample, web and first strike even if he should not.already mentioned and confirmed in another post.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confimed]Barbed Foliage is buggish
by Gargaroz » 31 May 2011, 16:03
Barbed Foliage is fixed now (you didn't noticed, but it didn't remove Flanking either).
Also fixed ability for Orim, Samite Healer.
Also fixed ability for Orim, Samite Healer.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Attrition
by Gargaroz » 31 May 2011, 16:05
Oh, these stupid mistakes... Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Vorinclex, Voice of Hunger
by Gargaroz » 31 May 2011, 16:13
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Decree of Justice / Astral Slide
by Gargaroz » 31 May 2011, 16:14
As I already wrote in the other topic, this is fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed]Academy Rector
by Gargaroz » 31 May 2011, 16:49
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed both by Gargaroz]Barbed Foliage is buggish
by 0rion79 » 31 May 2011, 17:28
Amico mio, you are really doing a great fixing job! But, more or less, when shall we be able to see the next patch? 
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Re: [fixed both by Gargaroz]Barbed Foliage is buggish
by Gargaroz » 01 Jun 2011, 00:40
In the next two weeks. I've still a very boring work to do : add to Golden Years all the Urza block cards from Costructed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Koth of the Hammer
by Salbei » 01 Jun 2011, 03:56
Describe the Bug:
The AI attacking Koth of the Hammer gained life for each damage dealt to the Planeswalker.
So for each damage dealt it gained 1 life (as if every of creature would have lifelink).
Which card did behave improperly ?
Koth of the Hammer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3 , Gauntlet
What exactly should be the correct behavior/interaction ?
Loyalty counters should be removed and thats it. (already happening). There is no reason for "lifelink" effects to happen.
Are any other cards possibly affected by this bug ?
Maybe other Planeswalkers
The AI attacking Koth of the Hammer gained life for each damage dealt to the Planeswalker.
So for each damage dealt it gained 1 life (as if every of creature would have lifelink).
Which card did behave improperly ?
Koth of the Hammer
Which Version did you use ?(Constructed, Limited)and which update(date,name)
Constructed, May V3 , Gauntlet
What exactly should be the correct behavior/interaction ?
Loyalty counters should be removed and thats it. (already happening). There is no reason for "lifelink" effects to happen.
Are any other cards possibly affected by this bug ?
Maybe other Planeswalkers
- Attachments
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koth.rar- (2.27 KiB) Downloaded 96 times
Last edited by Aswan jaguar on 02 Jun 2011, 12:10, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
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