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Re: [confirmed]Icatian Town

PostPosted: 08 Feb 2013, 13:46
by Gargaroz
This needs a complete recode. Fixed.

Re: [confirmed]Kuldotha Forgemaster

PostPosted: 08 Feb 2013, 13:48
by Gargaroz
Fixed.

Re: [confirmed]Daybreak Coronet

PostPosted: 08 Feb 2013, 13:53
by Gargaroz
Fixed.

Re: Urborg, Tomb of Yawgmoth

PostPosted: 08 Feb 2013, 13:57
by Gargaroz
And nobody noticed the worst bug : you could tap a tapped land for mana with Urborg... However, all fixed.

Re: Windbrisk Heights

PostPosted: 08 Feb 2013, 14:06
by Gargaroz
Ah, I see, it's a global bug of the "hideaway" lands. It's fixed now.

[fixed by Gargaroz]Wirewoood Symbiote AI thinking loop

PostPosted: 09 Feb 2013, 19:12
by Aswan jaguar
Describe the Bug:
Wirewoood Symbiote on AI battlefield will cause an infinite thinking loop when AI will try to cast an Elf.(Elvish Archers this time)

Which card did behave improperly ?
Wirewoood Symbiote

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

[fixed by Gargaroz]Grinning Ingus

PostPosted: 09 Feb 2013, 19:26
by Aswan jaguar
Describe the Bug:
If AI has Grinning Ingus on battlefield and AI calculates to use it's ability game ends immediately.

Which card did behave improperly ?
Grinning Ingus

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
time spiral V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?

Re: AI has Grinning Ingus-hard crash

PostPosted: 09 Feb 2013, 23:50
by Zeek
Yeah, I can confirm this. Just for kicks I started a game and gave the AI one of those creatures and a mountain. Game crashed on their next main phase after they dropped a land.

[fixed by Gargaroz]Maelstrom Djinn

PostPosted: 10 Feb 2013, 08:21
by Aswan jaguar
Describe the Bug:
Maelstrom Djinn when faced up and all counters vanish creature still remains on the battlefield.

Which card did behave improperly ?
Maelstrom Djinn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)


What exactly should be the correct behavior/interaction ?
Maelstrom Djinn when faced up and all counters vanish creature is sacrificed.



Are any other cards possibly affected by this bug ?

Re: Delay

PostPosted: 10 Feb 2013, 13:34
by Aswan jaguar
stassy wrote:In TSv2 It work on player side (if AI ever Delay a player spell or if player Delay is own spell), however if player cast Delay on a spell or creature AI at the end of suspend effect nothing happen so it make Delay more powerful than Counterspell (or maybe it work only on C coded cards...):D

Image
@Gargaroz about delay another bug is at least when played by AI( to a spell of mine of course)the counters go away on AI Upkeep but they should go on the owner of the exiled card upkeep.

Re: Wirewoood Symbiote AI thinking loop

PostPosted: 11 Feb 2013, 01:48
by Gargaroz
Fixed.

Re: AI has Grinning Ingus-hard crash

PostPosted: 11 Feb 2013, 01:54
by Gargaroz
It works for me, so or the bug is already fixed from another fix, or there's some strange interaction occurring.

[fixed by Gargaroz]Fiery Gambit

PostPosted: 11 Feb 2013, 21:18
by Zeek
Describe the Bug:
Fiery Gambit only gives one effect. If you win one flip, it does 3 damage to a creature. If you win two, it ONLY does 6 damage to the opponent. If you win three, it ONLY untaps and draws.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TimeSpiralv2

What exactly should be the correct behavior/interaction ?
The effects should be cumulative with each coin flip won.
Offical Ruling: "If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control."

Proof screenshot-
http://i34.photobucket.com/albums/d103/ ... Gambit.png

As you can see, I got the 3-flip effect (which is how I have an 11-card hand and floating mana with no tapped land), but there's no three damage on the creature (I already was holding a Fire/Ice to do the other two) nor is the opponent down 6 life (AI's not playing lifegain here).

[fixed by Gargaroz]Odds/Ends

PostPosted: 11 Feb 2013, 21:58
by Zeek
The Odds/Ends card has multiple issues to it.

The Odds half is supposed to only target instants and sorceries. Instead, it seems to target any spell (including enchantments and creatures) except for counterspells. Ironically, it should work exceptionally well against a hard Counterspell. Also, the coin flip portion ignores the effect of Krark's Thumb.

The Ends half I can't even cast, despite that "Add Mana for this card" gives me 3WR rather than the UR for the other side.

[fixed by Gargaroz]Sporoloth Ancient

PostPosted: 12 Feb 2013, 07:27
by doran7
Describe the Bug:

it dont get the spore counters

Which card did behave improperly ?

Sporoloth Ancient

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

time spiral v2

What exactly should be the correct behavior/interaction ?

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.